<?xml version="1.0"?>
<rss version="2.0"><channel><title>Beta Information Latest Topics</title><link>https://empiresandpuzzles.forum/forum/97-beta-information/</link><description>Beta Information Latest Topics</description><language>en</language><item><title>[Beta Beat] - Early Information on Round 1 of Dryads of the Ancients [Part of The Beta Beat v86]</title><link>https://empiresandpuzzles.forum/topic/851-beta-beat-early-information-on-round-1-of-dryads-of-the-ancients-part-of-the-beta-beat-v86/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on <strong>Round 1 of Dryads of the Ancient Bloom heroes</strong>.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<strong>Dryads of the Ancient Bloom Heroes</strong><br>
	<em>There are a total of two (2) new heroes added to Beta for testing. They will be pullable in the Solstice Summon.</em>
</p>

<p>
	<em>The names of the new heroes are:</em>
</p>

<ul>
	<li>
		5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐">Legendary: Cloveria, Pansius
	</li>
</ul>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f468-200d-1f469-200d-1f467-200d-1f466.png" class="ipsEmoji" alt="👨‍👩‍👧‍👦"> Dryads of the Ancient Bloom Family</strong>
</p>

<ul>
	<li>
		Heroes become stronger when teamed with other unique Heroes of the same family.
	</li>
	<li>
		Bonus for 1 / 2 / 3 Heroes:
		<ul>
			<li>
				All allies get +50/+60/+70 health regeneration stack each time this character attempts to Mesmerize an Enemy. (Max stacks: 10)
			</li>
		</ul>
	</li>
</ul>

<p>
	5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> – Legendary Heroes
</p>

<ul>
	<li>
		Cloveria - Vanguard of the Ancient Bloom
	</li>
	<li>
		Pansius - Enchanter of the Ancient Bloom
	</li>
</ul>
]]></description><guid isPermaLink="false">851</guid><pubDate>Wed, 22 Apr 2026 23:07:59 +0000</pubDate></item><item><title>[Beta News] Early Information from Version 86 Beta</title><link>https://empiresandpuzzles.forum/topic/736-beta-news-early-information-from-version-86-beta/</link><description><![CDATA[<p>
	<strong>V86 Beta Schedule: </strong>
</p>

<ul>
	<li>
		Beta 1: Wed 8th April - Mon 13th April 2026 
	</li>
	<li>
		Beta 2: Wed 15th April- Mon 20th April 2026
	</li>
	<li>
		Beta 3: Wed 22nd April - Mon 27th April 2026
	</li>
	<li>
		Beta 4: Wed 29th April - Mon 4th May 2026
	</li>
	<li>
		Beta 5 Tue 5th May -  Fri 8th May 2026 (Final Beta)<br>
		 
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Version 86 Beta 1 - Build Content</strong></span><br>
	<strong>Hero additions</strong><br>
	<strong><img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> HotMs</strong>
</p>

<ul>
	<li>
		 Ulfhild 5*
	</li>
	<li>
		 Colt 5*
	</li>
</ul>

<p>
	<strong><img alt=":construct:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/construct.webp" title=":construct:"> Constructs</strong>
</p>

<ul>
	<li>
		Featherweight 5*
	</li>
	<li>
		Niso 5*
	</li>
	<li>
		Nepant 5*
	</li>
</ul>

<p>
	<img alt=":wild_cat:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/wild_cat.webp" title=":wild_cat:"> Wild Cats
</p>

<ul>
	<li>
		Zarek 5*
	</li>
	<li>
		Mina 5*
	</li>
	<li>
		Tyrix 5*
	</li>
</ul>

<p>
	<strong>Quality of Life</strong><br>
	<strong>Battle UI Update</strong>
</p>

<ul>
	<li>
		The new detail tabs on the left of the battle info panel are now anchored to the top.
	</li>
	<li>
		The costume bonus text changes won't make it to v85, but they will be fixed for v86.
	</li>
	<li>
		Minions and Fiends now stay on reviving heroes instead of being removed
	</li>
</ul>

<p>
	<a href="https://empiresandpuzzles.forum/topic/766-beta-beat-early-information-on-the-august-2026-hotm-colt-part-of-the-beta-beat-v86/" rel="">[Beta Beat] Early information on the July 2026 HOTM - Ulfhild [Part of The Beta Beat V86]</a> <img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"><br>
	 
</p>

<p>
	<a href="https://empiresandpuzzles.forum/topic/766-beta-beat-early-information-on-the-august-2026-hotm-colt-part-of-the-beta-beat-v86/" rel="">[Beta Beat] Early information on the August 2026 HOTM - Colt [Part of The Beta Beat V86]</a> <img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"><br>
	 
</p>

<p>
	<a href="https://empiresandpuzzles.forum/topic/767-beat-beat-early-information-on-round-11-of-construct-heroes-part-of-the-beta-beat-v86/" rel="">[Beat Beat] - Early Information on Round 11 of Construct Heroes [Part of The Beta Beat V86]</a> <img alt=":construct:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/construct.webp" title=":construct:">
</p>

<p>
	 
</p>

<p>
	<a href="https://empiresandpuzzles.forum/topic/768-beta-beat-early-information-on-round-7-of-wild-cat-heroes-part-of-the-beta-beat-v86/" rel="">[Beta Beat] Early Information on Round 7 of Wild Cat Heroes [Part of The Beta Beat v86]</a> <img alt=":wild_cat:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/wild_cat.webp" title=":wild_cat:">
</p>
]]></description><guid isPermaLink="false">736</guid><pubDate>Wed, 08 Apr 2026 22:25:04 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Round 8 of Wild Cat Heroes [Part of The Beta Beat v86]</title><link>https://empiresandpuzzles.forum/topic/813-beta-beat-early-information-on-round-8-of-wild-cat-heroes-part-of-the-beta-beat-v86/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the initial release of the Round 8 of Wild Cat Heroes.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	 <img alt=":wild_cat:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/wild_cat.webp" title=":wild_cat:">  Wild Cat Heroes
</p>

<ul>
	<li>
		<em>There are a total of <strong>one (1) new hero</strong> is added to Beta for testing; these have been indicated to be for Wilderness Summon.</em>
	</li>
</ul>

<p>
	<em>The name of the new hero is: </em><br>
	5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> Legendary: Irme 
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f468-200d-1f469-200d-1f467-200d-1f466.png" class="ipsEmoji" alt="👨‍👩‍👧‍👦"> <strong>Family Bonus</strong>
</p>

<p>
	<img alt=":wild_cat:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/wild_cat.webp" title=":wild_cat:"> Wild Cat family:
</p>

<ul>
	<li>
		Heroes become stronger when they are teamed with other unique Heroes of the same family.
	</li>
	<li>
		Bonus for 1 / 2 / 3 Heroes:
		<ul>
			<li>
				5% / 10% / 15% chance to dodge Special Skills.
			</li>
			<li>
				Each Special Skill dodged damage the attacker 100/200/300 damage.
			</li>
		</ul>
	</li>
</ul>

<p>
	<strong>5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> -- Legendary Heroes</strong>
</p>

<ul>
	<li>
		Irme  - Crimson Isle Iriomote
	</li>
</ul>
]]></description><guid isPermaLink="false">813</guid><pubDate>Fri, 17 Apr 2026 10:58:56 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Legendary Troop Leveling changes [Part of The Beta Beat v86]</title><link>https://empiresandpuzzles.forum/topic/844-beta-beat-early-information-on-legendary-troop-leveling-changes-part-of-the-beta-beat-v86/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the initial release of the <img alt=":legendary_troop:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/legendary_troop.webp" title=":legendary_troop:">Legendary Troop Leveling changes.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	Legendary Troop Leveling changes<br>
	Some under-the-hood refactoring, resulting in minor changes to stat bonuses while leveling troops from min to max. Stat bonuses at max level are unchanged.
</p>

<p>
	Thx <a contenteditable="false" data-ipshover="" data-ipshover-target="https://empiresandpuzzles.forum/profile/12-birksg/?do=hovercard" data-mentionid="12" href="https://empiresandpuzzles.forum/profile/12-birksg/" rel="">@ <span style="color:#1abc9c">birksg</span> </a> for creating them<br>
	<img alt="spacer.png" class="ipsImage" data-ratio="103.90" height="800" style="height: auto;" width="770" data-src="https://i.postimg.cc/KcM1FwgJ/Legendary-Troops-Leveling-Update-b86-2-260419-1.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="103.90" height="800" style="height: auto;" width="770" data-src="https://i.postimg.cc/tRxsywVS/Legendary-Troops-Leveling-Update-b86-2-260419-2.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="103.90" height="800" style="height: auto;" width="770" data-src="https://i.postimg.cc/WpkdjCJY/Legendary-Troops-Leveling-Update-b86-2-260419-3.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="103.90" height="800" style="height: auto;" width="770" data-src="https://i.postimg.cc/NGHKYSrz/Legendary-Troops-Leveling-Update-b86-2-260419-4.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="103.90" height="800" style="height: auto;" width="770" data-src="https://i.postimg.cc/h4dXg673/Legendary-Troops-Leveling-Update-b86-2-260419-5.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>
]]></description><guid isPermaLink="false">844</guid><pubDate>Mon, 20 Apr 2026 14:01:48 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Mythic Titan Reward update [Part of The Beta Beat v86]</title><link>https://empiresandpuzzles.forum/topic/843-beta-beat-early-information-on-mythic-titan-reward-update-part-of-the-beta-beat-v86/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the initial release of the Mythic Titan Reward update.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<strong><img alt=":titan_item_skull:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/titan_item_skull.webp" title=":titan_item_skull:"> Mythic Titan Reward update</strong><br>
	<strong>Top Attack</strong><br>
	Bottom 25%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Wilderness Coin x5
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (1 Draw): 3* 37.5% | 2* 62.5%
			</li>
			<li>
				Ascension Materials (1 Draw): 3* 20% | 2*: 80%
			</li>
			<li>
				Class Emblem (2 Draws): x10: 100%
			</li>
			<li>
				Titan Parts (1 Draw): 2* 37.5% | 1* 62.5%
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 75%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Wilderness Coin x15
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (1 Draw): 4* 12.5% | 3* 50% | 2* 37.5%
			</li>
			<li>
				Ascension Materials (1 Draw): 3* 100%
			</li>
			<li>
				Battle Items (1 Draw): 3* 25% | 2* 75%
			</li>
			<li>
				Class Emblem (2 Draws): x15: 100%
			</li>
			<li>
				Titan Parts (1 Draw): 3* 25% | 2* 37.5% | 1* 37.5%
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 50%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Large Food Bundle x1
			</li>
			<li>
				Wilderness Coin x30
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (1 Draw): 4* 12.5% | 3* 62,5% | 2* 25%
			</li>
			<li>
				Ascension Materials (1 Draw): 4* 1% | 3* 99%
			</li>
			<li>
				Battle Items (1 Draw): 4* 25% | 3* 50% | 2* 25%
			</li>
			<li>
				Class Emblem (2 Draws): x20: 100%
			</li>
			<li>
				Titan Parts (1 Draw): 3* 37.5% | 2* 37.5% | 1* 25%
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 25%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Large Food Bundle x2,
			</li>
			<li>
				Wilderness Coin x75,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (1 Draw): 4* 25% | 3* 75%,
			</li>
			<li>
				Ascension Materials (1 Draw): 4* 3% | 3* 97%,
			</li>
			<li>
				Battle Items (2 Draws): 5* 25% | 4* 50% | 3* 25%,
			</li>
			<li>
				Class Emblem (3 Draws): x20: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 4* 12.5% | 3* 37.5% | 2* 50%,
			</li>
			<li>
				Titan Parts (1 Draw): 1* 100%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 10%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Giant Food Bundle x1,
			</li>
			<li>
				Wilderness Coin x90,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (2 Draws): 4* 37.5% | 3* 62.5%,
			</li>
			<li>
				Ascension Materials (1 Draw): 4* 5% | 3* 95%,
			</li>
			<li>
				Battle Items (2 Draws): 5* 50% | 4* 50%,
			</li>
			<li>
				Class Emblem (3 Draws): x25: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 4* 25% | 3* 37.5% | 2* 37.5%,
			</li>
			<li>
				Titan Parts (1 Draw): 1* 100%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 5%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Giant Food Bundle x2,
			</li>
			<li>
				Wilderness Coin x100,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (2 Draws): 4* 50% | 3* 50%,
			</li>
			<li>
				Ascension Materials (1 Draw): 4* 8% | 3* 92%,
			</li>
			<li>
				Battle Items (2 Draws): 5* 75% | 4* 25%,
			</li>
			<li>
				Class Emblem (3 Draws): x30: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 4* 50% | 3* 50%,
			</li>
			<li>
				Titan Parts (1 Draw): 2* 50% | 1* 50%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 1%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Giant Food Bundle x3,
			</li>
			<li>
				Wilderness Coin x125,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (3 Draws): 4* 50% | 3* 50%,
			</li>
			<li>
				Ascension Materials (1 Draw): 4* 10% | 3* 90%,
			</li>
			<li>
				Battle Items (1 Draw): 5* 100%,
			</li>
			<li>
				Class Emblem (3 Draws): x35: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 4* 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 3* 33% | 2* 33% | 1* 33%,
			</li>
		</ul>
	</li>
</ul>

<p>
	<br>
	<strong>Top Total,</strong><br>
	Bottom 25%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Wilderness Coin x5,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (1 Draw): 3* 37.5% | 2* 62.5%,
			</li>
			<li>
				Ascension Materials (1 Draw): 3* 20% | 2*: 80%,
			</li>
			<li>
				Class Emblem (2 Draws): x10: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 2* 37.5% | 1* 62.5%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 75%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Wilderness Coin x15,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (1 Draw): 4* 12.5% | 3* 50% | 2* 37.5%,
			</li>
			<li>
				Ascension Materials (1 Draw): 3* 100%,
			</li>
			<li>
				Battle Items (1 Draw): 3* 25% | 2* 75%,
			</li>
			<li>
				Class Emblem (2 Draws): x15: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 3* 25% | 2* 37.5% | 1* 37.5%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 50%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Large Iron Bundle x1,
			</li>
			<li>
				Wilderness Coin x30,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (1 Draw): 4* 12.5% | 3* 62,5% | 2* 25%,
			</li>
			<li>
				Ascension Materials (1 Draw): 4* 1% | 3* 99%,
			</li>
			<li>
				Battle Items (1 Draw): 4* 25% | 3* 50% | 2* 25%,
			</li>
			<li>
				Class Emblem (2 Draws): x20: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 3* 37.5% | 2* 37.5% | 1* 25%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 25%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Large Iron Bundle x2,
			</li>
			<li>
				Wilderness Coin x75,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (1 Draw): 4* 25% | 3* 75%,
			</li>
			<li>
				Ascension Materials (1 Draw): 4* 3% | 3* 97%,
			</li>
			<li>
				Battle Items (2 Draws): 5* 25% | 4* 50% | 3* 25%,
			</li>
			<li>
				Class Emblem (3 Draws): x20: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 4* 12.5% | 3* 37.5% | 2* 50%,
			</li>
			<li>
				Titan Parts (1 Draw): 1* 100%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 10%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Giant Iron Bundle x1,
			</li>
			<li>
				Wilderness Coin x90,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (2 Draws): 4* 37.5% | 3* 62.5%,
			</li>
			<li>
				Ascension Materials (1 Draw): 4* 5% | 3* 95%,
			</li>
			<li>
				Battle Items (2 Draws): 5* 50% | 4* 50%,
			</li>
			<li>
				Class Emblem (3 Draws): x25: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 4* 25% | 3* 37.5% | 2* 37.5%,
			</li>
			<li>
				Titan Parts (1 Draw): 1* 100%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 5%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Giant Iron Bundle x2,
			</li>
			<li>
				Wilderness Coin x100,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (2 Draws): 4* 50% | 3* 50%,
			</li>
			<li>
				Ascension Materials (1 Draw): 4* 8% | 3* 92%,
			</li>
			<li>
				Battle Items (2 Draws): 5* 75% | 4* 25%,
			</li>
			<li>
				Class Emblem (3 Draws): x30: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 4* 50% | 3* 50%,
			</li>
			<li>
				Titan Parts (1 Draw): 2* 50% | 1* 50%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Top 1%:
</p>

<ul>
	<li>
		Guaranteed Loot: 
		<ul>
			<li>
				Giant Iron Bundle x3,
			</li>
			<li>
				Wilderness Coin x125,
			</li>
			<li>
				Avatar x1,
			</li>
		</ul>
	</li>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (3 Draws): 4* 50% | 3* 50%,
			</li>
			<li>
				Ascension Materials (1 Draw): 4* 10% | 3* 90%,
			</li>
			<li>
				Battle Items (1 Draw): 5* 100%,
			</li>
			<li>
				Class Emblem (3 Draws): x35: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 4* 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 3* 33% | 2* 33% | 1* 33%,
			</li>
		</ul>
	</li>
</ul>

<p>
	<br>
	<strong>Top Alliances,</strong><br>
	Rank 1001 or lower:
</p>

<ul>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (1 Draw): 4* 12.5% | 3* 50% | 2* 37.5%,
			</li>
			<li>
				Battle Items (1 Draw): 4* 12.5% | 3* 37.5% | 2*: 50%,
			</li>
			<li>
				Class Emblem (1 Draw): x25: 100%,
			</li>
			<li>
				Titan Parts (2 Draw): 3* 25% | 2* 50% | 1* 25%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Rank 101 - 1000:
</p>

<ul>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (3 Draws): 4* 25% | 3* 50% | 2* 25%,
			</li>
			<li>
				Battle Items (3 Draws): 5* 33% | 3* 33% | 2*: 33%,
			</li>
			<li>
				Class Emblem (2 Draws): x35: 100%,
			</li>
			<li>
				Titan Parts (4 Draws): 4* 12.5% | 3* 25% | 2* 25% | 1* 37.5%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Rank 11 - 100:
</p>

<ul>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (2 Draws): 4* 50% | 3* 37.5% | 2* 12.5%,
			</li>
			<li>
				Battle Items (4 Draws): 5* 33% | 3* 33% | 2*: 33%,
			</li>
			<li>
				Class Emblem (3 Draws): x35: 100%,
			</li>
			<li>
				Titan Parts (4 Draws): 4* 12.5% | 3* 25% | 2* 62.5%,
			</li>
			<li>
				Titan Parts (2 Draws): 1* 100%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Rank 2 - 10:
</p>

<ul>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (3 Draws): 4* 50% | 3* 50%,
			</li>
			<li>
				Battle Items (5 Draws): 5* 50% | 3* 50%,
			</li>
			<li>
				Class Emblem (3 Draws): x50: 100%,
			</li>
			<li>
				Titan Parts (3 Draws): 4* 50% | 3* 50%,
			</li>
			<li>
				Titan Parts (3 Draws): 2* 50% | 1* 50%,
			</li>
		</ul>
	</li>
</ul>

<p>
	Rank 1:
</p>

<ul>
	<li>
		Randomized Loot:
		<ul>
			<li>
				Crafting Materials (3 Draws): 4* 50% | 3* 50%,
			</li>
			<li>
				Battle Items (6 Draws): 5* 50% | 3* 50%,
			</li>
			<li>
				Class Emblem (4 Draws): x75: 100%,
			</li>
			<li>
				Titan Parts (1 Draw): 4* 100%,
			</li>
			<li>
				Titan Parts (3 Draws): 4* 12.5% | 3* 50% | 2* 37.5%,
			</li>
			<li>
				Titan Parts (4 Draws): 2* 25% | 1* 75%
			</li>
		</ul>
	</li>
</ul>
]]></description><guid isPermaLink="false">843</guid><pubDate>Mon, 20 Apr 2026 13:51:33 +0000</pubDate></item><item><title>[Beta Beat] Early information on the Round 7 of Titan Hunters - [Part of The Beta Beat V86]</title><link>https://empiresandpuzzles.forum/topic/814-beta-beat-early-information-on-the-round-7-of-titan-hunters-part-of-the-beta-beat-v86/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the initial release of the Round 7 of Titan Hunter Heroes<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<img alt=":titan_hunter:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/titan_hunter.webp" title=":titan_hunter:">  <strong>Titan Hunter Heroes</strong>
</p>

<ul>
	<li>
		<em>There are a total of two (2) new hero is added to Beta for testing; these have been indicated to be for Titan Hunter Summon.</em>
	</li>
</ul>

<p>
	<em>The name of the new heroes are: </em><br>
	5 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:">Legendary:
</p>

<ul>
	<li>
		Orson - Warden of the Grove
	</li>
	<li>
		Veldt - Trapper form the Wilds
	</li>
</ul>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f468-200d-1f469-200d-1f467-200d-1f466.png" class="ipsEmoji" alt="👨‍👩‍👧‍👦"> Family Bonus</strong>
</p>

<p>
	<strong><img alt=":titan_hunter:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/titan_hunter.webp" title=":titan_hunter:"> <em>Titan Hunter family:</em></strong>
</p>

<p>
	Heroes become stronger when they are teamed with other unique Heroes of the same family.
</p>

<ul>
	<li>
		Bonus for 1 / 2 / 3 Heroes:
		<ul>
			<li>
				At the start of battle, receives 10% / 15% / 20% mana. Against Titans, receives 40% / 60% / 100% mana.
			</li>
		</ul>
	</li>
	<li>
		Counterattacks with 100% / 120% / 140% of the damage received from Titan Special Skills.
	</li>
</ul>
]]></description><guid isPermaLink="false">814</guid><pubDate>Fri, 17 Apr 2026 11:19:48 +0000</pubDate></item><item><title>[Beat Beat] Early Information on New Round 1 of Season 2 Hero Costumes [Part of The Beta Beat v85]</title><link>https://empiresandpuzzles.forum/topic/599-beat-beat-early-information-on-new-round-1-of-season-2-hero-costumes-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the initial release of the new Round 1 of Season 2 Hero costumes</em>
</p>

<p>
	<em>Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<strong><img alt=":atlantis_coin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/atlantis_coin.webp" title=":atlantis_coin:">  Season 2 hero <img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/costume.webp" title=":costume:"> costumes</strong><br>
	<em>*There are a total of fifteen (15) new costumes are added to Beta for testing; these have been indicated to be for Charming Costume Summon.</em>
</p>

<p>
	<strong>The names of the new <img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/costume.webp" title=":costume:"> costumes are: </strong>
</p>

<ul>
	<li>
		5 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Legendary: Ariel, Atomos, Kageburado, Mitsuko, Misandra, Mok-Arr, Poseidon
	</li>
	<li>
		4 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Epic: Agwe, Gadeirus, Proteus, Sumitomo, Triton
	</li>
	<li>
		3 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Rare: Gill-Ra, Melia, Mnesseus
	</li>
</ul>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f468-200d-1f469-200d-1f467-200d-1f466.png" class="ipsEmoji" alt="👨‍👩‍👧‍👦"> Family Bonus</strong><br>
	Heroes become stronger, when teamed with other unique Heroes of the same family:
</p>

<p>
	<strong><img alt=":atlantis:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/atlantis.webp" title=":atlantis:"> Atlantis Family</strong><br>
	Bonus for 1/2/3/4/5 Unique Heroes:<br>
	• +5% / +10% / +15% / +20% / +25% defense
</p>

<p>
	<strong><img alt=":lagoon:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/lagoon.webp" title=":lagoon:"> Lagoon Family</strong><br>
	Bonus for 1/2/3/4/5 Unique Heroes:<br>
	• +3% / +6% / +10% / +15% / +20% attack
</p>

<p>
	<strong><img alt=":japanese:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/japanese.webp" title=":japanese:"> Sakura Family</strong><br>
	Bonus for 1/2/3/4/5 Unique Heroes:<br>
	• +3% / +6% / +9% / +11% / +13% mana generation<br>
	 
</p>

<p>
	<strong>5 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> -- Legendary <img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/costume.webp" title=":costume:"> Costumes - <img alt=":atlantis_coin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/atlantis_coin.webp" title=":atlantis_coin:"> Season 2 </strong>
</p>

<ul>
	<li>
		Ariel - Toon Princess of Atlantis
	</li>
	<li>
		Atomos - Guardian of the Reef
	</li>
	<li>
		Kageburado - Cursed Toonlord
	</li>
	<li>
		Mitsuko - Toon Beauty
	</li>
	<li>
		Misandra - Magnificent Toon
	</li>
	<li>
		Mok-Arr - Savage Toon
	</li>
	<li>
		Poseidon - Toon Ruler of Atlantis
	</li>
</ul>

<p>
	<strong>4 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> -- Epic <img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/costume.webp" title=":costume:"> Costumes - <img alt=":atlantis_coin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/atlantis_coin.webp" title=":atlantis_coin:"> Season 2 </strong>
</p>

<ul>
	<li>
		Agwe - Toon Chameleon Shaman
	</li>
	<li>
		Gadeirus - Atlantean Watcher Toon
	</li>
	<li>
		Proteus - Toon Mage of Atlantis
	</li>
	<li>
		Sumitomo - Toon of Deceit
	</li>
	<li>
		Triton - Toon Captain of Atlantis
	</li>
</ul>

<p>
	<strong>3 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> -- Rare <img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/costume.webp" title=":costume:"> Costumes - <img alt=":atlantis_coin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/atlantis_coin.webp" title=":atlantis_coin:"> Season 2 </strong>
</p>

<ul>
	<li>
		Gill-Ra - Toon Hunter
	</li>
	<li>
		Melia - Toon Mermaid
	</li>
	<li>
		Mnesseus - Toon Mermans
	</li>
</ul>

<p>
	<img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/costume.webp" title=":costume:"> <strong>Costume Bonus</strong>
</p>

<ul>
	<li>
		Legendary: 85% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> attack, 85% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> defense, 85% <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> health, 5% <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mana.webp" title=":mana:"> mana
	</li>
	<li>
		Epic: 30% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> attack, 30% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> defense, 35% <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> health, 5% <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mana.webp" title=":mana:"> mana
	</li>
	<li>
		Rare: 28% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> attack, 28% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> defense, 30% <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> health, 5% <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mana.webp" title=":mana:"> mana
	</li>
</ul>
]]></description><guid isPermaLink="false">599</guid><pubDate>Thu, 19 Mar 2026 21:18:13 +0000</pubDate></item><item><title>Early Information on Soul Exchange Updates [Part of The Beta Beat V85]</title><link>https://empiresandpuzzles.forum/topic/654-early-information-on-soul-exchange-updates-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on Soul Exchange Updates<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.<br>
		 
	</li>
</ul>

<p>
	<strong>Soul Exchange Updates</strong> 
</p>

<ul>
	<li>
		The tiers are changed from 10, 15, and 20  to 5, 15, and 50.
	</li>
	<li>
		You can perform now 1 trade in all tiers instead of doing a single trade during the whole event.<br>
		 
	</li>
</ul>

<p>
	<strong>Quote of info tooltip in the game:</strong><br>
	<strong>Soul Exchange</strong>
</p>

<ul>
	<li>
		The Soul Exchange allows you to trade your Legendary Heroes for a new Legendary Hero of your choice from this Soul Exchange's selection.
	</li>
	<li>
		Soul Exchange cannot be undone.
	</li>
	<li>
		Traded heroes will be lost.
	</li>
	<li>
		Soul Exchange can be done once for each tier.
	</li>
</ul>

<p>
	<strong>Heroes available</strong><br>
	<strong>Tier I - 5 Heroes Required</strong>
</p>

<ul>
	<li>
		Odile
	</li>
	<li>
		Meresankh
	</li>
	<li>
		Abigail
	</li>
	<li>
		Thalassa
	</li>
	<li>
		Ahmose Costume
	</li>
</ul>

<p>
	<strong>Tier II - 15 Heroes Required</strong>
</p>

<ul>
	<li>
		Swiftpaw
	</li>
	<li>
		Silverpaw
	</li>
	<li>
		Iocantha
	</li>
	<li>
		Pophit
	</li>
	<li>
		Peregine
	</li>
</ul>

<p>
	<strong>Tier III - 50 Heroes Required</strong>
</p>

<ul>
	<li>
		Agadh
	</li>
	<li>
		Iron-Heart
	</li>
	<li>
		Gardered
	</li>
	<li>
		Wu Song
	</li>
	<li>
		Fafnir
	</li>
</ul>
]]></description><guid isPermaLink="false">654</guid><pubDate>Thu, 26 Mar 2026 23:30:01 +0000</pubDate></item><item><title>[Beta Beat] Early information on the July 2026 HOTM - Ulfhild [Part of The Beta Beat V86]</title><link>https://empiresandpuzzles.forum/topic/765-beta-beat-early-information-on-the-july-2026-hotm-ulfhild-part-of-the-beta-beat-v86/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the July 2026 HOTM, Ulfhild<br>
	All Information from Beta is Subject to Change!<br>
	Don’t get attached</em>
</p>

<ul>
	<li>
		Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
	</li>
	<li>
		It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
	</li>
</ul>

<p>
	<strong>Ulfhild -- Beta Info &amp; Stats (Extremely Likely to Change)</strong>
</p>

<p>
	Fancy name: Battle Wolf
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/26a7.png" class="ipsEmoji" alt="⚧️"> Gender: Female<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4aa.png" class="ipsEmoji" alt="💪"> Power: 1204
</p>

<p>
	<img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> Attack: 1236<br>
	<img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> Defense: 1277<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> HP: 2080
</p>

<p>
	Element: <img alt=":herald_blue_portrait:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/herald_blue_portrait.webp" title=":herald_blue_portrait:"> Ice (Blue)
</p>

<p>
	Class: <img alt=":barbarian:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/barbarian.webp" title=":barbarian:"> Barbarian<br>
	Family: <img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> Legends 2026<br>
	Aether Power: <img alt=":aether_rage:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/aether_rage.webp" title=":aether_rage:"> Rage
</p>

<p>
	Innate Resistance: Resist Special Skill Blocking
</p>

<ul>
	<li>
		<em>This character is immune to status ailments that prevent the use of Special Skills.</em>
	</li>
</ul>

<p>
	Innate Ability: Stacking Attack on Damage Received
</p>

<ul>
	<li>
		<em>When this character receives damage from Special Skills, they gain +30% attack Stack (max: 10). Once Stack cn be gained per turn.</em>
	</li>
</ul>

<p>
	Mana Speed: <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mana.webp" title=":mana:"> Very Slow
</p>

<p>
	<strong>Special Skill: </strong>Iron Gale<br>
	This Special Skill never misses its targets.
</p>

<ul>
	<li>
		Deals 420% damage to 4 random enemies.
	</li>
	<li>
		For each enemy defeated by the attack, the caster recovers +25% mana. (After a character has received 5 direct mana additions from Special Skills during a single turn, all subsequent direct mana additions done by Special Skills will have reduced power on that character.)
	</li>
	<li>
		All enemies get -40% accuracy for 6 turns. (Chance to miss also applies to offensive Special Skils.)
	</li>
	<li>
		Elemental Link recovers +4% health for all Ice allies for 6 turns. This effect can’t be dispelled.
	</li>
</ul>
]]></description><guid isPermaLink="false">765</guid><pubDate>Sat, 11 Apr 2026 22:47:17 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Round 7 of Wild Cat Heroes [Part of The Beta Beat v86]</title><link>https://empiresandpuzzles.forum/topic/768-beta-beat-early-information-on-round-7-of-wild-cat-heroes-part-of-the-beta-beat-v86/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the initial release of the Round 7 of Wild Cat Heroes.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<img alt=":wild_cat:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/wild_cat.webp" title=":wild_cat:">  Wild Cat Heroes<br>
	There are a total of three <strong>(3) new hero</strong> is added to Beta for testing; these have been indicated to be for Wilderness Summon.
</p>

<p>
	<strong>The name of the new heroes are: </strong><br>
	5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> Legendary: Mina, Tyrix, Zarek
</p>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f468-200d-1f469-200d-1f467-200d-1f466.png" class="ipsEmoji" alt="👨‍👩‍👧‍👦"> Family Bonus</strong>
</p>

<p>
	<img alt=":wild_cat:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/wild_cat.webp" title=":wild_cat:"> <em>Wild Cat family:</em>
</p>

<ul>
	<li>
		Heroes become stronger when they are teamed with other unique Heroes of the same family.
	</li>
	<li>
		Bonus for 1 / 2 / 3 Heroes:
		<ul>
			<li>
				5% / 10% / 15% chance to dodge Special Skills.
			</li>
			<li>
				Each Special Skill dodged damage the attacker 100/200/300 damage.
			</li>
		</ul>
	</li>
</ul>

<p>
	5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> -- Legendary Heroes
</p>

<ul>
	<li>
		Mina - Lonely Mountain Cat
	</li>
	<li>
		Tyrix - The Serval of the Zenith Shadow
	</li>
	<li>
		Zarek - Stone-Weaving Caracal
	</li>
</ul>
]]></description><guid isPermaLink="false">768</guid><pubDate>Sat, 11 Apr 2026 23:14:01 +0000</pubDate></item><item><title>[Beat Beat] - Early Information on Round 11 of Construct Heroes [Part of The Beta Beat V86]</title><link>https://empiresandpuzzles.forum/topic/767-beat-beat-early-information-on-round-11-of-construct-heroes-part-of-the-beta-beat-v86/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on Round 11 of Construct heroes</em>
</p>

<p>
	<em>Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<strong><img alt=":construct:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/construct.webp" title=":construct:"> Construct Heroes</strong><br>
	There are a total of three<strong> (3) new heroes </strong>added to Beta for testing.
</p>

<p>
	The names of the new heroes are:
</p>

<ul>
	<li>
		<strong>5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> Legendary</strong>: Featherweight, Nepant, Niso
	</li>
</ul>

<p>
	5 <strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> </strong>– Legendary Heroes
</p>

<ul>
	<li>
		Featherweight - Bipedal Reservoir Construct
	</li>
	<li>
		Nepant - Junkyard Squire Construct
	</li>
	<li>
		Niso - Asymmetric Secuirty Construct<br>
		 
	</li>
</ul>

<p>
	<strong><img alt=":construct:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/construct.webp" title=":construct:"> <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f468-200d-1f469-200d-1f467-200d-1f466.png" class="ipsEmoji" alt="👨‍👩‍👧‍👦"> Construct Family </strong>
</p>

<ul>
	<li>
		Members of this family have Construct Core
	</li>
	<li>
		The Construct Core is charged each time this character receives damage for normal attacks or Special Skills.
	</li>
</ul>
]]></description><guid isPermaLink="false">767</guid><pubDate>Sat, 11 Apr 2026 22:58:20 +0000</pubDate></item><item><title>[Beta Beat] Early information on the August 2026 HOTM - Colt [Part of The Beta Beat V86]</title><link>https://empiresandpuzzles.forum/topic/766-beta-beat-early-information-on-the-august-2026-hotm-colt-part-of-the-beta-beat-v86/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the August 2026 HOTM, Colt<br>
	All Information from Beta is Subject to Change!<br>
	Don’t get attached</em>
</p>

<ul>
	<li>
		Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
	</li>
	<li>
		It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
	</li>
</ul>

<p>
	<strong>Colt -- Beta Info &amp; Stats (Extremely Likely to Change)</strong>
</p>

<p>
	Fancy name: Alchemist of the Quiver
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/26a7.png" class="ipsEmoji" alt="⚧️"> Gender: Male<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4aa.png" class="ipsEmoji" alt="💪"> Power: 1193
</p>

<p>
	<img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> Attack: 1215<br>
	<img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> Defense: 1266<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> HP: 2060
</p>

<p>
	Element: <img alt=":herald_yellow_portrait:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/herald_yellow_portrait.webp" title=":herald_yellow_portrait:"> Holy (Yellow)
</p>

<p>
	Class: <img alt=":ranger:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ranger.webp" title=":ranger:"> Ranger<br>
	Family: <img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> Legends 2026<br>
	Aether Power: <img alt=":aether_dodge:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/aether_dodge.webp" title=":aether_dodge:"> Dodge
</p>

<p>
	Innate Resistance: Resist Bleed
</p>

<ul>
	<li>
		<em>This character is immune to status ailments deal Beed damage.</em>
	</li>
</ul>

<p>
	Innate Ability: Perfect Accuracy
</p>

<ul>
	<li>
		<em>This character's Special Skill never misses its targets.</em>
	</li>
</ul>

<p>
	Mana Speed: <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mana.webp" title=":mana:"> Very Fast
</p>

<p>
	<strong>Special Skill: </strong>Biting Bolt
</p>

<ul>
	<li>
		Deals 200% damage to the target.
	</li>
	<li>
		If the target has less than 40% health remaining, deals 600% damage instead.
	</li>
	<li>
		The target receives 656 Bleed damage over 2 turns.
	</li>
	<li>
		The caster and nearby allies absorb 100% of dealt damage as boosted health.
	</li>
	<li>
		Elemental Link recovers +4% health for all Holy allies for 6 turns. This effect can’t be dispelled.
	</li>
</ul>
]]></description><guid isPermaLink="false">766</guid><pubDate>Sat, 11 Apr 2026 22:52:09 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Challenge of Toons Quest [Part of The Beta Beat v85]</title><link>https://empiresandpuzzles.forum/topic/645-beta-beat-early-information-on-challenge-of-toons-quest-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the <img alt=":passive_toon:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/passive_cute.webp" title=":passive_toon:"> Challenge of  Toons  Quest.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<em><img alt=":passive_toon:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/passive_cute.webp" title=":passive_toon:"> </em><strong>Challenge of Toons Quest</strong>
</p>

<ul>
	<li>
		This is 5 level Quest.
	</li>
	<li>
		Each level can be played once.
	</li>
	<li>
		It is like Covenant Quest when you are playing against 5 enemy heroes in various raid formations.
	</li>
	<li>
		Battle items can not be used.
	</li>
</ul>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cf.png" class="ipsEmoji" alt="📏"> Special Rule: Challange of the Toons</strong>
</p>

<ul>
	<li>
		Try your strength against <img alt=":passive_toon:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/passive_cute.webp" title=":passive_toon:"> Toon Heroes.
	</li>
	<li>
		This quest is played without the use of battle items.
	</li>
</ul>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f39a.png" class="ipsEmoji" alt="🎚️"> Quest Stages</strong><br>
	| Stage | WE | Recommended TP | Raid Format |  Enemies  | Reward |<br>
	| --- | --- | --- | --- | --- | --- |<br>
	| 1 | 5 | 2500| V | Mnesseus C2, Sumitomo C2, Gill-Ra C2, Proteus C2, Melia C2 | 1x Costume Key, 50K Food Bundle, 1x Common Master Trainer<br>
	| 2 | 10 | 3500| W | Proteus C2, Wilbur C2, Gaderius C2, Agwe C2, Sumitomo C2 | 2x Costume Keys, 100K Food Bundle, 1x Common Master Trainer<br>
	| 3 | 15 | 4500| V | Kageburado C2, Tarlak C2, Inari C2, Atomos C2, Poseidon C2 | 3x Costume Keys, 250K Food Bundle, 1x Uncommon Master Trainer<br>
	| 4 | 20 | 5500| A | Kageburado C2, Ariel C2, Mitsuko C2, Inari C2, Misandra C2 | 3x Costume Keys, 250K Food Bundle, 1x Rare Master Trainer<br>
	| 5 | 25 | 6500| W | Misandra C2, Ursena C2, Ariel C2, Mok-Arr C2, Posiedon C2 | 4x Costume Keys, 500K Food Bundle, 1x Epic Master Trainer<br>
	<br>
	<strong>Total: 75 WE, 1150K Food Bundle, Master Trainers </strong><br>
	<img alt="spacer.png" class="ipsImage" data-ratio="24.71" height="139" style="height: auto;" width="850" data-src="https://i.postimg.cc/DwZtdbF8/Challange-Of-Toons-Quest-V85B3.webp" src="https://empiresandpuzzles.forum/applications/core/interface/js/spacer.png">
</p>
]]></description><guid isPermaLink="false">645</guid><pubDate>Thu, 26 Mar 2026 15:23:35 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Platinum Trader and Platinum Shop [Part of The Beta Beat v84]</title><link>https://empiresandpuzzles.forum/topic/644-beta-beat-early-information-on-platinum-trader-and-platinum-shop-part-of-the-beta-beat-v84/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4b1.png" class="ipsEmoji" alt="💱"> Platinum Trader and <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f6d2.png" class="ipsEmoji" alt="🛒"> Platinum Shop.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.<br>
		 
	</li>
</ul>

<p>
	<strong>Platinum</strong>
</p>

<ul>
	<li>
		Platinum is a resource used in the Platinum Shop when the shop is active.
	</li>
</ul>

<p>
	<strong>Platinum Trader</strong>
</p>

<ul>
	<li>
		Trade items from your inventory for Platinum.
	</li>
	<li>
		Platinum can be used to gain useful items from the Platinum Shop when the shop is active.
	</li>
</ul>

<p>
	There is a free Gift, where you can choose from 3 options:
</p>

<ul>
	<li>
		5 Platinum
	</li>
	<li>
		10 Aether Crystal
	</li>
	<li>
		500 Emblems
	</li>
</ul>

<p>
	<strong>Offered exchangeable items:</strong><br>
	Each exchange offer can be claimed once, but you can perform more (or even all) exchanges.
</p>

<ul>
	<li>
		4x Mystic Ring -&gt; 30x Platinum
	</li>
	<li>
		20x Sturdy Shield -&gt; 22x Platinum
	</li>
	<li>
		120x Super Mana Potion -&gt; 6 Platinum
	</li>
	<li>
		500x Wizard Emblem -&gt; 5x Platinum
	</li>
	<li>
		350 Midnight Roots -&gt; 3 Platinum
	</li>
	<li>
		50x Nature Aether II -&gt; 2x Platinum
	</li>
	<li>
		700x Crystal Shard -&gt; 2x Platinum
	</li>
	<li>
		50x Nature Aether I -&gt; 1x Platinum
	</li>
	<li>
		700x Clean Cloth -&gt; 1x Platinum
	</li>
</ul>

<p>
	<strong>Latest Update on Platinum Shop</strong>
</p>

<ul>
	<li>
		Purchase items from the Platinum Shop with Platinum.
	</li>
	<li>
		Platinum can be gained by trading items for it while Platinum Trader is active.
	</li>
</ul>

<p>
	Offered items to be purchased with Platinum:<br>
	Each items can be purchased once, but you can purchase more offers (even all) if you have enough Platinum for it.
</p>

<ul>
	<li>
		1x Tome of Limit Break II: 70x Platinum
	</li>
	<li>
		5x Farisght Telescope: 42x Platinum
	</li>
	<li>
		5x Omnia Booster: 25x Platinum
	</li>
	<li>
		4x Ice Aether II: 20x Platinum
	</li>
	<li>
		3x Epic Tome of Experience: 10x Platinum
	</li>
	<li>
		50x Hurricane: 10x Platinum
	</li>
	<li>
		2x Hero Cap Increase: 8x Platinum
	</li>
	<li>
		5x Master Rogue Emblem: 2x Platinum
	</li>
	<li>
		20x Loot Ticket: 2x Platinum
	</li>
</ul>
]]></description><guid isPermaLink="false">644</guid><pubDate>Thu, 26 Mar 2026 15:16:00 +0000</pubDate></item><item><title>Early Information on Fated Dragon Summon [Part of The Beta Beat V85]</title><link>https://empiresandpuzzles.forum/topic/655-early-information-on-fated-dragon-summon-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on Fated Dragon Summon<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<strong>Fated Dragon Summon </strong><br>
	Fated Dragon Summon will become available in Dragonspire!
</p>

<ul>
	<li>
		After summoning enough Dragons, you can choose a reward of your choice
	</li>
	<li>
		For beta purposes, the required threshold has been set to 10.
	</li>
	<li>
		Each reward can be claimed only once
	</li>
	<li>
		Currently, the following rewards are available in the selection:
		<ul>
			<li>
				1x Dragon 1 (Changes each iteration)
			</li>
			<li>
				1x Dragon 2 (Changes each iteration)
			</li>
			<li>
				1x Dragon 3 (Changes each iteration)
			</li>
			<li>
				1x of each of the Epic ascension materials
			</li>
			<li>
				2x of each of the scarce Rare ascension materials
				<ul>
					<li>
						Each reward can be claimed only once, but claiming will award 2 of each item
					</li>
				</ul>
			</li>
			<li>
				Assist Skill Parchment V
			</li>
			<li>
				2x Assist Skill Parchment IV
				<ul>
					<li>
						Can be claimed only once, but claiming will award 2 items
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Reward selection is still subject to change
	</li>
</ul>

<p>
	<strong>Options in Beta</strong>
</p>

<p>
	<strong>Dragons:</strong>
</p>

<ul>
	<li>
		Stargazer
	</li>
	<li>
		Saestrasz
	</li>
	<li>
		Aranth
	</li>
</ul>

<p>
	<strong>Items:</strong>
</p>

<ul>
	<li>
		1x Amethyst Pedant
	</li>
	<li>
		1x Jade Pedant
	</li>
	<li>
		1x Ruby Pedant
	</li>
	<li>
		1x Sapphire Pedant
	</li>
	<li>
		1x Topaz Pedant
	</li>
	<li>
		1x Dragonstone Pedant
	</li>
	<li>
		1x Rainbow Chalice
	</li>
	<li>
		2x Uncut Amethyst
	</li>
	<li>
		2x Uncut Ruby
	</li>
	<li>
		2x Uncut Sapphire
	</li>
	<li>
		2x Uncut Topaz
	</li>
	<li>
		2x Ornate Headdress
	</li>
	<li>
		1x Assist Skill Parchment V
	</li>
	<li>
		2x Assist Skill Parchment IV
	</li>
</ul>
]]></description><guid isPermaLink="false">655</guid><pubDate>Thu, 26 Mar 2026 23:34:32 +0000</pubDate></item><item><title>[Beta Beat] - Early Information on Round 7 of Mimic Heroes [Part of The Beta Beat v85]</title><link>https://empiresandpuzzles.forum/topic/647-beta-beat-early-information-on-round-7-of-mimic-heroes-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on Round 7 of Mimic heroes.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<strong><img alt=":mimic:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mimic.webp" title=":mimic:"> Mimic Heroes</strong><br>
	There are a total of <strong>five (5) new heroes</strong> added to Beta for testing. They will be pullable in the <strong>Secret Summon</strong>.
</p>

<p>
	The names of the new heroes are:<br>
	<strong>5 </strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"><strong> Legendary: Food  Mimic</strong>
</p>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f468-200d-1f469-200d-1f467-200d-1f466.png" class="ipsEmoji" alt="👨‍👩‍👧‍👦"> Mimic Family</strong>
</p>

<ul>
	<li>
		Members of the Mimic family have a Mimic Loot passive.
		<ul>
			<li>
				 Mimic Loot gives a chance for extra loot rewards when completing a map or quest level.
			</li>
			<li>
				Chances for extra loot increase with energy cost of the level.
			</li>
			<li>
				Mimics need to be at max level and fully ascended for Mimic Loot to be active.
			</li>
			<li>
				Mimics have reduced leveling and ascension cost.
			</li>
		</ul>
	</li>
</ul>

<p>
	5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐">– Legendary Heroes
</p>

<ul>
	<li>
		<strong>Food Mimic - Flesh-eating Chest</strong>
	</li>
</ul>
]]></description><guid isPermaLink="false">647</guid><pubDate>Thu, 26 Mar 2026 16:31:19 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Round 22 of Dragons [Part of The Beta Beat v85]</title><link>https://empiresandpuzzles.forum/topic/656-beta-beat-early-information-on-round-22-of-dragons-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on Round 22 of Dragons.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f409.png" class="ipsEmoji" alt="🐉"> <strong>Dragons</strong><br>
	*There is a total of <strong>six (6) dragons are arrived to Beta for testing</strong>.
</p>

<p>
	*The name of the new dragons are:<br>
	5 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Legendary: Chitinmaw, Crestram, Wingmane, Zoostrog<br>
	4 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:">Epic: Parukhrax<br>
	3 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:">Rare: Phantrasz
</p>

<p>
	5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> -- Legendary Dragons
</p>

<ul>
	<li>
		Chitinmaw - Scale-Eating, Chitinous Wyrm
	</li>
	<li>
		Crestram - Serpent Selenomancer
	</li>
	<li>
		Wingmane - Leonine Vigilante Dragon
	</li>
	<li>
		Zoostrog - Rousing Roosterdrake
	</li>
</ul>

<p>
	4 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> -- Epic Dragons
</p>

<ul>
	<li>
		Parukhrax - Fire-Bellowing Psittadrake
	</li>
</ul>

<p>
	3 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> --  Rare Dragons
</p>

<ul>
	<li>
		Phantrasz - Sleep-Flying Wyrm
	</li>
</ul>
]]></description><guid isPermaLink="false">656</guid><pubDate>Thu, 26 Mar 2026 23:38:41 +0000</pubDate></item><item><title>[Beta Beat] - Early Information on Round 4 of Valiant Vegetable Heroes [Part of The Beta Beat V85]</title><link>https://empiresandpuzzles.forum/topic/651-beta-beat-early-information-on-round-4-of-valiant-vegetable-heroes-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on Round 4 of </em><strong><img alt=":vegetable:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/vegetable.webp" title=":vegetable:"> </strong><em>Valiant Vegetable heroes.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<strong><img alt=":vegetable:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/vegetable.webp" title=":vegetable:">Valiant Vegetable Heroes</strong><br>
	*There are a total of <strong>two (2) new heroes are added to Beta for testing</strong>, which are for the <strong><img alt=":vegetable:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/vegetable.webp" title=":vegetable:"> </strong>Vigilant Vegetables Event Summon.
</p>

<p>
	*The names of the new heroes are:<br>
	<strong>5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> Legendary</strong>: Big Barry, Melonius
</p>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f468-200d-1f469-200d-1f467-200d-1f466.png" class="ipsEmoji" alt="👨‍👩‍👧‍👦"> Valiant Vegetable Family:</strong><br>
	Heroes become stronger when teamed with other unique Heroes of the same family.
</p>

<ul>
	<li>
		<strong>Bonus of 2 / 3 Heroes:</strong>

		<ul>
			<li>
				Fiends and Mega Fiends summoned by this character get +5% / +10% attack,
			</li>
			<li>
				Fiends and Mega Fiends summoned by this character get +2% / +3% health.
			</li>
		</ul>
	</li>
	<li>
		<strong>Event Hero Bonus</strong>
		<ul>
			<li>
				The members of this family have additional perks in the Vigilant Vegetables event.
			</li>
		</ul>
	</li>
</ul>

<p>
	<br>
	<strong>5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> – Legendary Heroes</strong>
</p>

<ul>
	<li>
		Big Barry - Strawberry Thug
	</li>
	<li>
		Melonius - Watermelon Wizard
	</li>
</ul>
]]></description><guid isPermaLink="false">651</guid><pubDate>Thu, 26 Mar 2026 22:59:42 +0000</pubDate></item><item><title>[Beta Beat] - Early Information on Round 3 of Ronin Heroes [Part of The Beta Beat v85]</title><link>https://empiresandpuzzles.forum/topic/648-beta-beat-early-information-on-round-3-of-ronin-heroes-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on <strong>Round 3 of <img alt=":ronin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ronin.webp" title=":ronin:"> Ronin heroes</strong>.<br>
	Don’t get too attached</em><br>
	Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.<br>
	It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
</p>

<p>
	<strong><img alt=":ronin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ronin.webp" title=":ronin:"> Adventurous Rodents Heroes</strong><br>
	There are a total of <strong>two (2) new heroes added to Beta for testing.</strong> They will be pullable in the Ninja Tower Summon.
</p>

<p>
	<em>The names of the new heroes are:</em><br>
	5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> Legendary:  Hiyori, Kitou Sayomi
</p>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f468-200d-1f469-200d-1f467-200d-1f466.png" class="ipsEmoji" alt="👨‍👩‍👧‍👦"> Ronin Family</strong>
</p>

<ul>
	<li>
		Heroes become stonger when teamed with other unique Heroes of the same family.
	</li>
	<li>
		Bonus for 1 / 2 / 3 Heroes:
		<ul>
			<li>
				This character has 30% / 50% / 70% extra chance to bypass defensive buffs with their attacks. If any defensive buffs are bypassed, this character's mana is increased by 5%.
			</li>
		</ul>
	</li>
</ul>

<p>
	5 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2b50.png" class="ipsEmoji" alt="⭐"> – <strong>Legendary Heroes</strong>
</p>

<ul>
	<li>
		Hiyori - Geisha of Horai-zan
	</li>
	<li>
		Kitou Sayomi - Midnight Hunter Ronin
	</li>
</ul>
]]></description><guid isPermaLink="false">648</guid><pubDate>Thu, 26 Mar 2026 17:20:01 +0000</pubDate></item><item><title>[Beta Beat] Early information on the May 2026 HOTM - Zerfain [Part of The Beta Beat V85]</title><link>https://empiresandpuzzles.forum/topic/463-beta-beat-early-information-on-the-may-2026-hotm-zerfain-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the May 2026 HOTM,  Zerfain<br>
	All Information from Beta is Subject to Change!<br>
	Don’t get attached</em>
</p>

<ul>
	<li>
		Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
	</li>
	<li>
		It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
	</li>
</ul>

<p>
	<span style="font-size:18px;"><img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> Zerfain -- <img alt=":emoji_spritesheet_170:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emoji_spritesheet_170.webp" title=":emoji_spritesheet_170:"> Beta Info &amp; Stats (Extremely Likely to Change)</span>
</p>

<p>
	Fancy name: Wielder of Crimson Chain
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/26a7.png" class="ipsEmoji" alt="⚧️"> Gender: Male<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4aa.png" class="ipsEmoji" alt="💪"> Power: 1184
</p>

<p>
	<img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> Attack: 1233<br>
	<img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> Defense: 1223<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> HP: 2039
</p>

<p>
	Element: <img alt=":herald_red_portrait:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/herald_red_portrait.webp" title=":herald_red_portrait:">Fire (Red)
</p>

<p>
	Class: <img alt=":ranger:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ranger.webp" title=":ranger:"> Ranger<br>
	Family: <img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> Legends 2026<br>
	Aether Power: <img alt=":aether_special_boost:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/aether_special_boost.webp" title=":aether_special_boost:"> Special Boost
</p>

<p>
	Innate Resistance: Resist Mana Generation Ailments
</p>

<ul>
	<li>
		<em>This character is immune to status ailments and negative stacks that affect mana generation. Doesn't apply to status ailments that stop mana generation or steal mana.</em>
	</li>
</ul>

<p>
	Innate Ability: <img alt=":ability_increase_special_damage:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ability_increase_special_damage.webp" title=":ability_increase_special_damage:"> Increased Special Skill Damage
</p>

<ul>
	<li>
		<em>The first time this character casts a Special Skill that deals damage, an additional 50% is added to its power.</em>
	</li>
</ul>

<p>
	<img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mana.webp" title=":mana:"> Mana Speed: Average
</p>

<p>
	Special Skill: Unyielding Lashes
</p>

<ul>
	<li>
		Deals 350% damage to the target.
	</li>
	<li>
		If the target had more than 50% health power before receiving damage, targets another enemy who had over 50% health before receiving any damage from this Special Skill. If none of the other enemies had 50% health, targets a random enemy. The damage is increased on each consecutive hit. Each enemy can only be hit once.
	</li>
	<li>
		If an enemy is defeated by the attack reduces the mana of all enemies by- 25%.
	</li>
	<li>
		Stack (Max: 10): The caster gets +10% attack.
	</li>
	<li>
		Elemental Link recovers +4% health for all Fire allies for 6 turns. This effect can’t be dispelled.
	</li>
</ul>
]]></description><guid isPermaLink="false">463</guid><pubDate>Mon, 09 Mar 2026 00:23:46 +0000</pubDate></item><item><title>[Beta News] Early Information from Version 85 Beta</title><link>https://empiresandpuzzles.forum/topic/462-beta-news-early-information-from-version-85-beta/</link><description><![CDATA[<p>
	<span style="font-size:18px;"><strong>V85 Beta Schedule:</strong></span>
</p>

<p>
	Beta 1: Wed 4th March - Mon 9th March 2026   <br>
	Beta 2: Wed 11th March- Mon 16th March 2026  <br>
	Beta 3:  Wed 18th March - Mon 23rd March 2026 <br>
	Beta 4: Wed 25th March - Mon 30th March 2026 (Final Beta)<br>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Version 85 Beta 1 - Build Content</strong></span>
</p>

<p>
	<span style="font-size:16px;"><strong><img alt=":shadow_coin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/shadow_coin.webp" title=":shadow_coin:"> New Legendary Heroes for the Shadow Summon:</strong></span>
</p>

<p>
	Azureus<br>
	Axioma<br>
	Nyctalos
</p>

<p>
	<strong><span style="font-size:16px;"><img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> New Hero of the Month:</span></strong>
</p>

<p>
	Zerfain<br>
	Coleston
</p>

<p>
	<strong><span style="font-size:16px;"><img alt=":raid_shield:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/raid_shield.webp" title=":raid_shield:"> Big Battle Info Update</span></strong>
</p>

<p>
	The battle info panel, shown when long-pressing a Hero/Dragon during a battle, has been updated for all battles
</p>

<ul>
	<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
		<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Changes affect info shown for player-owned Heroes/Dragons</span></span>

		<ul>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">No changes for PvE enemies</span></span></span>
			</li>
		</ul>
	</li>
	<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
		<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">To improve readability in the main battle info view, several items have been moved to new tabs on the left-hand side. Hopefully long Special Skills are easier to read now!</span></span>
	</li>
	<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
		<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Items moved to tabs:</span></span>
		<ul style="border: 0px; font-size: 16px; padding: 0px; vertical-align: baseline; margin-left: 40px;">
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Family Bonus: This also includes shared family bonuses. This tab will only show when a Family Bonus is active.</span></span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Class Talent: The icon should reflect whether or not Master Talent is unlocked</span></span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Costume Bonus</span></span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Troop/Rider: You can now view troops/riders that opponents have equipped!</span></span></span>
			</li>
		</ul>
	</li>
	<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
		<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">No information that was previously visible in battle info has been removed.</span></span>
	</li>
	<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
		<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Priority items kept in the main view:</span></span>
		<ul>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Special Skill</span></span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Passive and shared Passive Skills: for quick reference, due to their variety and complexity.</span></span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Event/brawl effects and modifiers</span></span></span>
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><span style="background-color:oklab(0.501933 0.0222142 -0.015685 / 0.0784314); border:0px; color:oklab(0.960334 -0.00674567 -0.00327153); font-size:16px; padding:0px; text-align:left; vertical-align:baseline"><img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> Topic for the 2026 May HOTM: </span></strong>
</p>

<p>
	 
</p>
<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-embedauthorid="24" data-embedcontent="" data-embedid="embed8046198202" id="ips_uid_8830_3" src="https://empiresandpuzzles.forum/applications/core/interface/index.html" style="overflow: hidden; height: 214px; max-width: 502px;" data-embed-src="https://empiresandpuzzles.forum/topic/463-beta-beat-early-information-on-the-may-2026-hotm-zerfain-part-of-the-beta-beat-v85/?do=embed"></iframe>

<p>
	<strong><span style="background-color:oklab(0.501933 0.0222142 -0.015685 / 0.0784314); border:0px; color:oklab(0.960334 -0.00674567 -0.00327153); font-size:16px; padding:0px; text-align:left; vertical-align:baseline"><img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> Topic for the 2026 June HOTM:</span></strong>
</p>

<p>
	 
</p>
<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-embedauthorid="24" data-embedcontent="" data-embedid="embed7593252582" id="ips_uid_8830_4" src="https://empiresandpuzzles.forum/applications/core/interface/index.html" style="overflow: hidden; height: 217px; max-width: 502px;" data-embed-src="https://empiresandpuzzles.forum/topic/464-beta-beat-early-information-on-the-june-2026-hotm-coleston-part-of-the-beta-beat-v85/?do=embed"></iframe>

<p>
	<strong><span style="background-color:oklab(0.501933 0.0222142 -0.015685 / 0.0784314); border:0px; color:oklab(0.960334 -0.00674567 -0.00327153); font-size:16px; padding:0px; text-align:left; vertical-align:baseline"><img alt=":shadow_coin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/shadow_coin.webp" title=":shadow_coin:"> Topic for the Shadow heroes:</span></strong>
</p>

<p>
	 
</p>
<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-embedauthorid="24" data-embedcontent="" data-embedid="embed6290018959" id="ips_uid_8830_5" src="https://empiresandpuzzles.forum/applications/core/interface/index.html" style="overflow: hidden; height: 217px; max-width: 502px;" data-embed-src="https://empiresandpuzzles.forum/topic/465-beta-beat-early-information-on-round-12-of-shadow-heroes-part-of-the-beta-beat-v85/?pagecomment1155=1&amp;do=embed"></iframe>

<p>
	 
</p>

<ul style="background-color:oklab(0.501933 0.0222142 -0.015685 / 0.0784314); border:0px; color:oklab(0.960334 -0.00674567 -0.00327153); font-size:16px; padding:0px; text-align:left; vertical-align:baseline">
</ul>
]]></description><guid isPermaLink="false">462</guid><pubDate>Sun, 08 Mar 2026 23:47:31 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Hero League Changes [Part of The Beta Beat v85]</title><link>https://empiresandpuzzles.forum/topic/646-beta-beat-early-information-on-hero-league-changes-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the Hero League changes.<br>
	Don’t get too attached</em>
</p>

<ul>
	<li>
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	</li>
	<li>
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	</li>
</ul>

<p>
	<strong>Hero League changes</strong>
</p>

<ul>
	<li>
		Stat bonuses updated 
		<ul>
			<li>
				5* : (<img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> ATK: 80 % -&gt; 90%, <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> DEF: 50 %, <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> HP: 40 % -&gt; 30%)
			</li>
			<li>
				4* : (<img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> ATK: 120 % -&gt; 110%, <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> DEF: 80 % -&gt; 60 %, <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> HP: 60 % -&gt; 40%)
			</li>
			<li>
				3* : (<img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> ATK: 170 % -&gt; 140%, <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> DEF: 140 % -&gt; 90 %, <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> HP: 110 % -&gt; 60%)
			</li>
		</ul>
	</li>
</ul>

<p>
	<strong>League Rage</strong>
</p>

<ul>
	<li>
		League specific tiebreaker Starts at turn 10
	</li>
</ul>

<p>
	<strong>Hero League Summon</strong><br>
	All Heroes and Costumes of featured families released 180 days before the start of this event are included in this Summon.
</p>

<p>
	<strong>Featured Heroes</strong>
</p>

<p>
	There are <strong>6 selectable Legendary Featured Heroes (with costume costumes if available)</strong>, which are released at least  180 days before the event.<br>
	Only these Legendary heroes are pullable from the portal.
</p>

<p>
	Legendary Featured Hero is guaranteed to be Limit Broken Twice.
</p>

<p>
	<strong>Available heroes</strong>
</p>

<p>
	It contains heroes from the Hero League's featured families only
</p>

<p>
	<strong>Appearance Rates</strong>
</p>

<ul>
	<li>
		3 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Rare Hero: 71.0%
	</li>
	<li>
		4 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Epic Hero: 26.5%
	</li>
	<li>
		5 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Legendary Featured Hero: 2.5%
	</li>
	<li>
		Bonus Draw: <img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> Hero of the Month: 1.3%
	</li>
</ul>

<p>
	<strong><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4aa.png" class="ipsEmoji" alt="💪"> Power Grade Rates:</strong>
</p>

<ul>
	<li>
		<img alt=":ascension_bar:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ascension_bar.webp" title=":ascension_bar:"> Ascended Once: 20.0%
	</li>
	<li>
		<img alt=":ascension_bar:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ascension_bar.webp" title=":ascension_bar:"> <img alt=":ascension_bar:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ascension_bar.webp" title=":ascension_bar:"> Ascended Twice: 20.0%
	</li>
	<li>
		<img alt=":ascension_bar:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ascension_bar.webp" title=":ascension_bar:"> <img alt=":ascension_bar:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ascension_bar.webp" title=":ascension_bar:"> <img alt=":ascension_bar:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ascension_bar.webp" title=":ascension_bar:"> Fully Ascended: 20.0%
	</li>
	<li>
		<img alt=":ascension_bar_limitbreak:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ascension_bar_limitbreak.webp" title=":ascension_bar_limitbreak:"> Limit Broken Once: 20.0%
	</li>
	<li>
		<img alt=":ascension_bar_limitbreak:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ascension_bar_limitbreak.webp" title=":ascension_bar_limitbreak:"> <img alt=":ascension_bar_limitbreak:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/ascension_bar_limitbreak.webp" title=":ascension_bar_limitbreak:"> Limit Broken Twice: 20.0%
	</li>
</ul>

<p>
	<em><strong>Bonus Ascension Material Chest</strong></em><br>
	There is a no Bonus Ascension Material chest for the summon
</p>

<p>
	<strong>Summon Costs</strong>
</p>

<p>
	Single Summon: 500 <img alt=":resource_gems:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/resource_gems.webp" title=":resource_gems:"> Gems<br>
	Summon x10: 4500 <img alt=":resource_gems:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/resource_gems.webp" title=":resource_gems:"> Gems<br>
	 
</p>
]]></description><guid isPermaLink="false">646</guid><pubDate>Thu, 26 Mar 2026 15:46:31 +0000</pubDate></item><item><title>Early Information on New Round 1 of Legends Hero Toon Costumes [Part of The Beta Beat v85]</title><link>https://empiresandpuzzles.forum/topic/639-early-information-on-new-round-1-of-legends-hero-toon-costumes-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the initial release of the new Round 1 of Legends Hero costumes<br>
	Don’t get attached</em>
</p>

<ul>
	<li>
		Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
	</li>
	<li>
		It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
	</li>
</ul>

<p>
	<img alt=":hotm2017:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2017.webp" title=":hotm2017:"> <img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/costume.webp" title=":costume:">  Legends hero costumes<br>
	*There are a total of three (3) new costumes are added to Beta for testing; these have been indicated to be for Charming Costume Summon.
</p>

<p>
	The names of the new costumes are: 
</p>

<ul>
	<li>
		5 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Legendary:
		<ul>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<img alt=":hotm2017:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2017.webp" title=":hotm2017:"> Ares <span style="background-color:oklab(0.501933 0.0222142 -0.015685 / 0.0784314); color:oklab(0.960334 -0.00674567 -0.00327153); font-size:16px; text-align:left">- Toon of War</span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<img alt=":hotm2017:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2017.webp" title=":hotm2017:"> Hel <span style="background-color:oklab(0.171391 0.0207908 -0.010823); color:oklab(0.960334 -0.00674567 -0.00327153); font-size:16px; text-align:left">- Toon Celestial of Darkness</span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<img alt=":hotm2017:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2017.webp" title=":hotm2017:"> Thoth-Amun <span style="background-color:oklab(0.171391 0.0207908 -0.010823); color:oklab(0.960334 -0.00674567 -0.00327153); font-size:16px; text-align:left">- Master of Toon Crypts</span>
			</li>
		</ul>
	</li>
</ul>

<p style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
	<span style="background-color:oklab(0.171391 0.0207908 -0.010823); color:oklab(0.960334 -0.00674567 -0.00327153); font-size:16px; text-align:left"><strong><img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/costume.webp" title=":costume:"> Costume Bonus</strong></span>
</p>

<ul>
	<li style="border: 0px; font-size: 16px; padding: 0px; vertical-align: baseline;">
		5 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> <span style="background-color:oklab(0.171391 0.0207908 -0.010823); color:oklab(0.960334 -0.00674567 -0.00327153); font-size:16px; text-align:left">Legendary: 86% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> attack, 86% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> defense, 90% <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> health, 5% <img alt=":aether_mana_boost:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/aether_mana_boost.webp" title=":aether_mana_boost:"> mana</span>
	</li>
</ul>
]]></description><guid isPermaLink="false">639</guid><pubDate>Wed, 25 Mar 2026 20:25:35 +0000</pubDate></item><item><title>Early Information on New Round 1 of Season 3 Hero Toon Costumes [Part of The Beta Beat v85]</title><link>https://empiresandpuzzles.forum/topic/628-early-information-on-new-round-1-of-season-3-hero-toon-costumes-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the initial release of the new Round 1 of Season 3 Hero costumes<br>
	Don’t get attached</em>
</p>

<ul>
	<li>
		Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
	</li>
	<li>
		It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
	</li>
</ul>

<p>
	<img alt=":valhalla_coin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/valhalla_coin.webp" title=":valhalla_coin:"> <img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/costume.webp" title=":costume:"> Season 3 hero costumes:
</p>

<p>
	<em>The names of the new costumes are: </em>
</p>

<ul>
	<li>
		5 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Legendary:
		<ul>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Fenrir - Toon Leader of Nilfheim </span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Norns - Weavers of Toon Destiny</span></span>
			</li>
		</ul>
	</li>
	<li>
		4 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Epic: 
		<ul>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Almur - Shadowtoon of Svartalfheim</span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Fura - Poisoner Toon of Svartalfheim</span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Sumle - Toon Fire Giant</span></span>
			</li>
		</ul>
	</li>
	<li>
		3 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Rare:
		<ul>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Bjorn - Brave Toon</span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Ei-Dunn - Cursed Viking Toon</span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Kvasir - Toon Beekeeper</span></span>
			</li>
			<li style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
				<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Nordri - Toon Dwarf of Jotunheim</span></span><br>
				 
			</li>
		</ul>
	</li>
</ul>

<p style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">
	<span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><strong><img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/costume.webp" title=":costume:"> Costume Bonus</strong></span></span><br>
	5 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> <span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Legendary: 80% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> attack, 80% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> defense, 85% <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> health, 5% <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mana.webp" title=":mana:"> mana</span></span><br>
	4 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> <span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Epic: 30% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> attack, 30% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> defense,  30% <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> health, 5% <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mana.webp" title=":mana:"> mana</span></span><br>
	3 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> <span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline"><span style="border:0px; font-size:16px; padding:0px; vertical-align:baseline">Rare: 25% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:"> attack, 25% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:"> defense, 25% <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍"> health, 5% <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mana.webp" title=":mana:"> mana</span></span>
</p>
]]></description><guid isPermaLink="false">628</guid><pubDate>Tue, 24 Mar 2026 01:03:05 +0000</pubDate></item><item><title>[Beta Beat] Early information on the June 2026 HOTM - Coleston [Part of The Beta Beat V85]</title><link>https://empiresandpuzzles.forum/topic/464-beta-beat-early-information-on-the-june-2026-hotm-coleston-part-of-the-beta-beat-v85/</link><description><![CDATA[<p>
	<em>This thread is to provide early insights and discussion on the June 2026 HOTM, Coleston<br>
	All Information from Beta is Subject to Change!<br>
	Don’t get attached</em>
</p>

<ul>
	<li>
		Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
	</li>
	<li>
		It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
	</li>
	<li>
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
	</li>
</ul>

<p>
	<span style="font-size:18px;"><img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> <strong>Coleston -- <img alt=":emoji_spritesheet_170:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/emoji_spritesheet_170.webp" title=":emoji_spritesheet_170:">Beta Info &amp; Stats (Extremely Likely to Change)</strong></span>
</p>

<p>
	Fancy name: Unstoppable Halfling
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/26a7.png" class="ipsEmoji" alt="⚧️">Gender: Male<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4aa.png" class="ipsEmoji" alt="💪">Power: 1184
</p>

<p>
	<img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/attack.webp" title=":attack:">Attack: 1293<br>
	<img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/defense.webp" title=":defense:">Defense: 1240<br>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f90d.png" class="ipsEmoji" alt="🤍">HP: 1856
</p>

<p>
	Element: <img alt=":herald_green_portrait:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/herald_green_portrait.webp" title=":herald_green_portrait:"> Nature (Green)
</p>

<p>
	Class: <img alt=":fighter:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/fighter.webp" title=":fighter:"> Fighter<br>
	Family: <img alt=":hotm2026:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/hotm2026.webp" title=":hotm2026:"> Legends 2026<br>
	Aether Power: <img alt=":aether_attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/aether_attack.webp" title=":aether_attack:"> Attack Up
</p>

<p>
	Innate Ability: <img alt=":aether_dodge:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/aether_dodge.webp" title=":aether_dodge:"> Dodge Special Damage
</p>

<ul>
	<li>
		<em>This character has a 15% chance to dodge Special Skills that deal damage.</em>
	</li>
</ul>

<p>
	Innate Resistance: Resist Burn
</p>

<ul>
	<li>
		<em>This character is immune to status ailments that deal Fire damage.</em>
	</li>
</ul>

<p>
	<img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.forum/uploads/emoticons/mana.webp" title=":mana:"> Mana Speed: Fast
</p>

<p>
	Special Skill: Farmhand's Fury
</p>

<ul>
	<li>
		Deals 550% damage to the target.
	</li>
	<li>
		The attack bypasses defensive buffs. (This includes counterattacks.)
	</li>
	<li>
		Wither: The target gets -300 defense.
	</li>
	<li>
		Elemental Link recovers +4% health for all Nature allies for 6 turns. This effect can’t be dispelled.
	</li>
</ul>
]]></description><guid isPermaLink="false">464</guid><pubDate>Mon, 09 Mar 2026 00:41:50 +0000</pubDate></item></channel></rss>
