<?xml version="1.0"?>
<rss version="2.0"><channel><title>Other Latest Topics</title><link>https://empiresandpuzzles.forum/forum/93-other/</link><description>Other Latest Topics</description><language>en</language><item><title>Legendary Troops and Summon</title><link>https://empiresandpuzzles.forum/topic/106-legendary-troops-and-summon/</link><description><![CDATA[<p>
	<span style="font-size:20px;"><strong>New Legendary  Troops</strong></span>
</p>

<ul>
	<li>
		There are Legendary troops per each element, and both are tied to two classes.
	</li>
	<li>
		The Legendary troops have 30 levels, and at fully leveled state they give various stat boosts, and 11% mana generation increase.
	</li>
	<li>
		The troops can be used on any hero classes, but they give extra stat boosts and a passives for main and secondary classes
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>Legendary Troop Class specific Passives</strong></span>
</p>

<ul>
	<li>
		Attack Ailment Reduction: 
		<ul>
			<li>
				Attack status ailments are 8% less effective for the character this Troop is equipped on.*
			</li>
		</ul>
	</li>
	<li>
		Critical Modifier: 
		<ul>
			<li>
				Grants +15% critical chance to the character this troop is equipped on.*
			</li>
		</ul>
	</li>
	<li>
		Defense Ailment Reduction:
		<ul>
			<li>
				Defense status ailments are 8% less effective against the character this Troop is equipped on.*
			</li>
		</ul>
	</li>
	<li>
		Extra Healing: 
		<ul>
			<li>
				The character this troop is equipped on receives extra 5% health once every turn if health is recovered.*
			</li>
		</ul>
	</li>
	<li>
		Increased Special Skill Damage:
		<ul>
			<li>
				Direct Special Damage done by character this troop is equipped to is increased by 8%.*
			</li>
		</ul>
	</li>
	<li>
		Increase Status Effect Attack: 
		<ul>
			<li>
				Attack buffs are 8% more effective for the character this Troop is equipped on.*
			</li>
		</ul>
	</li>
	<li>
		Increase Status Effect Defense: 
		<ul>
			<li>
				Defense buffs are 8% more effective for the character this Troop is equipped on.*
			</li>
		</ul>
	</li>
	<li>
		Resist Status Ailments:
		<ul>
			<li>
				Character this troop is equipped to has 10% chance to resist status ailments.*
			</li>
		</ul>
	</li>
	<li>
		Special Skill Damage Reduction:
		<ul>
			<li>
				Direct Special Damage taken by the character this troop is equipped to is reduced by -8%*.
			</li>
		</ul>
	</li>
	<li>
		Status Ailment Damage Reduction: 
		<ul>
			<li>
				Damage caused by status ailments is reduced by -10% for the character this Troop is equipped on.*
			</li>
		</ul>
	</li>
	<li>
		Increased Special Skill Damage:
		<ul>
			<li>
				Direct Special Damage done by character this troop is equipped to is increased by 8%.*
			</li>
		</ul>
	</li>
</ul>

<p>
	The numberic values in passives are at the same level on a Level 1 troop and a maxed Troop.
</p>

<p>
	<span style="font-size:20px;"><strong>Legendary Troop properties</strong></span>
</p>

<ul>
	<li>
		The Troop namesare  same for each element, and their propeties, class and passive is the same for each element per troop name.
	</li>
	<li>
		The troops gives these stat increases on the main and the seconday class at max (30) level:
		<ul>
			<li>
				- 6% attack
			</li>
			<li>
				- 6% defense
			</li>
			<li>
				+15% health
			</li>
		</ul>
	</li>
	<li>
		They also give a specific Passive for these two classes.
	</li>
	<li>
		The troops have these propeties on max (30) level:
		<ul>
			<li>
				+11% mana generation for all troops
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>List of Troops (First batch)</strong></span>
</p>

<ul>
	<li>
		Majestic Minotaur: Barbarian + Druid
	</li>
</ul>

<p>
	   Attack: +27%, Defense: +20%, Health: +25%<br>
	   Passive: Increase Status Effect Attack
</p>

<ul>
	<li>
		Unwavering Cleric: Cleric + Fighter
	</li>
</ul>

<p>
	   Attack: +20%, Defense: +27%, Health: +25%<br>
	   Passive: Extra healing
</p>

<ul>
	<li>
		Enchanted Ent: Druid + Barbarian
	</li>
</ul>

<p>
	   Attack: +23%, Defense: +24%, Health: +25%<br>
	   Passive: Status Ailment Damage Reduction
</p>

<ul>
	<li>
		Unstoppable Fighter: Fighter + Cleric
	</li>
</ul>

<p>
	   Attack: +24%, Defense: +23%, Health: +25%
</p>

<ul>
	<li>
		Mighty Monk: Monk + Sorcerer
	</li>
</ul>

<p>
	   Attack: +25%, Defense: +22%, Health: +25%
</p>

<ul>
	<li>
		Elite Knight: Paladin + Rogue
	</li>
</ul>

<p>
	   Attack: +22%, Defense: +25%, Health: +25%
</p>

<ul>
	<li>
		Eternal Hunter: Ranger + Wizard
	</li>
</ul>

<p>
	   Attack: +26%, Defense: +22%, Health: +24%<br>
	   Passive: Attack Ailment Reduction.
</p>

<ul>
	<li>
		Unseen Assassin: Rogue + Paladin
	</li>
</ul>

<p>
	   Attack: +26%, Defense: +21%, Health: +25%<br>
	   Passive: Critical Modifier
</p>

<ul>
	<li>
		Royal Sorcerer: Sorcerer + Monk
	</li>
</ul>

<p>
	   Attack: +21%, Defense: +26%, Health: +25%<br>
	   Passive: Special Skill Damage Reduction
</p>

<ul>
	<li>
		Eldest Wizard: Wizard + Ranger
	</li>
</ul>

<p>
	   Attack: +22%, Defense: +26%, Health: +24%<br>
	   Passive: Increased Skill Damage
</p>

<p>
	<span style="font-size:20px;"><strong>List of Troops (Released later)</strong></span>
</p>

<ul>
	<li>
		Arcane Hunter: Ranger + Sorcerer
	</li>
</ul>

<p>
	   Attack: +22%, Defense: +25%, Health: +25%
</p>

<ul>
	<li>
		Hunter Mage: Sorcerer + Ranger
	</li>
</ul>

<p>
	   Attack: +23%, Defense: +24%, Health: +25%<br>
	   Passive: Defense Ailment Reduction
</p>

<ul>
	<li>
		Swashbuckler Fighter: Fighter + Rogue
	</li>
</ul>

<p>
	   Attack: +26%, Defense: +22%, Health: +24%
</p>

<ul>
	<li>
		Battle Master Assassin: Rogue + Fighter
	</li>
</ul>

<p>
	    Attack: +22%, Defense: +26%, Health: +24%<br>
	    Passive: Inscrease Status Effect Attack
</p>

<ul>
	<li>
		Divine Cleric: Cleric + Paladin
	</li>
</ul>

<p>
	    Attack: +27%, Defense: +20%, Health: +25%<br>
	    Passive: Resist Status Ailments
</p>

<ul>
	<li>
		Serene Brute: Barbarian + Monk
	</li>
</ul>

<p>
	   Attack: +20%, Defense: +27%, Health:+25%<br>
	   Passive: Increase Special Skill Damage
</p>

<ul>
	<li>
		Furious Monk: Monk + Barbarian
	</li>
</ul>

<p>
	   Attack: +26%, Defense: +21%, Health: |+25%<br>
	   Passive: Extra Healing
</p>

<ul>
	<li>
		Enlighted Tree Spirit: Druid + Wizard
	</li>
</ul>

<p>
	   Attack: +24%, Defense: +23%, Health: +25%<br>
	   Passive: Increase Status Effect Defense
</p>

<ul>
	<li>
		Devoted Knight: Paladin+ Cleric
	</li>
</ul>

<p>
	   Attack: +21%, Defense: +26%, Health: +25%<br>
	   Passive: Status Ailment Damage Reduction
</p>

<ul>
	<li>
		Shaman Wizard: Wizard + Druid
	</li>
</ul>

<p>
	  Attack: +25%, Defense: +22%, Health: +25% <br>
	   Passive: Special Skill Damage Reduction
</p>

<p>
	**Level progression of the Legendary troops**
</p>

<p>
	Legendary Troop leveling needs Iron  and of course feeder troops.<br>
	Class specific properties are only changed at every 10 level, where there is an Emblem cost too on reaching these levels.
</p>

<p>
	<span style="font-size:20px;"><strong>Legendary Troop leveling common data</strong></span>
</p>

<p>
	The XP for a level and iron cost / troop is the same for all legendary troops. <br>
	You can see these in the guides
</p>

<p>
	<span style="font-size:20px;"><strong>Progression for Class specific properties</strong></span>
</p>

<p>
	They are changing on every 10th level only, and you need emblems when you reach that specific level.
</p>

<p>
	Level 1:
</p>

<ul>
	<li>
		Attack: 1%, Defense: 1%, Health: 5%
	</li>
</ul>

<p>
	Level 10:
</p>

<ul>
	<li>
		Attack: 6%, Defense: 1%, Health: 5%, Emblem cost: 25 emblems from the main class
	</li>
</ul>

<p>
	Level 20:
</p>

<ul>
	<li>
		Attack: 6%, Defense: 6%, Health 5%, Emblem cost: 50 emblems from the main class
	</li>
</ul>

<p>
	Level 30:
</p>

<ul>
	<li>
		Attack: 6%, Defense 6%, Health: 15%, Emblem cost: 75 emblems from the main class
	</li>
</ul>

<p>
	<span style="font-size:24px;"><strong>Legendary Troop summon</strong></span>
</p>

<ul>
	<li>
		Legendary Troops can be pulled from this portal.
	</li>
	<li>
		The portal includes only class Epic troops (So no Ninja, Styx or Magic Troops).
	</li>
	<li>
		You can select 5 Featured Legendary Troops. 
	</li>
</ul>

<p>
	No other legendary troops are pullable.
</p>

<p>
	<span style="font-size:18px;"><strong>Apperance Rates</strong></span>
</p>

<ul>
	<li>
		Rare Troop: 83%
	</li>
	<li>
		Epic Troop: 14%
	</li>
	<li>
		Legendary Featured Troop: 3%
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Summon Cost</strong></span>
</p>

<ul>
	<li>
		1x Pull: 100 Legendary Troop Coins or 300 gems
	</li>
	<li>
		10x Pull: 2600 gems
	</li>
</ul>

<p>
	Epic Troop Tokens are not usable in the portal.
</p>

<p>
	<span style="font-size:16px;"><strong>Legendary Troop Bonus Chest</strong></span>
</p>

<p>
	Summon 10 times to open a Legendary Troop Bonus Chest !
</p>

<p>
	The chest may contain following items:
</p>

<ul>
	<li>
		Trainer Troops
	</li>
	<li>
		Class Emblems
	</li>
	<li>
		Food Bundles
	</li>
</ul>

<p>
	Your progress towards the next chest will carry over to the next Legendary Troop Summon event if you still have chest in stock.
</p>

<p>
	Chest in stock: 5
</p>

<p>
	Example 1: 1x Trainer Troop,  2 * 30x Class Emblems<br>
	Example 2 : 2x Trainer Troop,  30x Class Emblems<br>
	Example 3: 1x Trainer Troop, 100k Food Bundle, 30x Emblems
</p>

<p>
	<span style="font-size:20px;"><strong>Epic Troop Summon</strong></span>
</p>

<ul>
	<li>
		There is a chance to pull Legendary Troops is added to this portal too.
	</li>
	<li>
		The Featured Legendary Troop is changed every day.
	</li>
	<li>
		All Special Epic Troops are included in the portal too.
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Apperance Rates</strong></span>
</p>

<ul>
	<li>
		Rare Troop: 89.2%
	</li>
	<li>
		Epic Troop: 10%
	</li>
	<li>
		Legendary Featured Troop: 0.2%
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Summon Cost</strong></span>
</p>

<ul>
	<li>
		1x Pull: 1 Epic Troop Token Coins or 200 gems
	</li>
	<li>
		10x Pull: 1600 gems
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>Troop Conversion</strong></span>
</p>

<ul>
	<li>
		Epic Troops can be converted to Legendary Troops from the same element in the Barracks if that building is at least level 10.
	</li>
	<li>
		Trainer Troops are not convertable to Legendary Troop.
	</li>
	<li>
		Level 26 troops or above can be converted to Legendary Troop, but this treshold rises after conversions.
	</li>
	<li>
		The selected troop is consumed, and these extra materials too:
		<ul>
			<li>
				200K Iron
			</li>
			<li>
				300 Emblems of the selected troop's main class
			</li>
		</ul>
	</li>
	<li>
		You are receiving a level 1 Legendary Troop after certain amount of conversion:
	</li>
	<li>
		The conversion is instant, but there is a 28 day cooldown between conversions.
	</li>
	<li>
		Another conversion can not be starting during another cooldown is not elapsed.
	</li>
	<li>
		This cooldown time can not be skipped with Gems.
	</li>
</ul>

<p>
	<strong>In game tooltips:</strong>
</p>

<p>
	The required minimum troop level to convert an Epic Troop rises with each conversion.
</p>

<p>
	Current Epic Troop minimum level required: 26.
</p>

<p>
	Epic Troops converted: 0
</p>

<ul>
	<li>
		After 2 conversions minimum required level is 27.
	</li>
	<li>
		After 4 conversions minimum required level is 28.
	</li>
	<li>
		After 6 conversions minimum required level is 29.
	</li>
	<li>
		After 10 conversions minimum required level is 30.
	</li>
</ul>

<p>
	The selected Epic Troop can be converted to Legendary Troop of your choice at level 1.
</p>

<p>
	Troop conversion cannot be undone, and the selected Epic Troop will be lost.
</p>

<p>
	After each conversion the next conversion is available after 28 days.
</p>

<p>
	Thx Zartanis and BirksG for creating them !
</p>

<p>
	<img alt="zartanis_trooplevel1.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="202" data-ratio="107.33" data-unique="kps5mn1gu" style="width: 150px; height: auto;" width="678" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/zartanis_trooplevel1.webp.796a1d1fbc7823d28bda933a82afb997.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="zartanis_trooplevel2.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="203" data-ratio="107.33" data-unique="m358evpyn" style="width: 150px; height: auto;" width="678" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/zartanis_trooplevel2.webp.e143fc95429f826eadc795418d870e25.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="zartanis_trooplevel3.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="204" data-ratio="107.33" data-unique="1j8dutit2" style="width: 150px; height: auto;" width="678" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/zartanis_trooplevel3.webp.3ddbb9a7acd36431f05c2c1d30ccf544.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="zartanis_trooplevel4.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="205" data-ratio="107.33" data-unique="74hp4mqwm" style="width: 150px; height: auto;" width="678" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/zartanis_trooplevel4.webp.47e894b48efde2ffa113d37a5ee98fa1.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="zartanis_trooplevel5.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="206" data-ratio="107.33" data-unique="w1gj3cj9b" style="width: 150px; height: auto;" width="678" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/zartanis_trooplevel5.webp.a0122a4585df14dc3ad95cd723b9f8a5.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	 
</p>

<p>
	<img alt="trooplevel1.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="197" data-ratio="105.33" data-unique="sc69qo40z" style="width: 150px; height: auto;" width="691" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/trooplevel1.webp.fb8de7968439674c190d0f2ac08a3a91.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="trooplevel2.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="198" data-ratio="104.00" data-unique="qos20zth7" style="width: 150px; height: auto;" width="699" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/trooplevel2.webp.66d1aaf6595a499ea96273c9d18d27b0.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="trooplevel3.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="199" data-ratio="104.00" data-unique="x6wjttb1v" style="width: 150px; height: auto;" width="699" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/trooplevel3.webp.ff98ec190cc3e7c95d7e036ce86b74e1.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="trooplevel4.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="200" data-ratio="104.00" data-unique="5jrwxhxvh" style="width: 150px; height: auto;" width="699" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/trooplevel4.webp.6cbcf9c819435f8dbe78cb760dcb988c.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="trooplevel5.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="201" data-ratio="104.00" data-unique="x2eq3yb55" style="width: 150px; height: auto;" width="699" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/trooplevel5.webp.73e13de36c503538e6f573e8eb877ec4.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	Guide for the originally released 10 Legendary Troops
</p>

<p>
	<img alt="Legendary_Troops.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="196" data-ratio="178.00" data-unique="ajn1avf97" style="width: 150px; height: auto;" width="409" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Legendary_Troops.webp.f0939843b2804ab3d6972ddbec662e3a.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	Credit Ruskin505
</p>

<p>
	<img alt="image.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="195" data-ratio="63.00" data-unique="zta9us305" style="width: 400px; height: auto;" width="695" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/image.webp.6a0ec1ec4b0d8fababd6ad85a4634ca3.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>
]]></description><guid isPermaLink="false">106</guid><pubDate>Tue, 10 Feb 2026 09:25:37 +0000</pubDate></item><item><title>Building</title><link>https://empiresandpuzzles.forum/topic/473-building/</link><description><![CDATA[<p>
	<em>Credit by Zaratanis for the images</em>
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="968" data-ratio="73.00" data-unique="d4kksuc7z" style="width: 300px; height: auto;" width="684" alt="5f4762a3a6a5c62e6794eb1c1066635ed31e4a98_2_684x500.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/5f4762a3a6a5c62e6794eb1c1066635ed31e4a98_2_684x500.webp.bb107b87520ad0624a2b6e9eab9db503.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="969" data-ratio="91.67" data-unique="0pi5wvvqj" style="width: 300px; height: auto;" width="544" alt="99ba1887b818411134fec6c373999669ab96da2a_2_544x498.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/99ba1887b818411134fec6c373999669ab96da2a_2_544x498.webp.11ea7f12c8088328c4b723111ecb0ba9.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="970" data-ratio="91.67" data-unique="y7jjpzguf" style="width: 300px; height: auto;" width="544" alt="46eef6ce90ce5f30bdcc2a863100122eaf799cf3_2_544x498.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/46eef6ce90ce5f30bdcc2a863100122eaf799cf3_2_544x498.webp.fe728429ee2ec634021c0573306b202c.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
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</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="972" data-ratio="129.67" data-unique="xxusqpeck" style="width: 300px; height: auto;" width="386" alt="f54dcc1e3917fd5c7514781b5c46b9a97f464cd2_2_386x500.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/f54dcc1e3917fd5c7514781b5c46b9a97f464cd2_2_386x500.webp.191299a6011fbec94ad4b478587f73d0.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="973" data-ratio="129.00" data-unique="nkio2mu2x" style="width: 300px; height: auto;" width="386" alt="c84a42b36e1bb8babed4aedcdad6ae7e2b6cb182_2_386x498.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/c84a42b36e1bb8babed4aedcdad6ae7e2b6cb182_2_386x498.webp.b7d18492f0456cea8aeca237a9d4ab0e.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="974" data-ratio="129.00" data-unique="4cg0fcfms" style="width: 300px; height: auto;" width="386" alt="45986bb470a0e413e710b142b813f97436f3eb33_2_386x498.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/45986bb470a0e413e710b142b813f97436f3eb33_2_386x498.webp.745260ede76c81c12accd27750f1cc2e.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="975" data-ratio="129.00" data-unique="6bmzh0mx6" style="width: 300px; height: auto;" width="386" alt="717c9fae3b03f8b7153bd172f6930a5d26e4f19f_2_386x498.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/717c9fae3b03f8b7153bd172f6930a5d26e4f19f_2_386x498.webp.54c454339ca70c1539d2ce73e165d191.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="976" data-ratio="91.67" data-unique="cja25sehf" style="width: 300px; height: auto;" width="544" alt="2b81641c96e0227499acaec5cbc0cb54194d58f0_2_544x498.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/2b81641c96e0227499acaec5cbc0cb54194d58f0_2_544x498.webp.318285f15dceed212541aa5549a47146.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="977" data-ratio="129.00" data-unique="j0f9x0qiy" style="width: 300px; height: auto;" width="386" alt="07991132f1b00a8b9ca97445486215fccd3d1903_2_386x498.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/07991132f1b00a8b9ca97445486215fccd3d1903_2_386x498.webp.2538f3caf4c7f47fb46fc0e09205a607.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="978" data-ratio="129.67" data-unique="2mz35x5xg" style="width: 300px; height: auto;" width="386" alt="d9738e9c9cb7d70c6234610a54d97be9578bc9fd_2_386x500.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/d9738e9c9cb7d70c6234610a54d97be9578bc9fd_2_386x500.webp.d9db127b9e5a204a7e713a109e55e21f.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

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	<img class="ipsImage ipsImage_thumbnailed" data-fileid="979" data-ratio="100.00" data-unique="wtv58wa5k" style="width: 300px; height: auto;" width="500" alt="49c78b57bcf34705b6c7a44b0442a4d320125960_2_500x500.webp" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_03/49c78b57bcf34705b6c7a44b0442a4d320125960_2_500x500.webp.c1c99bb928cccd2bf0d2cac7f428dfcd.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

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</p>

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</p>

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</p>

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</p>
]]></description><guid isPermaLink="false">473</guid><pubDate>Tue, 10 Mar 2026 08:13:39 +0000</pubDate></item><item><title>Master emblems, Master Talents, Superior Master Talents</title><link>https://empiresandpuzzles.forum/topic/178-master-emblems-master-talents-superior-master-talents/</link><description><![CDATA[<p>
	<em>Master information thread for the Master Emblems, Master Talents, Superior Master Talents</em>
</p>

<p>
	<span style="font-size:24px;"><strong><img alt=":emblem_druid:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_druid.webp" title=":emblem_druid:"> <img alt=":emblem_barbarian:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_barbarian.webp" title=":emblem_barbarian:"> Emblems <img alt=":emblem_fighter:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_fighter.webp" title=":emblem_fighter:"> <img alt=":emblem_paladin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_paladin.webp" title=":emblem_paladin:"></strong></span>
</p>

<p>
	The emblem is a resource that allows you to strengthen a hero's statistics and grant them an ability linked to their class. 
</p>

<p>
	The cost of evolution in resources increases as the levels progress.
</p>

<p>
	<em>This Subject will be developed later</em>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;"><strong><img alt=":emblem_master_cleric:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_cleric.webp" title=":emblem_master_cleric:"> <img alt=":emblem_master_monk:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_monk.webp" title=":emblem_master_monk:"> Master Talents / Superior Talents <img alt=":emblem_master_ranger:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_ranger.webp" title=":emblem_master_ranger:"> <img alt=":emblem_master_wizard:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_wizard.webp" title=":emblem_master_wizard:"></strong></span>
</p>

<p style="margin-left: 40px;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="547" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1759499579233.webp.a81345b2b48fd4fbe249296fe7492f12.webp" rel=""><img alt="1759499579233.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="547" data-ratio="100.00" data-unique="o1n9invm1" style="width: 200px; height: auto;" width="850" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1759499579233.thumb.webp.aba78319dc532cd38c3595a12704967c.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	Master Emblems can be used to further emblem your heroes with 5 additional levels, which is unlocked if your hero is already has 20 emblems.
</p>

<p>
	There is a specific Master Emblem for each existing Hero class.
</p>

<p>
	Master Emblem nodes can be substituted by a single Golden Emblem like the normal talent nodes.
</p>

<p>
	Similarly to Golden Emblems, Master Class Emblems will not be returned when the Talent Grid is reset.
</p>

<p>
	The new talent nodes give Stat boost, and when you reach the 25th node, then your non season 1 hero will get a Master Talent, and Season 1 heroes are getting Superior Master Talent.
</p>

<p>
	See the desripton of these Master and Superior Master Talents in the next sections.
</p>

<p>
	<span style="font-size:20px;"><strong>Master Talent Layout</strong></span>
</p>

<p>
	Here is the Layout for Master Talent nodes.
</p>

<ul>
	<li>
		Master Talent Node Costs
	</li>
</ul>

<p>
	<img alt="1759499582205.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="548" data-ratio="165.33" data-unique="a7ktlcg1e" style="width: 150px; height: auto;" width="546" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1759499582205.webp.3b74d36b7b15c93f69cada4b9e823e88.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	Each new talent node gives these stat boosts at the bellow cost.
</p>

<p>
	Each node cost food, iron and class specific Emblems and Master Emblems for the specific class.
</p>

<p>
	<span style="font-size:18px;"><strong>Rarity</strong></span>
</p>

<p>
	<em>Node / Stat Boost / Food Cost / Iron Cost / Emblem Cost / Master Emblem Cost</em>
</p>

<p>
	<em>Common</em>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						21A +50 Attack 20K 20K 1 1
					</li>
					<li>
						21B +60 Defense 20K 20K 1 1
					</li>
					<li>
						22A +50 Attack 20K 20K 1 1
					</li>
					<li>
						22B +60 Defense 20K 20K 1 1
					</li>
					<li>
						23 +50 Health 20K 20K 1 1
					</li>
					<li>
						24A +50 Attack 20K 20K 1 1
					</li>
					<li>
						24B +60 Defense 20K 20K 1 1
					</li>
					<li>
						25 +50 Health 20K 20K
					</li>
				</ul>
			</div>
		</div>
	</li>
</ul>

<p>
	<em>Uncommon</em>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						21A +50 Attack 35K 35K 10 1
					</li>
					<li>
						21B +60 Defense 35K 35K 10 1
					</li>
					<li>
						22A +50 Attack 35K 35K 10 1
					</li>
					<li>
						22B +60 Defense 35K 35K 10 1
					</li>
					<li>
						23 +50 Health 35K 35K 10 1
					</li>
					<li>
						24A +50 Attack 35K 35K 10 1
					</li>
					<li>
						24B +60 Defense 35K 35K 10 1
					</li>
					<li>
						25 +50 Health 35K 35K 
					</li>
				</ul>
			</div>
		</div>
	</li>
</ul>

<p>
	<em>Rare</em>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						21A +50 Attack 80K 80K 30 3
					</li>
					<li>
						21B +60 Defense 80K 80K 30 3
					</li>
					<li>
						22A +50 Attack 80K 80K 30 3
					</li>
					<li>
						22B +60 Defense 80K 80K 30 3
					</li>
					<li>
						23 +50 Health 80K 80K 30 3
					</li>
					<li>
						24A +50 Attack 80K 80K 30 3
					</li>
					<li>
						24B +60 Defense 80K 80K 30 3
					</li>
					<li>
						25 +50 Health 80K 80K 30
					</li>
				</ul>
			</div>
		</div>
	</li>
</ul>

<p>
	<em>Epic</em>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						21A +50 Attack 200K 200K 50 5
					</li>
					<li>
						21B +60 Defense 200K 200K 50 5
					</li>
					<li>
						22A +50 Attack 200K 200K 50 5
					</li>
					<li>
						22B +60 Defense 200K 200K 50 5
					</li>
					<li>
						23 +50 Health 200K 200K 50 5
					</li>
					<li>
						24A +50 Attack 200K 200K 50 5
					</li>
					<li>
						24B +60 Defense 200K 200K 50 5
					</li>
					<li>
						25 +50 Health 200K 200K 50
					</li>
				</ul>
			</div>
		</div>
	</li>
</ul>

<p>
	<em>Legendary</em>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						21A +50 Attack 600K 600K 100 10
					</li>
					<li>
						21B +60 Defense 600K 600K 100 10
					</li>
					<li>
						22A +50 Attack 600K 600K 100 10
					</li>
					<li>
						22B +60 Defense 600K 600K 100 10
					</li>
					<li>
						23 +50 Health 600K 600K 100 10
					</li>
					<li>
						24A +50 Attack 600K 600K 100 10
					</li>
					<li>
						24B +60 Defense 600K 600K 100 10
					</li>
					<li>
						25 +50 Health 600K 600K 100
					</li>
				</ul>
			</div>
		</div>
	</li>
	<li>
		<span style="font-size:18px;"><strong>Master Talents and Superior Master Talents</strong></span>
	</li>
</ul>

<p>
	When a Season 1 heroes and costumes receive his/her 25th Talent node, then that hero gets the Superior Master Talent while other heroes get Master Talent
</p>

<p>
	<em>Talent skill description details</em>
</p>

<p>
	<img alt=":emblem_master_barbarian:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_barbarian.webp" title=":emblem_master_barbarian:"> <u><strong>Barbarian</strong></u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
		<p>
			<em>Regular (20th node) Wound</em>
		</p>

		<ul>
			<li>
				After any normal attack, +30% chance to active the following effects:
			</li>
			<li>
				Deal 60% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
			</li>
		</ul>

		<p>
			<em>Master (25th node) Master Wound</em>
		</p>

		<ul>
			<li>
				After any normal attack, +30% chance to active the following effects:
			</li>
			<li>
				Deal 80% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
			</li>
		</ul>

		<p>
			<em>Superior (20th node) Superior Wound</em>
		</p>

		<ul>
			<li>
				After any normal attack, +50% chance to active the following effects:Deal 60% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
			</li>
			<li>
				This character gets +30% attack for 3 turns.
			</li>
		</ul>

		<p>
			<em>Superior Master (25th node) Superior Master Wound</em>
		</p>

		<ul>
			<li>
				After any normal attack, +50% chance to active the following effects:
			</li>
			<li>
				Deal 80% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
			</li>
			<li>
				This character gets +30% attack for 3 turns
			</li>
		</ul>
	</div>
</div>

<ul>
</ul>

<p>
	<span style="font-size:16px;"><u><strong><img alt=":emblem_master_cleric:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_cleric.webp" title=":emblem_master_cleric:"> Cleric</strong></u></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
		<p>
			<em>Regular (20th node) Manashield</em>
		</p>

		<ul>
			<li>
				+35% chance to resist negative mana effects and effects that prevent use of Special Skill.
			</li>
		</ul>

		<p>
			<em>Master (25th node) Master Manashield</em>
		</p>

		<ul>
			<li>
				+35% chance to resist negative mana effects and effects that prevent use of Special Skill.
			</li>
			<li>
				If effects were resisted the followiing effects are also activated: This character recovers 10% health.
			</li>
		</ul>

		<p>
			<em>Superior (20th node) Superior Manashield</em>
		</p>

		<ul>
			<li>
				+60% chance to resist negative mana reductions and reflect negative mana effects and effects that prevent use of Special Skill.
			</li>
		</ul>

		<p>
			<em>Superior Master (25th node) Superior Manashield</em>
		</p>

		<ul>
			<li>
				+60% chance to resist negative mana reductions and reflect negative mana effects and effects that prevent use of Special Skill.
			</li>
			<li>
				If effects were resisted or reflected the followiing effects are also activated:This character recovers 10% health.
			</li>
		</ul>
	</div>
</div>

<ul>
</ul>

<p>
	<u><span style="font-size:16px;"><strong><img alt=":emblem_master_druid:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_druid.webp" title=":emblem_master_druid:"> Druid</strong></span></u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
		<p>
			<em>Regular (20th node) Companion</em>
		</p>

		<ul>
			<li>
				If this character received any damage by the end of enemy turn, +15% chance to activate the following effects:
			</li>
			<li>
				Summon a Thorn Minion with 15% health and 15% attack.
			</li>
		</ul>

		<p>
			<em>Master (25th node) Master Companion</em>
		</p>

		<ul>
			<li>
				If this character received any damage by the end of enemy turn, +15% chance to activate the following effects:
			</li>
			<li>
				Summon a Thorn Minion with 25% health and 25% attack.
			</li>
		</ul>

		<p>
			<em>Superior (20th node) Superior Companion</em>
		</p>

		<ul>
			<li>
				If this character received any damage by the end of enemy turn, +20% chance to activate the following effects:
			</li>
			<li>
				Summon a Thorn Minion with 20% health and 20% attack.
			</li>
		</ul>

		<p>
			<em>Superior Master (25th node) Superior Master Companion</em>
		</p>

		<ul>
			<li>
				If this character received any damage by the end of enemy turn, +20% chance to activate the following effects:
			</li>
			<li>
				Summon a Thorn Minion with 30% health and 30% attack.
			</li>
		</ul>
	</div>
</div>

<ul>
</ul>

<p>
	<span style="font-size:16px;"><u><strong><img alt=":emblem_master_fighter:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_fighter.webp" title=":emblem_master_fighter:"> Fighter</strong></u></span> 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
		<p>
			<em>Regular (20th node) Revive</em>
		</p>

		<ul>
			<li>
				When receiving a fatal attack, +30% chance to revive at the end of the turn.
			</li>
		</ul>

		<p>
			<em>Master (25th node) Master Revive</em>
		</p>

		<ul>
			<li>
				When receiving a fatal attack, +30% chance to revive at the end of the turn. If revived, the following effects are also activated:
			</li>
			<li>
				This character gets 25% attack for 2 turns.
			</li>
		</ul>

		<p>
			<em>Superior (20th node) Superior Revive</em>
		</p>

		<ul>
			<li>
				When receiving a fatal attack, +35% chance to revive at the end of the turn. If revived, the following effects are also activated:
			</li>
			<li>
				This character gains 50% mana.
			</li>
		</ul>

		<p>
			<em>Superior Master (25th node) Superior Master Revive</em>
		</p>

		<ul>
			<li>
				When receiving a fatal attack, +35% chance to revive at the end of the turn. If revived, the following effects are also activated:
			</li>
			<li>
				This character gains 50% mana.
			</li>
			<li>
				This character gets 25% attack for 2 turns.
			</li>
		</ul>
	</div>
</div>

<ul>
</ul>

<p>
	<span style="font-size:16px;"><u><strong><img alt=":emblem_master_monk:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_monk.webp" title=":emblem_master_monk:"> Monk</strong></u></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
		<p>
			<em>Regular (20th node) Withstand</em>
		</p>

		<ul>
			<li>
				+30% chance to resist negative status effects.
			</li>
		</ul>

		<p>
			<em>Master (25th node) Master Withstand</em>
		</p>

		<ul>
			<li>
				+30% chance to resist negative status effects. If status ailments were resisted, the following effects are also activated:
			</li>
			<li>
				Cleanses the newest status ailment from this character.
			</li>
		</ul>

		<p>
			<em>Superior (20th node) Superior Withstand</em>
		</p>

		<ul>
			<li>
				+50% chance to resist negative status effects. If status ailments were resisted, the following effects are also activated:
			</li>
			<li>
				This character deals 100% damage to the attacker.
			</li>
		</ul>

		<p>
			<em>Superior Master (25th node) Superior Master Withstand</em>
		</p>

		<ul>
			<li>
				+50% chance to resist negative status effects. If status ailments were resisted, the following effects are also activated:
			</li>
			<li>
				This character deals 100% damage to the attacker.
			</li>
			<li>
				Cleanses the newest status ailment from this character.
			</li>
		</ul>
	</div>
</div>

<ul>
</ul>

<p>
	<span style="font-size:16px;"><u><strong><img alt=":emblem_master_paladin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_paladin.webp" title=":emblem_master_paladin:"> Paladin</strong></u></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
		<p>
			<em>Regular (20th node) Protect</em>
		</p>

		<ul>
			<li>
				If this character received any damage by the end of enemy turn, +25% chance to activate the following affect:
			</li>
			<li>
				This character get +25% defense for 2 turns.
			</li>
		</ul>

		<p>
			<em>Master (25th node) Master Protect</em>
		</p>

		<ul>
			<li>
				If this character received any damage by the end of enemy turn, +25% chance to activate the following affect:
			</li>
			<li>
				This character and nearby allies get +25% defense for 2 turns.
			</li>
		</ul>

		<p>
			<em>Superior (20th node) Superior Protect</em>
		</p>

		<ul>
			<li>
				If this character received any damage by the end of enemy turn, +50% chance to activate the following affect:
			</li>
			<li>
				This character get +25% defense for 2 turns.
			</li>
			<li>
				This character and nearby allies recover 10% health.
			</li>
		</ul>

		<p>
			<em>Superior Master (25th node) Superior Master Protect</em>
		</p>

		<ul>
			<li>
				If this character received any damage by the end of enemy turn, +50% chance to activate the following affect:
			</li>
			<li>
				This characterand nearby allies get +25% defense for 2 turns.
			</li>
			<li>
				This character and nearby allies recover 10% health.
			</li>
		</ul>
	</div>
</div>

<ul>
</ul>

<p>
	<span style="font-size:16px;"><u><strong><img alt=":emblem_master_ranger:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_ranger.webp" title=":emblem_master_ranger:"> Ranger</strong></u></span> 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
		<p>
			<em>Regular (20th node) Pierce</em>
		</p>

		<ul>
			<li>
				+25% chance to bypass defensive buffs including counterattacks.
			</li>
		</ul>

		<p>
			<em>Master (25th node) Master Pierce</em>
		</p>

		<ul>
			<li>
				+25% chance to bypass defensive buffs including counterattacks. If buffs were bypassed, the following effects are also activated:
			</li>
			<li>
				The target gets -20% defense for 3 turns.
			</li>
		</ul>

		<p>
			<em>Superior (20th node) Superior Pierce</em>
		</p>

		<ul>
			<li>
				+60% chance to bypass defensive buffs including counterattacks. If buffs were bypassed, the following effects are also activated:
			</li>
			<li>
				The target gets X bleed damage over 3 turns .
			</li>
		</ul>

		<p>
			<em>Superior Master (25th node) Superior Master Pierce</em>
		</p>

		<ul>
			<li>
				+60% chance to bypass defensive buffs including counterattacks. If buffs were bypassed, the following effects are also activated:
			</li>
			<li>
				The target gets X bleed damage over 3 turns .
			</li>
			<li>
				The target gets -20% defense for 3 turns.
			</li>
		</ul>
	</div>
</div>

<ul>
</ul>

<p>
	<span style="font-size:16px;"><u><strong><img alt=":emblem_master_rogue:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emblem_master_rogue.webp" title=":emblem_master_rogue:"> Rogue</strong></u></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
		<p>
			<em>Regular (20th node) Evade</em>
		</p>

		<ul>
			<li>
				+20% chance to dodge Special Skill damage.
			</li>
		</ul>

		<p>
			<em>Master (25th node) Master Evade</em>
		</p>

		<ul>
			<li>
				+20% chance to dodge Special Skill damage. If damage was dodged, the following effects are also activated.
			</li>
			<li>
				This character deals 50% damage to the attacker.
			</li>
		</ul>

		<p>
			<em>Superior (20th node) Superior Evade</em>
		</p>

		<ul>
			<li>
				+30% chance to dodge Special Skill damage. If damage was dodged, the following effects are also activated.
			</li>
			<li>
				This character and nearby allies get +15% chance to dodge Special Skills for 3 turns.
			</li>
		</ul>

		<p>
			<em>Superior Master (25th node) Superior Master Evade</em>
		</p>

		<ul>
			<li>
				+30% chance to dodge Special Skill damage. If damage was dodged, the following effects are also activated.
			</li>
			<li>
				This character and nearby allies get +15% chance to dodge Special Skills for 3 turns.
			</li>
			<li>
				This character deals 50% damage to the attacker
			</li>
		</ul>
	</div>
</div>

<ul>
</ul>

<ul>
	<li>
		<span style="font-size:20px;"><strong>Master Class Trials and other Master Emblem sources</strong></span>
	</li>
</ul>

<p>
	 
</p>

<p>
	Master Emblems can be acquired from Master Class Trial Quest.
</p>

<p>
	These trials are standard 3 level Quests.
</p>

<p>
	Each level can be played once.
</p>

<p>
	There is a Master Trial Quest for each Hero class. So there are 10 variations.
</p>

<p>
	You can use heroes only from the specific class on the quests.
</p>

<p>
	There is no further limitation.
</p>

<p>
	<img alt="1759499595209.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="549" data-ratio="112.33" data-unique="tfpq8x535" style="width: 300px; height: auto;" width="660" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1759499595209.webp.1e9aad4cbdd2f63d1f2f75871ad9014c.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">  <img alt="1759499598207.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="550" data-ratio="163.33" data-unique="bg6z9c6mv" style="width: 300px; height: auto;" width="454" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1759499598207.webp.2425767c22bf53b5a2935b272c7700bc.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<ul>
	<li>
		<span style="font-size:16px;"><strong>Prediction quest rotation</strong></span>
	</li>
</ul>

<p>
	Barbarian &gt; Fighter &gt; Cleric &gt; Druid &gt; Wizard &gt; Sorcerer &gt; Paladin &gt; Ranger &gt; Rogue &gt; Monk
</p>

<p>
	(05/2024)
</p>

<p>
	<img alt="1759502172517.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="551" data-ratio="257.33" data-unique="djqak5ie9" style="width: 150px; height: auto;" width="288" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1759502172517.webp.0d1a4f2dc15131af71bd9718a2c202f9.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="1759502173878.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="552" data-ratio="257.33" data-unique="9qzln1vhb" style="width: 150px; height: auto;" width="288" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1759502173878.webp.6030db46802144e9d1e100aa440be959.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> 
</p>

<ul>
	<li>
		<span style="font-size:16px;"><strong>Season 1 heroes by class for superior talent</strong></span>
	</li>
</ul>

<p>
	<img alt="master-barbarian.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="564" data-ratio="94.00" data-unique="fontl28ye" style="width: 50px; height: auto;" width="174" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/master-barbarian.webp.3a11994eb0a07c5f5a63f66dae5ff0ca.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <u><strong>Barbarian</strong></u>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						Azar, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Berden Costume 1
					</li>
					<li>
						Dawa Costume 1
					</li>
					<li>
						Gan Ju Costume 1
					</li>
					<li>
						Graymane Costume 1
					</li>
					<li>
						Karil, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Nashgar, Costume 2, Costume 3, Costume 4
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Gormek, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Grimm, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Kiril Costume 2
					</li>
					<li>
						Little John, Costume 3, Costume 4, Costume 5
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Azlar, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Domitia Costume 2
					</li>
					<li>
						Elkanen Costume 1
					</li>
					<li>
						Khagan Costume 1
					</li>
					<li>
						Leonidas Costume 1
					</li>
					<li>
						Joon Costume 2
					</li>
					<li>
						Obakan, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Richard Costume 1
					</li>
				</ul>
			</div>
		</div>
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Cleric</strong></span>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						Brienne Costume 1
					</li>
					<li>
						Hawkmoon, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Kailani, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Renfeld Costume 1
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Boril, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Boldtusk Costume 2
					</li>
					<li>
						Gormek Costume 2
					</li>
					<li>
						Rigard, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Sabina Costume 1
					</li>
					<li>
						Skitteskull Costume 1 
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Elkanen, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Isarnia Costume 2
					</li>
					<li>
						Kadlien Costume 2
					</li>
					<li>
						Lianna Costume 1
					</li>
					<li>
						Vivica, Costume 3, Costume 4, Costume 5
					</li>
				</ul>
			</div>
		</div>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Druid</strong></span>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						Belith, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Brienne, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Gunnar Costume 1 
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Caedmon, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Chao Costume 1
					</li>
					<li>
						Cyprian Costume 2
					</li>
					<li>
						Kelile Costume 1
					</li>
					<li>
						Melendor, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Sonya Costume 1 
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Horghall, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Kadilen, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Khagan Costume 2
					</li>
					<li>
						Lianna Costume 2
					</li>
					<li>
						Quintus Costume 2
					</li>
				</ul>
			</div>
		</div>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Fighter</strong></span>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						Carver Costume 1
					</li>
					<li>
						Prisca Costume 1
					</li>
					<li>
						Oberon, Costume 2, Costume 3, Costume 4, 
					</li>
					<li>
						Renfeld, Costume 2, Costume 3, Costume 4, 
					</li>
					<li>
						Valen , Costume 2, Costume 3, Costume 4, 
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Boldtusk
					</li>
					<li>
						Caedmon Costume 1
					</li>
					<li>
						Colen, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Cyprian Costume 2
					</li>
					<li>
						Hu Tao, Costume 3, Costume 4, Costume 5
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Elena, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Magni, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Obakan Costume 2
					</li>
					<li>
						Quintus Costume 2
					</li>
					<li>
						Sartana Costume 1
					</li>
					<li>
						Vivica Costume 2
					</li>
				</ul>
			</div>
		</div>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Monk</strong></span>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						Bane, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Friar Tuck, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Gan Ju, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Isshtak Costume 1
					</li>
					<li>
						Ulmer Costume 1 
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Boldtusk Costume 1
					</li>
					<li>
						Li Xiu, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Rigard Costume 2
					</li>
					<li>
						Wu Kong, Costume 3, Costume 4, Costume 5
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Joon, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Leonidas, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Quintus Costume 1
					</li>
				</ul>
			</div>
		</div>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Paladin</strong></span>
</p>

<p>
	 
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						Gunnar, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Prisca, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Tyrum , Costume 2, Costume 3, Costume 4
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Boril Costume 1
					</li>
					<li>
						Caedmon Costume 2
					</li>
					<li>
						Colen Costume 1
					</li>
					<li>
						Cyprian, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Hu Tao Costume 1
					</li>
					<li>
						Sonya, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Tibirtus Costume 1
					</li>
					<li>
						Wu Kong Costume 1
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Azlar Costume 1
					</li>
					<li>
						Elkanen Costume 2
					</li>
					<li>
						Justice, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Richard, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Thorne, Costume 3, Costume 4, Costume 5
					</li>
				</ul>
			</div>
		</div>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Ranger</strong></span>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						Azar Costume 1
					</li>
					<li>
						Bane Costume 1
					</li>
					<li>
						Berden, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Isshtak , Costume 2, Costume 3, Costume 4
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Chao, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Colen Costume 2
					</li>
					<li>
						Grimm Costume 2
					</li>
					<li>
						Little John Costume 1
					</li>
					<li>
						Rigard Costume 1
					</li>
					<li>
						Scarlett Costume 1
					</li>
					<li>
						Tibirtus, Costume 3, Costume 4, Costume 5
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Domitia Costume 1
					</li>
					<li>
						Horghall Costume 1
					</li>
					<li>
						Khagan, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Leonidas Costume 2
					</li>
					<li>
						Lianna, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Marjana Costume 2
					</li>
				</ul>
			</div>
		</div>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Rogue</strong></span>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						Carver, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Dawa, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Karil Costume 1
					</li>
					<li>
						Nashgar Costume 1
					</li>
					<li>
						Tyrum Costume 1
					</li>
					<li>
						Valen Costume 1 
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Grimm Costume 1
					</li>
					<li>
						Kelile, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Li Xiu Costume 1
					</li>
					<li>
						Scarlett, Costume 3, Costume 4, Costume 5
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Domitia, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Elena Costume 1
					</li>
					<li>
						Magni Costume 2
					</li>
					<li>
						Marjana, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Obakan Costume 1
					</li>
				</ul>
			</div>
		</div>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Sorcerer</strong></span>
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						Baltazar Costume 1
					</li>
					<li>
						Graymane, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Hawkmoon Costume 1
					</li>
					<li>
						Jahangir, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Kailani Costume 1
					</li>
					<li>
						Oberon Costume 1
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Cyprian Costume 1
					</li>
					<li>
						Kasshrek Costume 1
					</li>
					<li>
						Kiril Costume 1
					</li>
					<li>
						Sabina, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Skitteskull, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Kelile Costume 2
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Isarnia Costume 1
					</li>
					<li>
						Justice Costume 2
					</li>
					<li>
						Kadline Costume 1
					</li>
					<li>
						Quintus, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Thorne Costume 1
					</li>
					<li>
						Vivica Costume 1
					</li>
				</ul>
			</div>
		</div>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Wizard</strong></span> 
</p>

<ul>
	<li>
		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
				<ul>
					<li>
						Baltazar, Costume 2, Costume 3, Costume 4
					</li>
					<li>
						Belith Costume 1
					</li>
					<li>
						Jahangir Costume 1
					</li>
					<li>
						Ulmer , Costume 2, Costume 3, Costume 4
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Gormek Costume 1
					</li>
					<li>
						Li Xiu Cotume 2
					</li>
					<li>
						Melendor Costume 1
					</li>
					<li>
						Kasshrek, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Kiril, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Li Xiu Costume 2
					</li>
					<li>
						Skitteskull Costume 2 
					</li>
				</ul>

				<p>
					 
				</p>

				<ul>
					<li>
						Horghall Costume 2
					</li>
					<li>
						Isarnia, Costume 3, Costume 4, Costume 5
					</li>
					<li>
						Justice Costume 1
					</li>
					<li>
						Marjana Costume 1
					</li>
					<li>
						Sartana, Costume 3, Costume 4, Costume 5
					</li>
				</ul>
			</div>
		</div>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	GUIDES
</p>

<p>
	Guides by Zartanis, BirksG
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="553" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1759499588677.webp.89490ab57332dac311bd617906625913.webp" rel=""><img alt="1759499588677.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="553" data-ratio="176.85" style="height: auto;" width="419" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1759499588677.webp.89490ab57332dac311bd617906625913.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>
]]></description><guid isPermaLink="false">178</guid><pubDate>Mon, 16 Feb 2026 20:24:55 +0000</pubDate></item><item><title>Limit Break (LB)</title><link>https://empiresandpuzzles.forum/topic/171-limit-break-lb/</link><description><![CDATA[<p>
	<em>This overview details Hero enhancements allowing them to progress beyond their usual maximum level (Rare: level 50, Epic: level 70, Legendary: level 80).</em>
</p>

<p>
	<em>Last updated: June 10, 2023.</em>
</p>

<p>
	<img alt="Copie_de_S5_vignette_20251216_101441_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="546" data-ratio="89.00" data-unique="8d9zr4dof" style="height: auto;" width="200" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Copie_de_S5_vignette_20251216_101441_0000.webp.64238cf79f98c717cb7e7da3ca284ef6.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:24px;"><strong>Table of Content</strong></span>
</p>

<ul>
	<li>
		1. Overwiew Limit Break
	</li>
	<li>
		2. Limit Break Costs
	</li>
	<li>
		3. Evolution Tomes
	</li>
	<li>
		4. Aether Power
	</li>
	<li>
		5. Ether Reset Token
	</li>
	<li>
		6. Playlist Videos
	</li>
	<li>
		7. Other Document
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="545" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251216_095202.webp.52812b9cf3b85b95fc25a87057add38c.webp" rel=""><img alt="IMG_20251216_095202.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="545" data-ratio="32.33" data-unique="e69769mnh" style="width: 300px; height: auto;" width="850" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251216_095202.thumb.webp.852a010e11c25fbc2bf91f4e652af7e4.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<span style="font-size:24px;"><strong>1. Overview Limit Break</strong></span>
</p>

<p>
	The feature was introduced in June 2021. The Second Limit Break, introduced in March 2023, unlocks the new passive skill "Aether Power".
</p>

<p>
	<span style="font-size:20px;"><strong>A. How Limit Break Works</strong></span>
</p>

<p>
	Using Ether materials unlocks the hero's maximum level. It is symbolized by a pink tier.
</p>

<p>
	Each Limit Break unlocks 5 additional levels.
</p>

<p>
	<img alt="IMG_20251216_100443.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="544" data-ratio="66.67" data-unique="z4r7stp44" style="width: 150px; height: auto;" width="814" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251216_100443.webp.d0cf81bf58fab32151de5680248e7c30.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	Post-unlock: The hero must be trained as usual, but requires Iron and Ascension/Improvement Materials in addition to food and EXP.
</p>

<p>
	Note: Certain Evolution Tomes allow you to save on some items or resources. See the relevant chapter.
</p>

<p>
	The LB allows for a stat increase for the hero. The total increase applies to all three stats (Attack, Defense &amp; HP).
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="543" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/LB_gain_statistiques__20251216_160123_0000.webp.f5c87ab9123b4fdc4cd8b4f436f549b7.webp" rel=""><img alt="LB_gain_statistiques__20251216_160123_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="543" data-ratio="50.00" data-unique="zdqjpw4ow" style="width: 400px; height: auto;" width="850" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/LB_gain_statistiques__20251216_160123_0000.thumb.webp.7f91fb6cf783305e12db2f29d224852e.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	At the 2nd LB, the Ether Power function is unlocked at the maximum level. It grants a skill bonus for 6 turns for the hero.
</p>

<p>
	<span style="font-size:20px;"><strong>B. Ether Materials</strong></span>
</p>

<ul>
	<li>
		There are three tiers of Ether for each Element :
		<ul>
			<li>
				Aether I, 
			</li>
			<li>
				Aether II, 
			</li>
			<li>
				Aether III.
			</li>
		</ul>
	</li>
	<li>
		Alpha Aether is a material required only for the second LB.
	</li>
</ul>

<p>
	Aethers must match the hero's attribute (element).
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="542" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/InCollage_20251216_224149292.webp.0e087ab227e2dfcf83b21e82821602e4.webp" rel=""><img alt="InCollage_20251216_224149292.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="542" data-ratio="37.00" data-unique="r7patuxvl" style="height: auto; width: 200px;" width="850" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/InCollage_20251216_224149292.thumb.webp.7e2cdfc181a7420a2ecc25bc6fd04d2a.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<span style="font-size:20px;"><strong>C. Obtaining Ethers</strong></span>
</p>

<p>
	Aether can be obtained via:
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <a href="http://Omega%20Mirage%20Quests" rel="external nofollow">Omega Mirage Quest</a>
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <a href="https://empiresandpuzzles.forum/topic/93-aether-summon/?do=findComment&amp;comment=313" rel="">Aether Summon</a>
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Raid Tournament ranking rewards.
</p>

<p>
	<img alt="Screenshot_2025-12-11-08-14-23-818_com.google.android.googlequicksearchbox-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="541" data-ratio="144.67" data-unique="f19jc3jg8" style="width: 150px; height: auto;" width="623" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-12-11-08-14-23-818_com.google.android.googlequicksearchbox-edit.webp.319f6f80659eff3f5722ee18ae7e82b4.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Alliance War Chest
</p>

<p>
	Participation in the War Chest of a minimum of 80% guarantees the obtaining of 2 Alpha Aether.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Rare Quest Chests (Elemental)
</p>

<p>
	2 Alpha Aether are guaranteed.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Titans
</p>

<p>
	On Bounty Titans, achieving Rank C gives a chance to obtain an Alpha Aether as extra rewards:
</p>

<p>
	3 rolls on Classic Titans, 4 rolls on Rare Titans
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Mystic Vision
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Dragon Delivery (Probabilities by delivery level). According to [MrChief's Infographic]
</p>

<p>
	<img alt="1760029474912.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="540" data-ratio="157.00" data-unique="izodrkkvk" style="width: 200px; height: auto;" width="574" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1760029474912.webp.54f18c87f3ddeee397fdd0be4e4e3fb9.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Aether Chest Hero (Quest and Season Rewards Probabilities)
</p>

<ul>
	<li>
		Alpha Ether: 0.01%
	</li>
	<li>
		AE I: 0.9%
	</li>
	<li>
		AE II: 0.4%
	</li>
	<li>
		AE III: 0.03%
	</li>
</ul>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Various Path of Giants Chests, Valor Chests, Summon Gate Chests, Event Rewards, etc.
</p>

<p>
	<span style="font-size:24px;"><strong>2. Limit Break (LB) Costs</strong></span>
</p>

<p>
	<span style="font-size:20px;"><strong>A. Material Costs</strong></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="539" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Ajouter_un_sous-titre_20251216_080340_0000.webp.107d00afe020836daa79d01d9f4406b3.webp" rel=""><img alt="Ajouter_un_sous-titre_20251216_080340_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="539" data-ratio="71.50" data-unique="zukwvps3o" style="height: auto; width: 400px;" width="850" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Ajouter_un_sous-titre_20251216_080340_0000.thumb.webp.3bb83cba62b9133a7ad3ca93297b78ca.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<span style="font-size:20px;"><strong>B. Food/Iron Costs</strong></span>
</p>

<p>
	These costs apply to the 5 levels unlocked after each Limit Break.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="538" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/LIMIT_BREAK_20251215_214543_0000.webp.6b2286be57cb155375907051f0eb3e3b.webp" rel=""><img alt="LIMIT_BREAK_20251215_214543_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="538" data-ratio="100.00" data-unique="61k7f31hg" style="height: auto; width: 400px;" width="850" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/LIMIT_BREAK_20251215_214543_0000.thumb.webp.d845e68d76b500f571e5b19e667edd4c.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<span style="font-size:20px;"><strong>C. XP Costs</strong></span>
</p>

<p>
	The experience (EXP) required to progress from one level to the next in the +5 advanced levels after Limit Break is:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="537" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/LB_XP_20251215_214500_0000.webp.54a93157db7fb37bd548827e886a78d3.webp" rel=""><img alt="LB_XP_20251215_214500_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="537" data-ratio="50.00" data-unique="txuwqyvae" style="height: auto; width: 400px;" width="850" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/LB_XP_20251215_214500_0000.thumb.webp.4d4180ae9d0ba5b8e1eeeaa9674603ae.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<span style="font-size:20px;"><strong>D. Others documents </strong></span>
</p>

<p>
	<img alt="1766764045599.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="530" data-ratio="242.50" data-unique="ljpxskqkr" style="width: 200px; height: auto;" width="372" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1766764045599.webp.60854ca18b54de4d13ace9d6c4ca0136.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">. <a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="531" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1766764051326.webp.9e9fbefdf15e4b6efbdee061ecc9ab0d.webp" rel=""><img alt="1766764051326.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="531" data-ratio="82.00" data-unique="482rkjbk6" style="height: auto; width: 300px;" width="850" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1766764051326.thumb.webp.87473cdebb150af552e686ff151b447f.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<span style="font-size:24px;"><strong>3. Evolution Tomes</strong></span>
</p>

<p>
	Evolution Tomes, whether specific or not, allow your heroes to gain levels while saving basic resources (Food, Iron, and Experience).
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="536" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251216_161856.webp.7520a01564e1f8069121b0bd86e47658.webp" rel=""><img alt="IMG_20251216_161856.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="536" data-ratio="26.00" data-unique="qh6ii794p" style="height: auto; width: 300px;" width="850" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251216_161856.thumb.webp.4c5610e69c7ac2cb9f81429ac9ea2a62.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Epic Experience Tome
</p>

<ul>
	<li>
		Advantage: Adds 1 level to the hero.
	</li>
	<li>
		Note: This Tome is less effective after Limit Break, as it normally adds 5 levels for a hero.
	</li>
</ul>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Legendary Experience Tome
</p>

<ul>
	<li>
		Advantage: Adds 5 levels to the hero.
	</li>
	<li>
		Note: This Tome is less effective after Limit Break, as it normally adds 80 levels for a classic hero.
	</li>
</ul>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Limit Break Tome I
</p>

<ul>
	<li>
		Advantage: Allows the hero to pass the First Limit, moving them to the first post-LB evolution stage, without requiring Ether materials or other ascension costs.
	</li>
</ul>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Major Type (Element) Experience Tome
</p>

<ul>
	<li>
		Advantage: Adds 5 levels for a hero of the corresponding element.
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:24px;"><strong>4. Aether Power (Unlocked after 2nd LB max)</strong></span>
</p>

<p>
	All Aether powers are dispellable and activate at the start of the battle after a hero has reached level 90 and Aether level 10. 
</p>

<p>
	In battles with multiple waves, its effect is applied from the beginning of the first wave. 
</p>

<p>
	Aether Power is a passive skill that activates for 6 turns at the start of every battle.
</p>

<p>
	<img alt="InCollage_20251216_164705872.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="535" data-ratio="141.33" data-unique="gsu6tkysn" style="width: 150px; height: auto;" width="637" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/InCollage_20251216_164705872.webp.040d541f853d92208fb9822ada48b461.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong>Power &amp; Description</strong></span>
</p>

<p>
	<strong> <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Defense &amp; Damage Mitigation</strong>
</p>

<ul>
	<li>
		1. Bulwark:  Gains +15% defense, with additional defense stacking over 6 turns.
	</li>
	<li>
		2. Defense Up: Gains +20% defense for 6 turns.
	</li>
	<li>
		3. Special Armor: Gains +30% defense against special skills for 6 turns.
	</li>
	<li>
		4. Damage Reduction: Reduces all incoming damage by 10% for 6 turns.
	</li>
	<li>
		5. Knight’s Endurance: 30% chance to reduce received damage to 1 for 6 turns.
	</li>
	<li>
		6. Dodge: 20% chance to dodge special skill damage for 6 turns.
	</li>
</ul>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Control &amp; Protection</strong>
</p>

<ul>
	<li>
		1. Taunt: Forces enemies to target this hero with special skills, protecting allies for 3 turns.
	</li>
	<li>
		2. Fiend Resist: Immune to new fiends for 6 turns.
	</li>
	<li>
		3. Ailment Immunity: Immune to new status ailments for 6 turns.
	</li>
	<li>
		4. Ailment Reflect: Reflects cleanseable status ailments back to enemies for 6 turns.
	</li>
</ul>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Survivability &amp; Recovery</strong>
</p>

<ul>
	<li>
		1. Regen: Regenerates 420 HP over 6 turns.
	</li>
	<li>
		2. Heal Increase: Receives +50% healing from all sources for 6 turns.
	</li>
	<li>
		3. Vampirism: Heals 100% of normal attack damage dealt for 6 turns.
	</li>
	<li>
		4. Revive: If defeated within the first 4 turns, revives with 1 HP (all effects removed).
	</li>
</ul>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Offense &amp; Counter Pressure</strong>
</p>

<ul>
	<li>
		1. Counterattack: Counterattacks for 60% of damage received for 6 turns.
	</li>
	<li>
		2. Rage: Gains +15% attack, with additional attack stacking over 6 turns.
	</li>
	<li>
		3. Gamble: Gains +50% attack with -20% accuracy for 6 turns.
	</li>
	<li>
		4. Special Boost: Special skill deals +30% damage for 6 turns.
	</li>
</ul>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Utility</strong>
</p>

<ul>
	<li>
		Mana Boost: Gains a small amount of mana over 6 turns.
	</li>
</ul>

<p>
	Infographic by Zartanis Nynaeve
</p>

<p>
	<img alt="1765381325437.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="534" data-ratio="290.67" data-unique="o7rdkk0qy" style="width: 150px; height: auto;" width="310" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1765381325437.webp.86bd8f67edd694eca41dce911269f34b.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">.  <img alt="IMG_5552.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="529" data-ratio="244.44" data-unique="hvvfw7r9m" style="width: 180px; height: auto;" width="369" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_5552.webp.07f23357ff0a8966ce5c09512cff0527.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:24px;"><strong>5. Arther Reset Token</strong></span>
</p>

<p>
	The Aether Reset Token is an extremely rare item that allows you to completely undo a Hero's progression.
</p>

<p>
	<img alt="Screenshot_2025-12-16-16-34-52-981_com.smallgiantgames.empires-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="533" data-ratio="152.00" data-unique="5cf4cfq63" style="width: 150px; height: auto;" width="396" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-12-16-16-34-52-981_com.smallgiantgames.empires-edit.webp.02286b596836d2977a9ce8bfb7bfbc93.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong>Reset Functionality</strong></span>
</p>

<p>
	This token acts similarly to the Talent Reset Emblem:
</p>

<ul>
	<li>
		It completely reverses the Hero's progression.
	</li>
	<li>
		It resets their Limit Break levels and their Talent Grid.
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><strong>Items Restored</strong></span>
</p>

<p>
	When used, the token restores:
</p>

<ul>
	<li>
		All items consumed during power-up (Aethers, Emblems, etc.).
	</li>
	<li>
		50% of the Food and Iron spent (with a cap of 100 million).
	</li>
	<li>
		The Trainer Heroes consumed.
	</li>
</ul>

<p>
	<img alt="IMG_20251216_165005.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="532" data-ratio="123.33" data-unique="ut8xudvxp" style="width: 150px; height: auto;" width="733" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251216_165005.webp.3ee493deaa37f55a6b4522fb870ef223.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong>Availability</strong></span>
</p>

<p>
	This token is not available in the game as a reward or in offers.
</p>

<p>
	Three copies were distributed to players in May 2023 to compensate for a major imbalance that occurred during Update 58.
</p>

<p>
	It may be granted exceptionally on an individual basis as compensation for a hero significantly modified by the developers after release.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">171</guid><pubDate>Mon, 16 Feb 2026 14:36:54 +0000</pubDate></item><item><title>Damage, Critical Hit, Defense/HP Balance Calculations</title><link>https://empiresandpuzzles.forum/topic/121-damage-critical-hit-defensehp-balance-calculations/</link><description><![CDATA[<p>
	<em>This topic incorporates elements from articles published on the old forum. A few elements have been added.</em>
</p>

<p>
	<img alt="IMG_20260210_154405.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="337" data-ratio="46.00" data-unique="i25v6oi99" style="width: 300px; height: auto;" width="1247" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20260210_154405.webp.fc4d41ff0d759b94de135601d71d68c2.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	 
</p>

<p>
	Thanks to the players who contributed to these previous articles: Solemnwolf, Guvnor, Yelnats24
</p>

<p>
	Thanks to the players who helped update and proofread this thread: Fox, Maryj, Heyalexa
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️"> 1. Damage Calculation</strong></span>
</p>

<p>
	Author: SolemnWolf<br>
	Date: May 2018
</p>

<p>
	After several months of statistical analysis of Raid and Alliance War battles, the conclusion is clear: **damage can be estimated using an Attack/Defense ratio combined with a power function.**
</p>

<p>
	<span style="font-size:20px;"><strong> <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4d0.png" class="ipsEmoji" alt="📐"> A. The Formula</strong></span>
</p>

<p>
	The general estimation for damage follows this equation:
</p>

<p>
	<img alt="1769977911720.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="335" data-ratio="33.00" data-unique="lfpw4pbem" style="width: 300px; height: auto;" width="764" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1769977911720.webp.e54d9edc3c8648cc4eb73edf0a8c083f.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong>B. Key Variables &amp; Adjustments</strong></span>
</p>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️"> Damage ≈ 100 x ( θ x Att / Def ) ^ 1.35 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2694.png" class="ipsEmoji" alt="⚔️"></strong>
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f449.png" class="ipsEmoji" alt="👉"> Tile damage is divided by three<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f449.png" class="ipsEmoji" alt="👉"> The defense of the team managed by the AI is increased by 20% (certainly only concerns PvP fights)<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f449.png" class="ipsEmoji" alt="👉"> θ is a random parameter between exp(-.5)=0.606 and exp(.5)=1.649.
</p>

<p>
	<img alt="1769978047908.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="336" data-ratio="65.33" data-unique="advlg8tzh" style="width: 300px; height: auto;" width="977" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1769978047908.webp.cfc2270e4f6d696b21b5cd3291847c75.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4ca.png" class="ipsEmoji" alt="📊"> C. Analysis &amp; Observations</strong></span>
</p>

<p>
	While the game's exact internal algorithm remains hidden, these estimates proved reliable across 1,047 studied cases. Here are the strategic takeaways:
</p>

<p>
	<span style="font-size:16px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> The "Compression" Threshold</strong></span>
</p>

<p>
	- If Attack &lt; Defense: <br>
	Damage is "compressed." Tiles will generally deal between 1 and 33 damage, while Special Skills and defender hits range between 1 and 100.<br>
	- If Attack &gt; Defense: <br>
	Damage scales significantly with no known maximum.<br>
	This explains the "plateau" feeling on the Map or against Titans. Once your heroes evolve enough for their Attack to surpass the enemy Defense, the difficulty drops sharply.
</p>

<p>
	<span style="font-size:16px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Multi-Color Stacking</strong></span>
</p>

<p>
	Bringing multiple heroes of the same color only increases tile damage.<br>
	This is calculated by summing the Attack stats of all heroes of that color before applying the formula.
</p>

<p>
	<span style="font-size:16px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Strategic Optimization</strong></span>
</p>

<p>
	Defense reduction (debuffing the enemy) is mathematically more effective than increasing your own Attack.
</p>

<p>
	The Ultimate Combo: Combining defense debuffs with attack buffs produces a devastating exponential effect on total damage.
</p>

<p>
	<span style="font-size:20px;"><strong>D. Documents</strong></span>
</p>

<ul>
	<li>
		Watch SpyCenturion's explanatory video on damage calculation (November 2019):
		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://empiresandpuzzles.forum/applications/core/interface/index.html" title="Damage Calculation in Empires &amp; Puzzles 101" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/mRGa_oxbD6Q?feature=oembed"></iframe>
			</div>
		</div>
	</li>
</ul>

<p>
	<span style="font-size:24px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4a5.png" class="ipsEmoji" alt="💥"> 2. Critical Damage</strong></span>
</p>

<p>
	Original Author: Guvnor <br>
	March 2020<br>
	Updated: January 2026
</p>

<p>
	Critical damage is the most powerful lever to boost your offensive output without relying solely on your raw attack stat.
</p>

<p>
	<span style="font-size:20px;"><strong>A. What is a Critical Hit?</strong></span>
</p>

<p>
	A critical hit is an amplified attack. Since the 2025-2026 updates, they apply to three distinct categories:
</p>

<ul>
	<li>
		<strong><u>Normal Attacks</u></strong>: Includes tile damage (shields) when attacking and "Slash Attacks" from defenders.
	</li>
	<li>
		<strong><u>Mega-Minions</u></strong>: Unlike standard small minions, Mega-Minions now inherit the ability to land critical hits.
	</li>
	<li>
		<strong><u>Specific Special Skills</u></strong>: Historically excluded, some recent heroes possess skills capable of triggering critical hits directly.
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>B. Multiplier and Base Odds</strong></span>
</p>

<ul>
	<li>
		<u><strong>Base Chance</strong></u>: Since January 2025, all heroes benefit from a 10% base critical hit rate.
	</li>
	<li>
		<u><strong>The Multiplier</strong></u>: A critical hit applies a 2.0x multiplier to the base damage (doubling the impact).
	</li>
	<li>
		<u><strong>Strong Hit (Elemental)</strong></u>: A 200 damage hit will become 300.
	</li>
	<li>
		<u><strong>Weak Hit</strong></u>: A 50 damage hit will become 150.
	</li>
	<li>
		<u><strong>Weak Spot (Titans)</strong></u>: Hitting a Titan's weak spot guarantees a 100% critical chance.
	</li>
</ul>

<p>
	<br>
	<span style="font-size:20px;"><strong>C. Sources to Increase Critical Chance</strong></span>
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <strong>Special Skills (Active Buffs)</strong><br>
	Many heroes apply a temporary bonus to the team via the activation of their special skill as:
</p>

<ul>
	<li>
		Motsognir: +55% chance.
	</li>
	<li>
		Char'kai C1: +44% chance.
	</li>
	<li>
		Melia: +36% chance.
	</li>
</ul>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <strong>Passives (including Family Bonuses)</strong><br>
	These bonuses are intrinsic to the heroes or their group. They are added to your stats without requiring the activation of a special skill:
</p>

<ul>
	<li>
		Untold Tales 1 (Abyss/Coral): Passives that increase the critical rate based on specific combat conditions.
	</li>
	<li>
		Wonderland &amp; Avalon Families: Passive critical rate bonus based on the number of family members present in the team.
	</li>
	<li>
		2025 HOTM Family: Direct and permanent critical rate increase for relevant allies.
	</li>
</ul>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"><strong> Special Case</strong>: Outlaw Family (Langshian)<br>
	This family features a unique mechanic: their special skills have their own chance to trigger critical hits, which then deal +50% additional damage compared to a standard critical hit.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"><strong>Troops &amp; Emblems</strong>
</p>

<ul>
	<li>
		Troops: Only certain troops grant a critical bonus. This is notably the case for 5-Star Troops (Legendary), which offer a massive +15% bonus, as well as specific 4-star "Critical" type troops.
	</li>
	<li>
		Emblem Grid: Certain specific nodes add +2% or +4%.
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>D. Critical Damage in the Damage Calculation</strong></span>
</p>

<p>
	Essentially every normal "hit" that is successful (i.e. not reflected or misses) has a check done on it first to see if "Critical Damage" will apply.
</p>

<p>
	Essentially an "If" statement with a "Yes" &amp; "No" outcome; the "roll" for critical damage is governed (like everything else) by RNG using your cumulative applying Critical Chance.
</p>

<p>
	If the outcome of the "Does Critical Damage Apply?" question is "Yes" the damage calculation essentially becomes:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="338" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2026-02-02-22-02-34-790_com.google.android.googlequicksearchbox-edit.webp.6a628888b3993a2a2c288d354ed57f12.webp" rel=""><img alt="Screenshot_2026-02-02-22-02-34-790_com.google.android.googlequicksearchbox-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="338" data-ratio="14.00" data-unique="3soqlbt9p" style="width: 600px; height: auto;" width="1600" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2026-02-02-22-02-34-790_com.google.android.googlequicksearchbox-edit.thumb.webp.aab012d4ca5c65fcfcd0351d0a6662f2.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	▼ Normal Damage Calculation for Reference
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="339" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2026-02-02-22-03-00-688_com.google.android.googlequicksearchbox-edit.webp.a35c88c0ced04bb534db856a5dc2da51.webp" rel=""><img alt="Screenshot_2026-02-02-22-03-00-688_com.google.android.googlequicksearchbox-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="339" data-ratio="14.50" data-unique="1dcl0dshs" style="width: 600px; height: auto;" width="1600" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2026-02-02-22-03-00-688_com.google.android.googlequicksearchbox-edit.thumb.webp.145cfb4eb64fef3396927c8266c97fca.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:24px;"><strong>3. Talent Optimization Guide: HP vs. Defense</strong></span>
</p>

<p>
	Original Author : Yelnats24 (may,2019)
</p>

<p>
	The objective is to determine which talent node to choose to maximize a hero's survival. 
</p>

<p>
	Please note that this calculation is intended to find the optimal balance between Defense and HP. While the ratio maximizes raw durability, it is not a mandatory rule: depending on the hero's specific role, their position in your defense team, or a deliberate choice to over-stack one stat for tactical reasons, you may choose to deviate from this path.
</p>

<p>
	Using the durability formula derived from standard damage calculations:
</p>

<p>
	<img alt="Screenshot_2026-02-02-22-08-45-731_com.google.android.googlequicksearchbox-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="340" data-ratio="25.33" data-unique="zghx4j3bn" style="width: 300px; height: auto;" width="769" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2026-02-02-22-08-45-731_com.google.android.googlequicksearchbox-edit.webp.7b412e8d326dfb560cdc0548b7503bb0.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	The ideal balance point (crossover point) is reached when your Defense stat equals 0.675 times your HP.
</p>

<p>
	<u>Illustration by calculation:</u> <br>
	To make it simpler, let just say:<br>
	a = defense<br>
	b = hp<br>
	c = durability<br>
	d = total point
</p>

<p>
	c = (d - 2a) × a^1.35<br>
	c = (d x a^1.35) - (2 × a^2.35)
</p>

<p>
	We have c as a function of a, to find what a result in maximum c, we use derivative:
</p>

<p>
	1.35d x a^(1.350-1) - (2.35 × 2) × a^(2.35-1) = 0<br>
	1.35d × a^0.35 - 4.7 × a^1.35 = 0<br>
	1.35d × a^0.35 = 4.7 × a^1.35<br>
	(1.35d × a^0.35) / 4.7 = a^1.35<br>
	a^1.35 / a^0.35 = (1.35d x a^0.35) / (4.7 × a^0.35<br>
	a = (1.35/4.7) × d
</p>

<p>
	b = d - 2a<br>
	b = d - (2 × 1.35 / 4.7) × d<br>
	b = (2/4.7) × d675
</p>

<p>
	a /b = (1.35/4.7) × d / (2/4.7) × d = 0.675
</p>

<p>
	<span style="font-size:20px;"><strong>A. The Mathematical Logic</strong></span>
</p>

<p>
	In the talent tree, a standard choice is between +36 HP or +18 Defense. This means a defense point "costs" twice as much as an HP point in terms of allocation.
</p>

<p>
	By using differential calculus to maximize the durability function under this point constraint, we derive the following golden rule:
</p>

<ul>
	<li>
		Priority to Defense: If your current defense is lower than 0.675 times your HP, the Defense node is more cost-effective.
	</li>
	<li>
		Priority to HP: If your current defense is higher than 0.675 times your HP, the HP node becomes more advantageous.
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>B. Proof by Simulation</strong></span>
</p>

<p>
	To verify this theory, let’s compare three hero configurations with different point distributions:
</p>

<ul>
	<li>
		Configuration A (The Optimum): With 675 Defense and 1000 HP (exact ratio of 0.675), the calculated durability is 660.02.
	</li>
	<li>
		Configuration B (Defense-Oriented): Taking 18 extra defense points but losing 36 HP (693 Def / 964 HP), durability drops to 659.27.
	</li>
	<li>
		Configuration C (HP-Oriented): Taking 36 extra HP but losing 18 defense points (657 Def / 1036 HP), durability drops to 659.28.
	</li>
</ul>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> The result is clear: Configuration A, which respects the 0.675 ratio, offers the best survival. This proves that Small Giant's balancing (+18 Def for +36 HP) is mathematically consistent.
</p>

<p>
	<span style="font-size:20px;"><strong>C. Special Cases: Defense Team and % Bonuses</strong></span>
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"><strong> The Defense Team Bonus</strong> (+20% Defense):<br>
	This bonus applied by the AI does not change the ideal ratio. Mathematically, it acts as a multiplying constant  (1.2^{1.35} ≈ 1.279), meaning it increases the durability of all heroes by 27.9% without shifting the 0.675 crossover point.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> <strong>Concrete Example with Boldtus</strong><br>
	Boldtusk naturally has high defense. Depending on the chosen talent paths:
</p>

<ul>
	<li>
		An HP-oriented path (Ratio 0.640) results in a durability of 1115.14.
	</li>
	<li>
		The balanced path (Ratio 0.674) results in the maximum durability of 1116.03.
	</li>
	<li>
		A path too heavily oriented toward defense (Ratio 0.710) brings durability back down to 1115.22.
	</li>
</ul>

<p>
	Important Note: This specific 0.675 crossover point applies only because an HP node provides exactly double the points of a Defense node.
</p>
]]></description><guid isPermaLink="false">121</guid><pubDate>Tue, 10 Feb 2026 15:43:40 +0000</pubDate></item><item><title>The Museum</title><link>https://empiresandpuzzles.forum/topic/104-the-museum/</link><description><![CDATA[<p>
	<em>This topic covers the Hero Museum, a Stronghold feature that rewards players with Gems for every Hero or Costume that reaches its base maximum level.<br>
	Furthermore, this feature grants access to the Story of the first 5 Seasons of the game.</em>
</p>

<p>
	<img alt="Musee_vignette_20251202_090403_0000.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="193" data-ratio="89.00" data-unique="rrl3ijlc2" style="height: auto;" width="200" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Musee_vignette_20251202_090403_0000.webp.22130dba28616ba3115e3de327111f1e.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:24px;"><strong>1. Accessing the Museum</strong></span>
</p>

<p>
	The Hero Museum is a new entrance located in your Stronghold.
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Unlocking: It is automatically unlocked above Stronghold Level 5.<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> Construction: You do not need to build or upgrade it.
</p>

<p>
	<span style="font-size:24px;"><strong>2. Heroes Tab: Collection and Rewards</strong></span>
</p>

<p>
	This tab lists all the heroes and costumes you have leveled to their maximum and grants you rewards.
</p>

<p>
	<span style="font-size:20px;"><strong>A. Criteria for Collection</strong></span>
</p>

<p>
	- A hero/costume is permanently added to the collection if it is leveled up to its basic maximum level.<br>
	- Limit Breaking or Emblems are NOT displayed on the museum card.<br>
	- The list is incremented as new heroes are published in the different portals.<br>
	- It is not possible to preview the location of heroes not currently in your roster.
</p>

<p>
	<span style="font-size:20px;"><strong>B. Gem Rewards</strong></span>
</p>

<p>
	You collect gem rewards based on the character's rarity:<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> 1* Heroes: 1 Gem<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨"> 2* Heroes: 2 Gems<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">3* Heroes/Costumes: 3 Gems<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">4* Heroes/Costumes: 5 Gems<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">5* Heroes/Costumes: 10 Gems
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4a1.png" class="ipsEmoji" alt="💡"> Note: A notification icon on the Museum building indicates there are gems ready to be collected.
</p>

<p>
	<img alt="1764658368057.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="190" data-ratio="51.33" data-unique="ixhmazxzo" style="width: 150px; height: auto;" width="500" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1764658368057.webp.8885b6947015c04179863e3c2b626ed1.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong>C. Usage, Display, and Filters</strong></span>
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">Display: The Museum allows you to view the hero's card at their max level (basic max level).
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">Usage: Heroes added to the Museum can still be used (the Museum does not lock them).
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">Progress: Unmaxed characters are grayed out. Clicking on them shows the progress of their leveling.
</p>

<p>
	<img alt="1764663341564.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="191" data-ratio="107.33" data-unique="w56jx3p25" style="width: 150px; height: auto;" width="250" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1764663341564.webp.c61a6d2da915633177718cee6c5550ad.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">Available Filters: The museum allows filtering to display:
</p>

<ul>
	<li>
		All Heroes
	</li>
	<li>
		Uncollected (those for which you have not yet collected the gems)
	</li>
</ul>

<p>
	<img alt="Screenshot_2025-12-02-08-21-12-540_com.smallgiantgames.empires-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="194" data-ratio="79.33" data-unique="i9zsvhf7p" style="width: 150px; height: auto;" width="808" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-12-02-08-21-12-540_com.smallgiantgames.empires-edit.webp.3420e6e89f13c8ba51d57f6e6f810720.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:24px;"><strong>4. Community Feedback</strong></span>
</p>

<p>
	The feature is appreciated for the free gems it provides initially.
</p>

<p>
	Some players feel that, once the rewards are collected, its usefulness is limited to being a collection display.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="192" href="https://empiresandpuzzles.forum/uploads/monthly_2026_02/InCollage_20251202_084936362.webp.70cfb17c8ae77e897ddfa47bd3a06686.webp" rel=""><img alt="InCollage_20251202_084936362.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="192" data-ratio="56.19" style="height: auto;" width="808" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/InCollage_20251202_084936362.webp.70cfb17c8ae77e897ddfa47bd3a06686.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"></a>
</p>
]]></description><guid isPermaLink="false">104</guid><pubDate>Tue, 10 Feb 2026 08:57:13 +0000</pubDate></item><item><title>Boosters and Decrees</title><link>https://empiresandpuzzles.forum/topic/99-boosters-and-decrees/</link><description><![CDATA[<p>
	<em>This post is a master discussion &amp; information thread for the Boosters and Decrees added to Empires and Puzzles in Version 76</em>
</p>

<p>
	<span style="font-size:24px;"><strong>Boosters</strong></span>
</p>

<p>
	The previous name of the Boosters were Harversters, and Path of Valor has given them as reward.
</p>

<p>
	<span style="font-size:20px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4f6.png" class="ipsEmoji" alt="📶">Experience Booster (48h)</strong></span>
</p>

<p>
	<img alt="Screenshot_2025-10-18-22-25-11-214_jp.naver.line.android-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="155" data-ratio="106.00" data-unique="tvwqb74qn" style="width: 150px; height: auto;" width="332" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-10-18-22-25-11-214_jp.naver_line.android-edit.webp.756013c2f5ab8282534404cdaed66b60.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<ul>
	<li>
		Increase experience gained when leveling up Heroes.
	</li>
	<li>
		Hero Level Up Boost: +10%
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4f6.png" class="ipsEmoji" alt="📶">Recruit Booster (48h)</strong></span>
</p>

<p>
	<img alt="Screenshot_2025-10-18-22-24-00-327_jp.naver.line.android-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="154" data-ratio="111.33" data-unique="4a9tjmwry" style="width: 150px; height: auto;" width="332" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-10-18-22-24-00-327_jp.naver_line.android-edit.webp.abadb58216aef36f9932b57dca1a922d.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<ul>
	<li>
		Get more Recruit from Story Map Stages.    
	</li>
	<li>
		Recruits: +150%
	</li>
	<li>
		If your Recruits storage capacity is full, you will receive Recruit Decrees
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4f6.png" class="ipsEmoji" alt="📶">Quartermaster’s Booster (48h)</strong></span>
</p>

<p>
	<img alt="Screenshot_2025-10-18-22-04-17-002_com.smallgiantgames.empires-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="149" data-ratio="106.67" data-unique="48lqqqj1h" style="width: 150px; height: auto;" width="352" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-10-18-22-04-17-002_com.smallgiantgames.empires-edit.webp.6f35ee148ac829c00a640e9106aa5b68.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<ul>
	<li>
		Increases the chance of finding specific ascension items from Story Map Stages.    
	</li>
	<li>
		Advanturer’s Kit: +150%
	</li>
	<li>
		Strong Rope: +150%
	</li>
	<li>
		Practice Sword: +150%
	</li>
	<li>
		Rugged Clothes: +150%
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4f6.png" class="ipsEmoji" alt="📶">Omnia Booster (48h)</strong></span>
</p>

<p>
	<img alt="Screenshot_2025-10-18-22-25-33-231_jp.naver.line.android-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="156" data-ratio="109.33" data-unique="lq6ab1fjo" style="width: 150px; height: auto;" width="331" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-10-18-22-25-33-231_jp.naver_line.android-edit.webp.5920c80a673f81aaf67d99d384069bdc.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<ul>
	<li>
		Get more Food, Iron, Recruits, Items from Story Map Stages.    
	</li>
	<li>
		Food: +150%
	</li>
	<li>
		Iron: +150%
	</li>
	<li>
		Ascension &amp; Crafting Items: +50%
	</li>
	<li>
		Recruits: +50%
	</li>
	<li>
		If your Recruits storage capacity is full, you will receive Recruit Decrees.
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4f6.png" class="ipsEmoji" alt="📶"> Food Booster (48h)</strong></span>
</p>

<p>
	<img alt="Screenshot_2025-10-18-22-05-23-675_com.smallgiantgames.empires-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="151" data-ratio="102.67" data-unique="1rcxyvoas" style="width: 150px; height: auto;" width="369" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-10-18-22-05-23-675_com.smallgiantgames.empires-edit.webp.af08e62ac4f1389d43627ad612b35416.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<ul>
	<li>
		Get more Food from Story Map Stages.    
	</li>
	<li>
		Food: +300%
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>Iron Booster (48h)</strong></span>
</p>

<p>
	<img alt="Screenshot_2025-10-18-22-04-55-050_com.smallgiantgames.empires-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="150" data-ratio="108.67" data-unique="m1gpxjlyk" style="width: 150px; height: auto;" width="359" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-10-18-22-04-55-050_com.smallgiantgames.empires-edit.webp.e55d11398cdb3653886961aad47aa836.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<ul>
	<li>
		Get more Iron from Story Map Stages.    
	</li>
	<li>
		Iron +300%
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><strong>Alchemist’s Booster(48h)</strong></span>
</p>

<p>
	<img alt="Screenshot_2025-10-18-22-27-41-452_jp.naver.line.android-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="157" data-ratio="110.00" data-unique="hthfxvrms" style="width: 150px; height: auto;" width="328" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-10-18-22-27-41-452_jp.naver_line.android-edit.webp.b31d6e870890c97bea6bd2685d4524a0.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<ul>
	<li>
		Increases the chance of finding specific crafing items from Story Map Stages.    
	</li>
	<li>
		Grimore Dust: +150%
	</li>
	<li>
		Midnight Roots: +150%
	</li>
	<li>
		Orichalcum Nugget: +150%
	</li>
	<li>
		Dragon Bone: +150%
	</li>
	<li>
		Meteor Fragments: +150%
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>How to use them ?</strong></span>
</p>

<p>
	Boosts can be activated either by clicking “Use” in your inventory or selecting the boost icon beneath your avatar.
</p>

<p>
	When inactive, a boost appears grayed out in the list under Blackened Cataract. Once activated, its infographic becomes fully visible, displaying the remaining duration.
</p>

<p>
	Since version V80, multiple boosters can now be activated simultaneously. Additional boost rewards are highlighted with a green outline.
</p>

<p>
	<img alt="1760818004295.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="141" data-ratio="100.00" data-unique="ilwfqg43i" style="width: 300px; height: auto;" width="680" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1760818004295.webp.e3b7650f58d4c635d701dc840d3391a9.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img alt="Screenshot_2025-10-18-22-16-50-004_jp.naver.line.android-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="153" data-ratio="141.33" data-unique="5niwcqie9" style="width: 150px; height: auto;" width="514" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-10-18-22-16-50-004_jp.naver_line.android-edit.webp.dd0920a180a439646b390cfd9392a2d6.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;"><strong>Recuit Decrees</strong></span>
</p>

<p>
	These are resource bundles for Recruits.
</p>

<ul>
	<li>
		<strong>(Large) Recruit Decree    </strong>
	</li>
</ul>

<p>
	Insantly gain 100 Recruits.
</p>

<p>
	<img alt="1760936502151.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="142" data-ratio="128.67" data-unique="d7fc0g8ak" style="width: 150px; height: auto;" width="566" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/1760936502151.webp.6bc741844cd19b376919614e779a42f0.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<ul>
	<li>
		<strong>(Medium) Recruit Decree  </strong>  
	</li>
</ul>

<p>
	Insantly gain 50 Recruits.
</p>

<p>
	<img alt="IMG_20251019_101810.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="148" data-ratio="107.33" data-unique="x7uh2eybw" style="width: 150px; height: auto;" width="347" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_20251019_101810.webp.19bd028ce15a061cf0416c46287cabc5.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<ul>
	<li>
		<strong>(Small) Recruit Decree    </strong>
	</li>
</ul>

<p>
	Insantly gain 10 Recruits. 
</p>

<p>
	<img alt="Screenshot_2025-10-18-22-16-25-664_jp.naver.line.android-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="152" data-ratio="108.67" data-unique="m21cp3sto" style="width: 150px; height: auto;" width="339" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2025-10-18-22-16-25-664_jp.naver_line.android-edit.webp.9ca2d226bd40f49005474c37a3918d3d.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	Decree creation is possible with the Recruit Booster and the Omnia Booster.<br>
	Decree creation is limited to 100 recruits per day and triggers automatically when the recruit gauge is full. The number of recruits gathered per level determines how many decrees are issued. If fewer than 50 recruits are collected at once, Decree 10 will handle the creation.
</p>

<p>
	<img alt="IMG_8591.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="143" data-ratio="159.33" data-unique="dka7gtn5e" style="width: 150px; height: auto;" width="456" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_8591.webp.71ec3e7f44bc632fa9199d0e14ed6e4d.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="IMG_8592.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="144" data-ratio="123.33" data-unique="n4hm0chwp" style="width: 150px; height: auto;" width="414" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_8592.webp.0398c642f6b7cc182ecea91c134c5452.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="IMG_8593.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="145" data-ratio="133.33" data-unique="6txjtwseq" style="width: 150px; height: auto;" width="418" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_8593.webp.758b6d314843db70b461cf5a774e4963.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"><img alt="IMG_8594.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="146" data-ratio="184.00" data-unique="fl2ki95xj" style="width: 150px; height: auto;" width="395" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_8594.webp.a6ef88a668c4851367a94a99ce4b4139.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="IMG_8595.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="147" data-ratio="159.33" data-unique="exr8io1j3" style="width: 150px; height: auto;" width="455" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/IMG_8595.webp.1c0e4bc99ae36b8a53308b3d33e2007f.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png"> <img alt="Screenshot_2026-02-10-08-59-29-245_com.smallgiantgames.empires-edit.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="158" data-ratio="248.00" data-unique="p5nnmy3qj" style="width: 150px; height: auto;" width="312" data-src="https://empiresandpuzzles.forum/uploads/monthly_2026_02/Screenshot_2026-02-10-08-59-29-245_com.smallgiantgames.empires-edit.webp.2e52be18595c714b2e5b17bb972e8391.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>
]]></description><guid isPermaLink="false">99</guid><pubDate>Tue, 10 Feb 2026 08:05:14 +0000</pubDate></item></channel></rss>
