<?xml version="1.0"?>
<rss version="2.0"><channel><title>PvP Latest Topics</title><link>https://empiresandpuzzles.forum/forum/91-pvp/</link><description>PvP Latest Topics</description><language>en</language><item><title>Springvale Brawl</title><link>https://empiresandpuzzles.forum/topic/734-springvale-brawl/</link><description><![CDATA[<p>
	Credit by PlayForFun 
</p>

<p>
	<span style="font-size:24px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️"> Spring Year Brawl</strong></span>
</p>

<p>
	<span style="font-size:20px;"><strong>Event Rules</strong></span>
</p>

<ul>
	<li>
		Heroes of Springvale family have increased attack, defense and mana generation. 
	</li>
	<li>
		When a Special Skill of a Springvale family Hero deals damage, the target receives Bleed damage for 2 turns. Damage is based on attacker's attack stat.
	</li>
	<li>
		Heroes of the Springvale family reduce more max health reduced with crititcal hits.
	</li>
	<li>
		Heroes of the Springvale family are immune to status ailments that prevent the use of Special Skills.
	</li>
	<li>
		Heroes of the Springvale family resist mana reductions.
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>Raid Brawl Chest</strong></span>
</p>

<ul>
	<li>
		Win 100 Raids during this Brawl Event to collect amazing rewards !
	</li>
	<li>
		Wins in Tournaments and Hero League are also counted.
	</li>
	<li>
		You can collect on chest per event.
	</li>
</ul>

<p>
	 
</p>

<p>
	In Spring Brawl the Springvale family heroes receive +50% stat boost.
</p>
]]></description><guid isPermaLink="false">734</guid><pubDate>Wed, 08 Apr 2026 17:32:00 +0000</pubDate></item><item><title>Lunar New Year Brawl</title><link>https://empiresandpuzzles.forum/topic/478-lunar-new-year-brawl/</link><description><![CDATA[<p>
	<em>Credit by PlayForFun </em>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;"><strong>Lunar New YearBrawl</strong></span>
</p>

<p>
	<span style="font-size:20px;"><strong>Event Rules</strong></span>
</p>

<p>
	 
</p>

<p>
	Heroes of Fortune Dance, Lunar New Year, Journey and Kingdom families receive various benefints in Raid Brawl:
</p>

<ul>
	<li>
		Increased attack, defense, heath and mana generation.
	</li>
	<li>
		More max health reduced with crititcal hits.
	</li>
	<li>
		Immunity to mana reductions.
	</li>
	<li>
		Immunity to status ailments that affect mana generation.
	</li>
	<li>
		Immunity to status ailments that prevent the use of Special Skills.
	</li>
	<li>
		Immunity to all damave over time status ailments.
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><strong>Raid Brawl Chest</strong></span>
</p>

<ul>
	<li>
		Win 100 Raids during this Brawl Event to collect amazing rewards !
	</li>
	<li>
		Wins in Tournaments and Hero League are also counted.
	</li>
	<li>
		You can collect on chest per event.
	</li>
</ul>

<p>
	In Lunar New Year Brawl the Lunar Year heroes get +80% stat boost.
</p>
]]></description><guid isPermaLink="false">478</guid><pubDate>Tue, 10 Mar 2026 20:43:32 +0000</pubDate></item><item><title>Alliance War</title><link>https://empiresandpuzzles.forum/topic/151-alliance-war/</link><description><![CDATA[<p>
	<em>This thread is about Alliance Wars (Parameters, specific features, gameplay, tips…)</em>
</p>

<p>
	<img alt="Design_sans_titre_20251111_160113_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="426" data-ratio="89.33" data-unique="nejagvhwf" style="width: 150px; height: auto;" width="200" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Design_sans_titre_20251111_160113_0000.webp.2e60b10af119cc7bb19e3a12b85c5c5e.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong>Table of Contents</strong></span>
</p>

<p>
	<span style="font-size:16px;">I. Basics of Alliance Wars</span>
</p>

<p>
	<span style="font-size:16px;">II. Participation Conditions and Requirements</span>
</p>

<p>
	<span style="font-size:16px;">III. War Schedule</span>
</p>

<p>
	<span style="font-size:16px;">IV. War Phases : Matchmaking</span>
</p>

<p>
	<span style="font-size:16px;">V. War Phases : Preparation Phase</span>
</p>

<p>
	VI. War Phases : Battle Phase
</p>

<p>
	VII. Advanced Warfare : Mechanical War Support
</p>

<p>
	VIII. War Playlist 
</p>

<p>
	 
</p>

<p>
	<img alt="1762867950182.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="416" data-ratio="35.67" data-unique="11xv2kwqf" style="width: 300px; height: auto;" width="550" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1762867950182.webp.43f04c37304a0a3dbb6564cc84e28368.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:24px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️">I. Basics of Alliance Wars</strong></span>
</p>

<p>
	<br>
	Alliance Wars are direct competitions between teams (Alliances). The battle principle is similar to regular Raids, but you use a specific War Energy unique to this mode.
</p>

<p>
	<span style="font-size:20px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f381.png" class="ipsEmoji" alt="🎁"> Rewards</strong></span><br>
	All participants, whether they win or lose, receive points. These points are accumulated and stored in a War Chest, which you open once it is full.
</p>

<p>
	<span style="font-size:24px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️"> II. Participation Conditions and Requirements</strong></span>
</p>

<p>
	<br>
	To take part in an Alliance War, you must meet these conditions:
</p>

<ul>
	<li>
		Alliance Membership
	</li>
	<li>
		Player Level: Reach or exceed level 12.
	</li>
	<li>
		Hero Roster: Own at least 30 heroes.
	</li>
	<li>
		Participation Declaration: Confirm your participation during the Matchmaking Period.
	</li>
</ul>

<p>
	<span style="font-size:24px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️"> III. War Schedule</strong></span>
</p>

<p>
	The Alliance War cycle takes place twice a week:
</p>

<ul>
	<li>
		From Wednesday to Thursday.
	</li>
	<li>
		From Saturday to Sunday.
	</li>
</ul>

<p>
	<em>Note: The war start time may vary depending on the alliance size.</em>
</p>

<p>
	Specific support wars take place. The alternation occurs every 2 wars. The current rotation is:
</p>

<p>
	<img alt="IMG_20251105_185902.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="427" data-ratio="149.67" data-unique="9akdm7p5s" style="width: 300px; height: auto;" width="492" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251105_185902.webp.374ce3f506c387aa651c6ed55d0a2396.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	Credit BirksG
</p>

<p>
	<span style="font-size:24px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️">  IV. War Phases : Matchmaking</strong></span>
</p>

<p>
	The Matchmaking Period begins 24 hours before the official start of the war.
</p>

<p>
	This is the only window to confirm your participation.
</p>

<p>
	<img alt="InCollage_20251111_172910218.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="444" data-ratio="125.00" data-unique="k8yofrhqj" style="width: 300px; height: auto;" width="589" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/InCollage_20251111_172910218.webp.550bb81c5a0db907e6b18e94d76bed30.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong>Participation Criteria</strong></span>
</p>

<p>
	Opponents are automatically matched based on Alliance Strength.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>ALLIANCE STRENGTH CALCULATION</strong></u>
</p>

<p>
	It is determined by the War Score, which is based on the strength of the top 30 heroes and the army power of participating members, as well as historical performance.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">  <u><strong>MINIMUM ALLIANCE SCORE</strong></u>
</p>

<p>
	An alliance with an aggregate score below 3250 is ineligible to participate.
</p>

<p>
	<img alt="IMG_20251105_190716.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="428" data-ratio="193.33" data-unique="hlrkjur81" style="width: 150px; height: auto;" width="381" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251105_190716.webp.d4072693d4fd3b6e466cdf290e57b5aa.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"><u><strong>ALLIANCE OPT-OUT OPTION</strong></u>
</p>

<p>
	Alliance Leaders can opt out of the war for the entire alliance. If they do, individual members can still choose to join.
</p>

<p>
	<img alt="InCollage_20251105_192214336.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="440" data-ratio="178.00" data-unique="1xla8t46h" style="width: 150px; height: auto;" width="414" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/InCollage_20251105_192214336.webp.d9097c2eedf009cefd727ae3935e2af4.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">  <u><strong>INDIVIDUEL PARTICIPATION</strong></u>
</p>

<p>
	A countdown shows when matchmaking begins. You must check yourself in before this countdown to take part in the war.
</p>

<p>
	You can toggle your participation after matchmaking without affecting the current war. Your choice will apply to the next one.
</p>

<p>
	<img alt="InCollage_20251105_193443652.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="441" data-ratio="124.67" data-unique="skkkx0gg6" style="width: 150px; height: auto;" width="589" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/InCollage_20251105_193443652.webp.5ea3c91e69f45d25b725a5bf4def4ef3.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">  <u><strong>NUMERICAL UMBALANCE</strong></u>
</p>

<p>
	Discrepancies have been observed between the total number of opposing members during encounters. These disparities may arise from various factors.
</p>

<p>
	<em>Participant Management</em><br>
	Enabling or disabling a player’s participation during the “Searching for Opponent” process in matchmaking can cause a numerical imbalance.
</p>

<p>
	<em>War Score Fairness</em><br>
	Significant differences in alliance war scores can also affect team size.<br>
	The alliance with the higher overall score may have fewer members, resulting in a reduction of six potential strikes during the confrontation.
</p>

<p>
	<span style="font-size:24px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️"> V. War Phases : Preparation Phase (24 Hours)</strong></span>
</p>

<p>
	Each player registered for war is displayed with a small blue tag (Our alliance) or red tag (opposing alliance) showing:
</p>

<ul>
	<li>
		Player Name
	</li>
	<li>
		Status – Indicated by a green (Online)  or red dot (Offline)
	</li>
	<li>
		Team Power – Indicates the team’s total strength (heros, troops, support dragons)
	</li>
	<li>
		Defence heroes – The five defence heroes are displayed. If a hero is killed, they appear with a skull.
	</li>
	<li>
		Hero Health – The green bar above the hero displays their current Health (HP).
	</li>
	<li>
		War Energy – Represented by an orange flag.
	</li>
</ul>

<p>
	<img alt="IMG_20251105_215611.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="429" data-ratio="39.00" data-unique="gt9babqbt" style="width: 400px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251105_215611.webp.203fd6706408d67c9a05d775b1a31046.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong>1. PLAYER POSITIONING</strong></span>
</p>

<p>
	During the preparation phase, each member’s position on the battlefield may change randomly with each new login.
</p>

<p>
	Despite this randomness, a member’s rank change (promotion or demotion) forces an automatic position adjustment.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>LEADERSHIP PLACEMENT</strong></u>
</p>

<ul>
	<li>
		The Alliance Leader is always placed in the center, front row.
	</li>
	<li>
		Co-leaders stand next to the Leader in the front row or are distributed on subsequent rows if numerous.
	</li>
</ul>

<p>
	Once the attack phase begins, positions are locked.<br>
	The only exception allowing position changes after the war begins is a change in rank.
</p>

<p>
	<img alt="IMG_20251105_222255.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="430" data-ratio="77.67" data-unique="mr1rx8s7e" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251105_222255.webp.e7e46c173d34135aabd015a16784bf7a.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"><u><strong>TARGET IDENTIFICATION TOOLS</strong></u>
</p>

<p>
	Reading grids are available for mapping target positions with different reading layouts.<br>
	These tools can be essential for developing attack strategies, coordination, and tactical communication within the Alliance.
</p>

<p>
	  <img alt="1762438956876.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="446" data-ratio="128.33" data-unique="tjo4ong00" style="width: 300px; height: auto;" width="575" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1762438956876.webp.8d8af0532234a01e1818eb1bdc48418a.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">  <img alt="IMG_20251111_171526.png" class="ipsImage ipsImage_thumbnailed" data-fileid="448" data-ratio="109.71" data-unique="szh19aa6z" style="width: 350px; height: auto;" width="420" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251111_171526.png.70ba1cf94a8d8cf8c7d9e1f06f37688d.png" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong>2. SETTING UP THE DEFENSE TEAM</strong></span>
</p>

<p>
	Each player must specifically compose a Defense Team of five heroes for Alliance War by clicking the “Edit” button below their defense.
</p>

<p>
	The “Info” button allows viewing a full defense setup (including troops and hero cards).
</p>

<p>
	The defense is paramount. The Tank hero (in the center) is one of the keys. Choose it wisely (based on its color, its type, or its skills). Alliance strategies regarding the defensive composition are often encountered.
</p>

<p>
	<img alt="IMG_20251106_161826.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="431" data-ratio="77.33" data-unique="0o8019v59" style="width: 150px; height: auto;" width="470" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251106_161826.webp.3535c521e9a23129e28a56108d96b5de.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>BY DEFAULT</strong></u>
</p>

<p>
	If no action is taken, the heroes and troops from the previous war are automatically reused. If no defense heroes were ever set, it may appear grayed out until the player takes action.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>MODIFICATION RESTRICTION</strong></u>
</p>

<p>
	Once the war begins, the defense team composition cannot be changed.<br>
	Any upgrades to heroes or troops during the war have no effect on the ongoing war’s results.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>TEMPORARY EXIT FROM ALLIANCE</strong></u>
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/26a0.png" class="ipsEmoji" alt="⚠️"> You may leave the Alliance, but it is risky.<br>
	When you leave, even temporarily, your name in the defense will be replaced with “[Ex-member]”.
</p>

<p>
	If you leave while checked in for a war, you’ll receive a message showing the deadline to return and still participate.
</p>

<p>
	If you don’t return in time, you’ll remain marked as “[Ex-member]” and won’t be able to use your flags in that war.<br>
	Even if you return on time, a bug may still prevent participation.
</p>

<p>
	Leaving the alliance after the battle starts means your remaining flags will be lost to your Alliance.
</p>

<p>
	<img alt="Screenshot_2025-11-06-13-36-20-383_com.smallgiantgames.empires-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="445" data-ratio="67.33" data-unique="ja6vq7lfw" style="width: 150px; height: auto;" width="278" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-11-06-13-36-20-383_com.smallgiantgames.empires-edit.webp.8ff7c9419386c314ac28ea0b9e6b71b2.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️"> VI. War Phases : Battle Phase (24 Hours)</strong></span>
</p>

<p>
	<span style="font-size:20px;"><strong>1. GENERALITIES</strong></span>
</p>

<p>
	Battles can be launched at any time during the war using available War Energy.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>FLAGS</strong></u>
</p>

<p>
	Each participating player receives six (6) attack flags (attempts).
</p>

<ul>
	<li>
		Initial Flags: Three (3) available at battle start.
	</li>
	<li>
		Increment: The remaining three (3) are added 12 hours later.
	</li>
</ul>

<p>
	<img alt="IMG_20251106_162605.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="432" data-ratio="74.67" data-unique="lah5lo0dp" style="width: 150px; height: auto;" width="159" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251106_162605.webp.896fedd22e5d9ac75bf86ed38d745a72.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>USAGE LIMITATIONS</strong></u>
</p>

<p>
	Each hero can only be used in one battle per war.<br>
	A total of 30 heroes is required to maximize the six war battles (5 heroes × 6 battles = 30 heroes minimum).
</p>

<p>
	No battle items can be used.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>RESURRECTION</strong></u>
</p>

<p>
	Defeated defenses revive after a set time.<br>
	A defeated opponent revives after 6 hours; after a second defeat, revival takes 8 hours, with an additional 2 hours per subsequent revival.
</p>

<p>
	If the entire enemy defense team is defeated (total wipeout), the opposing team is instantly and fully revived regardless of the delay.
</p>

<p>
	<img alt="InCollage_20251106_165704376.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="442" data-ratio="42.67" data-unique="27sju32yf" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/InCollage_20251106_165704376.webp.04fa30cb882f9c1647829dba489a37f5.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>BATTLE TIME LIMIT</strong></u>
</p>

<p>
	Like raids, battle duration cannot exceed 10 minutes. A countdown is shown during the final 5 minutes. Damage increases each turn.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>ATTACKING</strong></u>
</p>

<p>
	When you press “Attack” on an enemy position, that target is temporarily reserved. During this time, it cannot be selected by other teammates.
</p>

<p>
	 
</p>

<p>
	<em>Note: If you exceed the setup time for your offensive team, the target reservation is released automatically. You must press “Attack” again to secure it.</em>
</p>

<p>
	<img alt="IMG_20251106_171715.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="433" data-ratio="109.33" data-unique="ztmke03zp" style="width: 150px; height: auto;" width="172" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251106_171715.webp.fcd0f22de90be8808ef38543ca729175.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	You can simulate your attack team setup without reserving and blocking a target via the configuration icon (gear) in the upper left corner.
</p>

<p>
	<img alt="IMG_20251106_172714.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="434" data-ratio="80.00" data-unique="ltqjho8uw" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251106_172714.webp.ae77b26ac6af5339692382e02d3bb6fd.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>ATTACK VOCABULARY</strong></u>
</p>

<p>
	The vocabulary used during the attacks are generally:
</p>

<ul>
	<li>
		<em>OS (One shot)</em>: Action of attacking and defeating a target using a single war energy flag. This is the most sought-after action and the most rewarding in points.
	</li>
	<li>
		<em>FAIL</em>: Action of attacking without being able to defeat a target using a single energy flag.
	</li>
	<li>
		<em>FINISH</em>: Action of attacking a target that has been partially defeated.
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>2. SCORING SYSTEM</strong></span>
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>DEFENSE POINT DISTRIBUTION</strong></u>
</p>

<p>
	The war board totals 1,500 points, distributed among defenses based on their total HP (including heroes and troops).
</p>

<p>
	Example: For an alliance of 30 participating members (“checked in”) with identical HP defenses, each defense would be worth 50 points (1,500 ÷ 30).
</p>

<p>
	If fewer than 30 participants, points are still distributed among existing defenses to reach a total of 1,500.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">  <u><strong>COMBAT POINTS ALLOCATION</strong></u>
</p>

<p>
	Points are granted based on attack performance and inflicted damage.
</p>

<p>
	Points are earned for each hero killed or significantly damaged, as well as for full target elimination.
</p>

<p>
	It is possible to consult the war log showing the detail of the points acquired by the 2 alliances.
</p>

<ul>
	<li>
		<em>ATTACK HYSTORY</em> : Allows you to view the details of the attacks
	</li>
	<li>
		<em>TOP ATTACKERS</em> : Allows you to view each player's ranking based on individual points obtained in attack.
	</li>
</ul>

<p>
	<img alt="InCollage_20251106_175757645.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="443" data-ratio="125.00" data-unique="7i9zpy818" style="width: 300px; height: auto;" width="589" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/InCollage_20251106_175757645.webp.3d2cb44b6eab1f61f579c161f17e7a67.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>DETERMINING THE WINNER</strong></u>
</p>

<p>
	The alliance with the highest score after 24 hours wins.
</p>

<p>
	The score remains unchanged even if members leave mid-war.<br>
	Victory or defeat grants points to the War Chest as follows:<br>
	- Victory: 5 points per war<br>
	- Draw: 3 points<br>
	- Defeat: 1 point per war
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u><strong>WAR TREASURE CHEST</strong></u>
</p>

<p>
	Accumulating 25 points across multiple wars guarantees a War Treasure Chest reward.
</p>

<p>
	<em>Example: 5 victories or 25 defeats ensure a reward.</em>
</p>

<p>
	The Alliance War Chest now calculates participation based on a maximum of 25 points, regardless of excess points from the final war. Surplus points carry over to the next chest. *(New rule effective 11/03/25)*
</p>

<p>
	At least 80% participation in the War Chest guarantees 2 Alpha Aethers as a reward upon opening. <br>
	Additional rewards include ascension items, emblems, tomes, aethers, coins, etc.
</p>

<p>
	<u><em> Warning: Your participation level will reset if you leave your alliance and take part in the war of another Alliance.</em></u>
</p>

<p>
	<img alt="IMG_20251106_180855.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="435" data-ratio="188.00" data-unique="9j3jen7gr" style="width: 150px; height: auto;" width="186" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251106_180855.webp.af2a0b93d8d5ccf9f4a984186ea010f0.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️">  VII. Advanced War : Mechanics War Support</strong></span>
</p>

<p>
	<img alt="IMG_20251111_155507.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="438" data-ratio="42.50" data-unique="qtl1517nx" style="width: 600px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251111_155507.webp.5fe2cf4d469fe15b826bb0500bb2734a.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	The War mode includes a feature called War Support, which automatically applies reinforcements to teams during defensive battles.
</p>

<p>
	<br>
	The war support rotation changes periodically. It alternates every 2 wars following the current rotation:
</p>

<p>
	<img alt="IMG_20251105_185902.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="427" data-ratio="149.67" data-unique="ofc31m3q0" style="width: 300px; height: auto;" width="492" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251105_185902.webp.374ce3f506c387aa651c6ed55d0a2396.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img alt="CLOVER_20251106_201629_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="417" data-ratio="19.67" data-unique="kzw4uxyg5" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/CLOVER_20251106_201629_0000.webp.1585e507657cd3eed4f83da22862416d.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">  <u>Effect</u>: Grants all heroes a chance to become “Lucky,” allowing them to activate their Special Skill twice consecutively.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">  <u>Chance</u>: 35% for attackers, 25% for defenders.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3a6.png" class="ipsEmoji" alt="🎦">  Find special video war guides  by content creators: [War Playlist]
</p>

<p>
	<img alt="CLOVER_20251106_203132_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="418" data-ratio="19.67" data-unique="516fg3gzx" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/CLOVER_20251106_203132_0000.webp.7962fdc3cb71e7dc3a8e607a7ef16692.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"><u>Effect</u> : Disables all healing, revival, and similar effects.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3a6.png" class="ipsEmoji" alt="🎦">  Find special video war guides  by content creators: [War Playlist]
</p>

<p>
	<img alt="CLOVER_20251106_204224_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="419" data-ratio="19.67" data-unique="w4315xwhg" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/CLOVER_20251106_204224_0000.webp.38c2aa94e39ade81f13b0b78a9207048.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u>Effect</u>: Both alliances’ defenders gain Arrow Barrage Support, inflicting 25% damage to all attacking heroes based on their current HP.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u>Activation</u>: Depends on the number of remaining defenders:
</p>

<ul>
	<li>
		5 heroes: 7 turns
	</li>
	<li>
		4 heroes: 6 turns
	</li>
	<li>
		3 heroes: 5 turns
	</li>
	<li>
		2 heroes: 4 turns
	</li>
	<li>
		1 hero: 3 turns
	</li>
</ul>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3a6.png" class="ipsEmoji" alt="🎦">  Find special video war guides  by content creators: [War Playlist]
</p>

<p>
	<img alt="CLOVER_20251106_204855_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="420" data-ratio="19.67" data-unique="rw7lgu1ig" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/CLOVER_20251106_204855_0000.webp.baef452c323faee617af867344d56f31.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"><u>Effect</u>: Removes all status effects and stacks from all heroes. (Growth and Wilting effects are not removed.)
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"><u>Activation</u>: Every 3 turns.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3a6.png" class="ipsEmoji" alt="🎦">  Find special video war guides  by content creators: [War Playlist]
</p>

<p>
	<img alt="CLOVER_20251106_205127_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="447" data-ratio="19.67" data-unique="95yzapz8n" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/CLOVER_20251106_205127_0000.webp.495728d3945eea56eb612548fba426f0.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u>Effect:</u> Supports defenders of both alliances. All defender heroes receive +10% attack upon activation, increasing with each subsequent trigger. <br>
	This effect cannot be dispelled.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u>Activation</u>: Every 6 turns.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3a6.png" class="ipsEmoji" alt="🎦">  Find special video war guides  by content creators: [War Playlist]
</p>

<p>
	<img alt="CLOVER_20251106_205434_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="422" data-ratio="19.67" data-unique="a2np0ujf7" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/CLOVER_20251106_205434_0000.webp.ab4e29d1ff05a97d94de04e470176d23.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u>Effect</u>: Inflicts 20 Insanity on all enemies and 10 on all allies.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u> Insanity Mechanism</u>: Increases the chance of special skill targeting inversion. Insanity is reduced by 10 when healed by a direct Special Skill. After activation, Insanity resets to 0.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> A<u>ctivation:</u> Every 5 turns.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3a6.png" class="ipsEmoji" alt="🎦">  Find special video war guides  by content creators: [War Playlist]
</p>

<p>
	<img alt="CLOVER_20251106_205741_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="423" data-ratio="19.67" data-unique="6eogwqxrx" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/CLOVER_20251106_205741_0000.webp.a39f55688719a381a74c0a90daad3a5b.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u>Effect</u>: Sets all heroes Mana Speed to Very Fast.<br>
	Fast speed corresponds to 6.5 tiles.
</p>

<p>
	Charge-based heroes (Ninjas, Magic, Styx, etc.) will charge more slowly. Use them carefully.<br>
	1 charge: 6.5 tiles<br>
	2 charges: 13 tiles<br>
	3 charges: 19.5 tiles
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3a6.png" class="ipsEmoji" alt="🎦">  Find special video war guides  by content creators: [War Playlist]
</p>

<p>
	<img alt="CLOVER_20251106_210047_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="424" data-ratio="19.67" data-unique="kscyy8stv" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/CLOVER_20251106_210047_0000.webp.cde25c565ca6b52c80da5a86ddeaad0f.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u>Effect:</u> Supports all heroes by summoning a Skeleton Minion that inherits 10% attack and 10% HP from its owner.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <u>Activation</u>: Every 5 turns.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3a6.png" class="ipsEmoji" alt="🎦">  Find special video war guides  by content creators: [War Playlist]
</p>

<p>
	<img alt="CLOVER_20251106_210405_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="425" data-ratio="19.67" data-unique="0qcon1s7y" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/CLOVER_20251106_210405_0000.webp.6a6dbbab8229547fcea6b0f4aaa00e9b.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">Effect: Activates Assist Dragons for all teams. Each dragon can be used once per attack.
</p>

<p>
	<span style="font-size:16px;"><strong>Skyfire Specifics</strong></span>
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">  <u>Attacking Assist Dragons</u>
</p>

<p>
	Stronger than their defensive counterparts.<br>
	Gain cumulative +10% bonuses to Spirit, Damage, and Healing with each use.<br>
	Mana is gained when matching shields of the respective element.
</p>

<p>
	<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"><u>Defending Assist Dragons</u>
</p>

<p>
	Gain small amounts of mana each turn and when heroes of the same element are hit.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3a6.png" class="ipsEmoji" alt="🎦">  Find special video war guides  by content creators: [War Playlist]
</p>

<p>
	<img alt="IMG_20251106_213504.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="436" data-ratio="41.00" data-unique="jeho1jjn1" style="width: 300px; height: auto;" width="802" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251106_213504.webp.f76ace50c9241f99d14192e19f57fd8f.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<u><em><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f500.png" class="ipsEmoji" alt="🔀"> Find general and specific information about the game by going to the settings in the top left corner. </strong></em></u>
</p>
]]></description><guid isPermaLink="false">151</guid><pubDate>Fri, 13 Feb 2026 07:53:47 +0000</pubDate></item><item><title>Winter Brawl</title><link>https://empiresandpuzzles.forum/topic/102-winter-brawl/</link><description><![CDATA[<p>
	<span style="font-size:24px;"><strong> <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️"> Winter Brawl</strong></span><span style="font-size:20px;"><strong>Event Rules</strong></span>
</p>

<p>
	Heroes of Winter family have increased attack, defense, heath and mana generation.
</p>

<ul>
	<li>
		Heroes of Winter family resist frost damage.
	</li>
	<li>
		Heroes of Winter family resist Fiends.
	</li>
	<li>
		Heroes of Winter family resist mana reduction.
	</li>
	<li>
		Heroes of Winter family resist status ailments that affect mana generation or prevent the use of Special Skills.
	</li>
</ul>

<p>
	In Winter Brawl heroes get +30% stat boost
</p>

<p>
	<span style="font-size:20px;"><strong>Raid Brawl Chest</strong></span>
</p>

<p>
	Win 100 Raids during this Brawl Event to collect amazing rewards !<br>
	Wins in Tournaments and Hero League are also counted.<br>
	<br>
	You can collect one chest per event.
</p>

<p>
	 
</p>

<p>
	Credit by PlayForFun
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">102</guid><pubDate>Tue, 10 Feb 2026 08:46:43 +0000</pubDate></item><item><title>Valentines Brawl</title><link>https://empiresandpuzzles.forum/topic/82-valentines-brawl/</link><description><![CDATA[<p>
	<span style="font-size:24px;"><strong> <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️"> Valentines Brawl</strong></span>
</p>

<p>
	<br>
	<span style="font-size:20px;"><strong>Event Rules</strong></span>
</p>

<p>
	Heroes of Cupid family have increased attack, defense, heath and mana generation.
</p>

<ul>
	<li>
		 Heroes of Cupid family are immune to status ailments that affect healing.
	</li>
	<li>
		Heroes of Cupid family reduce more max health with critical hits.
	</li>
	<li>
		Heroes of Cupid family are immune to mana reductions.
	</li>
	<li>
		Heroes of Cupid family are immune to status ailments that affect mana generation.
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>Raid Brawl Chest</strong></span>
</p>

<p>
	Win 100 Raids during this Brawl Event to collect amazing rewards !<br>
	Wins in Tournaments and Hero League are also counted.<br>
	<br>
	You can collect on chest per event.
</p>

<p>
	In Valentines  Brawl the Cupid heroes get +30% stat boost.
</p>

<p>
	 
</p>

<p>
	<em>Credit by PlayForFun</em>
</p>
]]></description><guid isPermaLink="false">82</guid><pubDate>Sat, 07 Feb 2026 17:35:16 +0000</pubDate></item></channel></rss>
