<?xml version="1.0"?>
<rss version="2.0"><channel><title>Guides</title><link>https://empiresandpuzzles.forum/rss/3-guides.xml/</link><description>RSS feed for all official guides</description><language>en</language><item><title>Platinum Trader and Platinum Shop</title><link><![CDATA[https://empiresandpuzzles.forum/topic/852-platinum-trader-and-platinum-shop/?do=findComment&comment=2197]]></link><description> Platinum
 


	
		Platinum is a resource used in the Platinum Shop when the shop is active.
	



	 Platinum Trader
 


	
		Trade items from your inventory for Platinum.
	
	
		Platinum can be used to gain useful items from the Platinum Shop when the shop is active.
	



	There is a free Gift, where you can choose from 3 options.
 


	Each exchange offer can be claimed once, but you can perform more (or even all) exchanges .
 


	 Platinum Shop
 


	
		Purchase items from the Platinum Shop with Platinum.
	
	
		Platinum can be gained by trading items for it while Platinum Trader is active.
	



	Each items can be purchased once, but you can purchase more offers (even all) if you have enough Platinum for it. 
	 
 


	Faq Informations
 


	What is the Platinum Shop?
 


	
		Coming up as a new addition to the game, welcome the new Platinum currency, Platinum Shop and Platinum Trader!
	
	
		These are part of a once-per-month event, that will allow you to trade existing inventory items at the Platinum Trader in exchange for Platinum currency, which you can then use to acquire useful in-stock items at the Platinum Shop.
	
	
		In order to have access to the Platinum Shop and Platinum Trader you must be at least Account Level 10.
	



	To see your Platinum balance, you currently must go into either the Platinum Trader or Shop. There is no limit into how much Platinum you can hold in your balance, however there may be a monthly limit on the amount of Platinum you can trade. Any Platinum remaining when the Platinum Trader leaves will remain on your account until the next time they visit; however, it may not be visible in your inventory when the Trader is not present.
 


	Any trades or purchases you do with Platinum are final, and they will be visible through the Recent Activity history, just like with other in-game items. 
	 
	Exchangeable items for 23/04/2026 occurence:</description><pubDate>Thu, 23 Apr 2026 13:15:38 +0000</pubDate></item><item><title>[Beta Beat] - Early Information on Round 1 of Dryads of the Ancients [Part of The Beta Beat v86]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/851-beta-beat-early-information-on-round-1-of-dryads-of-the-ancients-part-of-the-beta-beat-v86/?do=findComment&comment=2194]]></link><description>This thread is to provide early insights and discussion on Round 1 of Dryads of the Ancient Bloom heroes. 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	Dryads of the Ancient Bloom Heroes 
	There are a total of two (2) new heroes added to Beta for testing. They will be pullable in the Solstice Summon.
 


	The names of the new heroes are:
 


	
		5 Legendary: Cloveria, Pansius
	



	 Dryads of the Ancient Bloom Family
 


	
		Heroes become stronger when teamed with other unique Heroes of the same family.
	
	
		Bonus for 1 / 2 / 3 Heroes:
		
			
				All allies get +50/+60/+70 health regeneration stack each time this character attempts to Mesmerize an Enemy. (Max stacks: 10)
			
		
	



	5  &#x2013; Legendary Heroes
 


	
		Cloveria - Vanguard of the Ancient Bloom
	
	
		Pansius - Enchanter of the Ancient Bloom</description><pubDate>Wed, 22 Apr 2026 23:07:59 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Legendary Troop Leveling changes [Part of The Beta Beat v86]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/844-beta-beat-early-information-on-legendary-troop-leveling-changes-part-of-the-beta-beat-v86/?do=findComment&comment=2146]]></link><description>This thread is to provide early insights and discussion on the initial release of the Legendary Troop Leveling changes. 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	Legendary Troop Leveling changes 
	Some under-the-hood refactoring, resulting in minor changes to stat bonuses while leveling troops from min to max. Stat bonuses at max level are unchanged.
 


	Thx @ birksg  for creating them</description><pubDate>Mon, 20 Apr 2026 14:01:48 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Mythic Titan Reward update [Part of The Beta Beat v86]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/843-beta-beat-early-information-on-mythic-titan-reward-update-part-of-the-beta-beat-v86/?do=findComment&comment=2145]]></link><description>This thread is to provide early insights and discussion on the initial release of the Mythic Titan Reward update. 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	 Mythic Titan Reward update 
	Top Attack 
	Bottom 25%:
 


	
		Guaranteed Loot: 
		
			
				Wilderness Coin x5
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (1 Draw): 3* 37.5% | 2* 62.5%
			
			
				Ascension Materials (1 Draw): 3* 20% | 2*: 80%
			
			
				Class Emblem (2 Draws): x10: 100%
			
			
				Titan Parts (1 Draw): 2* 37.5% | 1* 62.5%
			
		
	



	Top 75%:
 


	
		Guaranteed Loot: 
		
			
				Wilderness Coin x15
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (1 Draw): 4* 12.5% | 3* 50% | 2* 37.5%
			
			
				Ascension Materials (1 Draw): 3* 100%
			
			
				Battle Items (1 Draw): 3* 25% | 2* 75%
			
			
				Class Emblem (2 Draws): x15: 100%
			
			
				Titan Parts (1 Draw): 3* 25% | 2* 37.5% | 1* 37.5%
			
		
	



	Top 50%:
 


	
		Guaranteed Loot: 
		
			
				Large Food Bundle x1
			
			
				Wilderness Coin x30
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (1 Draw): 4* 12.5% | 3* 62,5% | 2* 25%
			
			
				Ascension Materials (1 Draw): 4* 1% | 3* 99%
			
			
				Battle Items (1 Draw): 4* 25% | 3* 50% | 2* 25%
			
			
				Class Emblem (2 Draws): x20: 100%
			
			
				Titan Parts (1 Draw): 3* 37.5% | 2* 37.5% | 1* 25%
			
		
	



	Top 25%:
 


	
		Guaranteed Loot: 
		
			
				Large Food Bundle x2,
			
			
				Wilderness Coin x75,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (1 Draw): 4* 25% | 3* 75%,
			
			
				Ascension Materials (1 Draw): 4* 3% | 3* 97%,
			
			
				Battle Items (2 Draws): 5* 25% | 4* 50% | 3* 25%,
			
			
				Class Emblem (3 Draws): x20: 100%,
			
			
				Titan Parts (1 Draw): 4* 12.5% | 3* 37.5% | 2* 50%,
			
			
				Titan Parts (1 Draw): 1* 100%,
			
		
	



	Top 10%:
 


	
		Guaranteed Loot: 
		
			
				Giant Food Bundle x1,
			
			
				Wilderness Coin x90,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (2 Draws): 4* 37.5% | 3* 62.5%,
			
			
				Ascension Materials (1 Draw): 4* 5% | 3* 95%,
			
			
				Battle Items (2 Draws): 5* 50% | 4* 50%,
			
			
				Class Emblem (3 Draws): x25: 100%,
			
			
				Titan Parts (1 Draw): 4* 25% | 3* 37.5% | 2* 37.5%,
			
			
				Titan Parts (1 Draw): 1* 100%,
			
		
	



	Top 5%:
 


	
		Guaranteed Loot: 
		
			
				Giant Food Bundle x2,
			
			
				Wilderness Coin x100,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (2 Draws): 4* 50% | 3* 50%,
			
			
				Ascension Materials (1 Draw): 4* 8% | 3* 92%,
			
			
				Battle Items (2 Draws): 5* 75% | 4* 25%,
			
			
				Class Emblem (3 Draws): x30: 100%,
			
			
				Titan Parts (1 Draw): 4* 50% | 3* 50%,
			
			
				Titan Parts (1 Draw): 2* 50% | 1* 50%,
			
		
	



	Top 1%:
 


	
		Guaranteed Loot: 
		
			
				Giant Food Bundle x3,
			
			
				Wilderness Coin x125,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (3 Draws): 4* 50% | 3* 50%,
			
			
				Ascension Materials (1 Draw): 4* 10% | 3* 90%,
			
			
				Battle Items (1 Draw): 5* 100%,
			
			
				Class Emblem (3 Draws): x35: 100%,
			
			
				Titan Parts (1 Draw): 4* 100%,
			
			
				Titan Parts (1 Draw): 3* 33% | 2* 33% | 1* 33%,
			
		
	



	 
	Top Total, 
	Bottom 25%:
 


	
		Guaranteed Loot: 
		
			
				Wilderness Coin x5,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (1 Draw): 3* 37.5% | 2* 62.5%,
			
			
				Ascension Materials (1 Draw): 3* 20% | 2*: 80%,
			
			
				Class Emblem (2 Draws): x10: 100%,
			
			
				Titan Parts (1 Draw): 2* 37.5% | 1* 62.5%,
			
		
	



	Top 75%:
 


	
		Guaranteed Loot: 
		
			
				Wilderness Coin x15,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (1 Draw): 4* 12.5% | 3* 50% | 2* 37.5%,
			
			
				Ascension Materials (1 Draw): 3* 100%,
			
			
				Battle Items (1 Draw): 3* 25% | 2* 75%,
			
			
				Class Emblem (2 Draws): x15: 100%,
			
			
				Titan Parts (1 Draw): 3* 25% | 2* 37.5% | 1* 37.5%,
			
		
	



	Top 50%:
 


	
		Guaranteed Loot: 
		
			
				Large Iron Bundle x1,
			
			
				Wilderness Coin x30,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (1 Draw): 4* 12.5% | 3* 62,5% | 2* 25%,
			
			
				Ascension Materials (1 Draw): 4* 1% | 3* 99%,
			
			
				Battle Items (1 Draw): 4* 25% | 3* 50% | 2* 25%,
			
			
				Class Emblem (2 Draws): x20: 100%,
			
			
				Titan Parts (1 Draw): 3* 37.5% | 2* 37.5% | 1* 25%,
			
		
	



	Top 25%:
 


	
		Guaranteed Loot: 
		
			
				Large Iron Bundle x2,
			
			
				Wilderness Coin x75,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (1 Draw): 4* 25% | 3* 75%,
			
			
				Ascension Materials (1 Draw): 4* 3% | 3* 97%,
			
			
				Battle Items (2 Draws): 5* 25% | 4* 50% | 3* 25%,
			
			
				Class Emblem (3 Draws): x20: 100%,
			
			
				Titan Parts (1 Draw): 4* 12.5% | 3* 37.5% | 2* 50%,
			
			
				Titan Parts (1 Draw): 1* 100%,
			
		
	



	Top 10%:
 


	
		Guaranteed Loot: 
		
			
				Giant Iron Bundle x1,
			
			
				Wilderness Coin x90,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (2 Draws): 4* 37.5% | 3* 62.5%,
			
			
				Ascension Materials (1 Draw): 4* 5% | 3* 95%,
			
			
				Battle Items (2 Draws): 5* 50% | 4* 50%,
			
			
				Class Emblem (3 Draws): x25: 100%,
			
			
				Titan Parts (1 Draw): 4* 25% | 3* 37.5% | 2* 37.5%,
			
			
				Titan Parts (1 Draw): 1* 100%,
			
		
	



	Top 5%:
 


	
		Guaranteed Loot: 
		
			
				Giant Iron Bundle x2,
			
			
				Wilderness Coin x100,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (2 Draws): 4* 50% | 3* 50%,
			
			
				Ascension Materials (1 Draw): 4* 8% | 3* 92%,
			
			
				Battle Items (2 Draws): 5* 75% | 4* 25%,
			
			
				Class Emblem (3 Draws): x30: 100%,
			
			
				Titan Parts (1 Draw): 4* 50% | 3* 50%,
			
			
				Titan Parts (1 Draw): 2* 50% | 1* 50%,
			
		
	



	Top 1%:
 


	
		Guaranteed Loot: 
		
			
				Giant Iron Bundle x3,
			
			
				Wilderness Coin x125,
			
			
				Avatar x1,
			
		
	
	
		Randomized Loot:
		
			
				Crafting Materials (3 Draws): 4* 50% | 3* 50%,
			
			
				Ascension Materials (1 Draw): 4* 10% | 3* 90%,
			
			
				Battle Items (1 Draw): 5* 100%,
			
			
				Class Emblem (3 Draws): x35: 100%,
			
			
				Titan Parts (1 Draw): 4* 100%,
			
			
				Titan Parts (1 Draw): 3* 33% | 2* 33% | 1* 33%,
			
		
	



	 
	Top Alliances, 
	Rank 1001 or lower:
 


	
		Randomized Loot:
		
			
				Crafting Materials (1 Draw): 4* 12.5% | 3* 50% | 2* 37.5%,
			
			
				Battle Items (1 Draw): 4* 12.5% | 3* 37.5% | 2*: 50%,
			
			
				Class Emblem (1 Draw): x25: 100%,
			
			
				Titan Parts (2 Draw): 3* 25% | 2* 50% | 1* 25%,
			
		
	



	Rank 101 - 1000:
 


	
		Randomized Loot:
		
			
				Crafting Materials (3 Draws): 4* 25% | 3* 50% | 2* 25%,
			
			
				Battle Items (3 Draws): 5* 33% | 3* 33% | 2*: 33%,
			
			
				Class Emblem (2 Draws): x35: 100%,
			
			
				Titan Parts (4 Draws): 4* 12.5% | 3* 25% | 2* 25% | 1* 37.5%,
			
		
	



	Rank 11 - 100:
 


	
		Randomized Loot:
		
			
				Crafting Materials (2 Draws): 4* 50% | 3* 37.5% | 2* 12.5%,
			
			
				Battle Items (4 Draws): 5* 33% | 3* 33% | 2*: 33%,
			
			
				Class Emblem (3 Draws): x35: 100%,
			
			
				Titan Parts (4 Draws): 4* 12.5% | 3* 25% | 2* 62.5%,
			
			
				Titan Parts (2 Draws): 1* 100%,
			
		
	



	Rank 2 - 10:
 


	
		Randomized Loot:
		
			
				Crafting Materials (3 Draws): 4* 50% | 3* 50%,
			
			
				Battle Items (5 Draws): 5* 50% | 3* 50%,
			
			
				Class Emblem (3 Draws): x50: 100%,
			
			
				Titan Parts (3 Draws): 4* 50% | 3* 50%,
			
			
				Titan Parts (3 Draws): 2* 50% | 1* 50%,
			
		
	



	Rank 1:
 


	
		Randomized Loot:
		
			
				Crafting Materials (3 Draws): 4* 50% | 3* 50%,
			
			
				Battle Items (6 Draws): 5* 50% | 3* 50%,
			
			
				Class Emblem (4 Draws): x75: 100%,
			
			
				Titan Parts (1 Draw): 4* 100%,
			
			
				Titan Parts (3 Draws): 4* 12.5% | 3* 50% | 2* 37.5%,
			
			
				Titan Parts (4 Draws): 2* 25% | 1* 75%</description><pubDate>Mon, 20 Apr 2026 13:51:33 +0000</pubDate></item><item><title>[19 Apr 2026] - 10th Dragon Raid Tournament - 4* Rush Attack - No Dark</title><link><![CDATA[https://empiresandpuzzles.forum/topic/842-19-apr-2026-10th-dragon-raid-tournament-4-rush-attack-no-dark/?do=findComment&comment=2139]]></link><description><![CDATA[Schedule
 


	
		Preparation Phase Begins: 2026-04-19 08:00 GMT
	
	
		Battle Phase Begins: 2026-04-20 08:00 GMT
	
	
		Rewards Distributed: 2026-04-25 08:00 GMT
	



	 This Week's Restrictions &amp; Special Rule
 


	
		Elements Allowed:    - No Dark
	
	
		  Dragon Rarities Allowed:  or lower
	



	 Special Rule: Rush Attack
 


	 All Special Skills are set to Very Fast!
 


	 History
 


	=&gt; Most Recent Occurrence of This Format: Dragon Raid Tournament: N/A
 


	Defenders of the top 10 finishers: N/A]]></description><pubDate>Sun, 19 Apr 2026 20:10:19 +0000</pubDate></item><item><title>[19 Apr 2026] - 365th Raid Tournament - 5* Rush Attack - All Elements</title><link><![CDATA[https://empiresandpuzzles.forum/topic/841-19-apr-2026-365th-raid-tournament-5-rush-attack-all-elements/?do=findComment&comment=2138]]></link><description><![CDATA[Schedule
 


	
		Preparation Phase Begins: 2026-04-19 08:00 GMT
	
	
		Battle Phase Begins: 2026-04-20 08:00 GMT
	
	
		Rewards Distributed: 2026-04-25 08:00 GMT
	



	 
	 This Week's Restrictions &amp; Special Rule
 


	
		Elements Allowed:   - All elements
	
	
		  Hero Rarities Allowed:   or lower
	
	
		  Troop Rarities Allowed:  or lower
	



	 Special Rule: Rush Attack
 


	All Special Skills are set to Very Fast!
 


	 History
 


	=&gt; Most Recent Occurrence of This Format: Raid Tournament 326
 


	Defenders of the top 10 finishers:]]></description><enclosure url="https://empiresandpuzzles.forum/uploads/monthly_2026_04/RT-326-4-Rush-All.jpg.2cbfebbf40727b2e0b207b4b2e1f193c.jpg" length="728995" type="image/jpeg"/><pubDate>Sun, 19 Apr 2026 20:08:21 +0000</pubDate></item><item><title>[Beta Beat] Early information on the Round 7 of Titan Hunters - [Part of The Beta Beat V86]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/814-beta-beat-early-information-on-the-round-7-of-titan-hunters-part-of-the-beta-beat-v86/?do=findComment&comment=2095]]></link><description>This thread is to provide early insights and discussion on the initial release of the Round 7 of Titan Hunter Heroes 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	  Titan Hunter Heroes
 


	
		There are a total of two (2) new hero is added to Beta for testing; these have been indicated to be for Titan Hunter Summon.
	



	The name of the new heroes are:  
	5 Legendary:
 


	
		Orson - Warden of the Grove
	
	
		Veldt - Trapper form the Wilds
	



	 Family Bonus
 


	 Titan Hunter family:
 


	Heroes become stronger when they are teamed with other unique Heroes of the same family.
 


	
		Bonus for 1 / 2 / 3 Heroes:
		
			
				At the start of battle, receives 10% / 15% / 20% mana. Against Titans, receives 40% / 60% / 100% mana.
			
		
	
	
		Counterattacks with 100% / 120% / 140% of the damage received from Titan Special Skills.</description><pubDate>Fri, 17 Apr 2026 11:19:48 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Round 8 of Wild Cat Heroes [Part of The Beta Beat v86]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/813-beta-beat-early-information-on-round-8-of-wild-cat-heroes-part-of-the-beta-beat-v86/?do=findComment&comment=2092]]></link><description>This thread is to provide early insights and discussion on the initial release of the Round 8 of Wild Cat Heroes. 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	   Wild Cat Heroes
 


	
		There are a total of one (1) new hero is added to Beta for testing; these have been indicated to be for Wilderness Summon.
	



	The name of the new hero is:  
	5  Legendary: Irme 
 


	 Family Bonus
 


	 Wild Cat family:
 


	
		Heroes become stronger when they are teamed with other unique Heroes of the same family.
	
	
		Bonus for 1 / 2 / 3 Heroes:
		
			
				5% / 10% / 15% chance to dodge Special Skills.
			
			
				Each Special Skill dodged damage the attacker 100/200/300 damage.
			
		
	



	5  -- Legendary Heroes
 


	
		Irme  - Crimson Isle Iriomote</description><pubDate>Fri, 17 Apr 2026 10:58:56 +0000</pubDate></item><item><title>[12 Apr 2026] - 364th Raid Tournament - 5* Buff Booster - No Holy</title><link><![CDATA[https://empiresandpuzzles.forum/topic/770-12-apr-2026-364th-raid-tournament-5-buff-booster-no-holy/?do=findComment&comment=2023]]></link><description><![CDATA[Schedule
 


	
		Preparation Phase Begins: 2026-04-12 08:00 GMT
	
	
		Battle Phase Begins: 2026-04-13 08:00 GMT
	
	
		Rewards Distributed: 2026-02-28 08:00 GMT
	



	 
	 This Week's Restrictions &amp; Special Rule
 


	
		Elements Allowed:     No Holy
	
	
		  Hero Rarities Allowed:    or lower
	
	
		  Troop Rarities Allowed:   or lower
	



	 Special Rule: Buff Booster
 


	Each buffs adds an attack multiplier!
 


	Buff Booster adds a *stackable* 20% attack buff to each hero for each active buff on that hero. Using heroes with special skills that grant buffs or multiple buffs can lead to very high attack boosts. These buffs stack with each other *and* normal attack buffs.
 


	 History
 


	=&gt; Most Recent Occurrence of This Format: Raid Tournament 35
 


	Defenders of the top 10 finishers:]]></description><enclosure url="https://empiresandpuzzles.forum/uploads/monthly_2026_04/RT-325-5-Buff-NoHoly.jpg.1e14f3444d96b4e07500b62946242ef0.jpg" length="770085" type="image/jpeg"/><pubDate>Sun, 12 Apr 2026 22:39:12 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Round 7 of Wild Cat Heroes [Part of The Beta Beat v86]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/768-beta-beat-early-information-on-round-7-of-wild-cat-heroes-part-of-the-beta-beat-v86/?do=findComment&comment=2008]]></link><description>This thread is to provide early insights and discussion on the initial release of the Round 7 of Wild Cat Heroes. 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	  Wild Cat Heroes 
	There are a total of three (3) new hero is added to Beta for testing; these have been indicated to be for Wilderness Summon.
 


	The name of the new heroes are:  
	5  Legendary: Mina, Tyrix, Zarek
 


	 Family Bonus
 


	 Wild Cat family:
 


	
		Heroes become stronger when they are teamed with other unique Heroes of the same family.
	
	
		Bonus for 1 / 2 / 3 Heroes:
		
			
				5% / 10% / 15% chance to dodge Special Skills.
			
			
				Each Special Skill dodged damage the attacker 100/200/300 damage.
			
		
	



	5  -- Legendary Heroes
 


	
		Mina - Lonely Mountain Cat
	
	
		Tyrix - The Serval of the Zenith Shadow
	
	
		Zarek - Stone-Weaving Caracal</description><pubDate>Sat, 11 Apr 2026 23:14:01 +0000</pubDate></item><item><title>[Beat Beat] - Early Information on Round 11 of Construct Heroes [Part of The Beta Beat V86]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/767-beat-beat-early-information-on-round-11-of-construct-heroes-part-of-the-beta-beat-v86/?do=findComment&comment=2004]]></link><description>This thread is to provide early insights and discussion on Round 11 of Construct heroes
 


	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	 Construct Heroes 
	There are a total of three (3) new heroes added to Beta for testing.
 


	The names of the new heroes are:
 


	
		5  Legendary: Featherweight, Nepant, Niso
	



	5  &#x2013; Legendary Heroes
 


	
		Featherweight - Bipedal Reservoir Construct
	
	
		Nepant - Junkyard Squire Construct
	
	
		Niso - Asymmetric Secuirty Construct 
		 
	



	  Construct Family 
 


	
		Members of this family have Construct Core
	
	
		The Construct Core is charged each time this character receives damage for normal attacks or Special Skills.</description><pubDate>Sat, 11 Apr 2026 22:58:20 +0000</pubDate></item><item><title>[Beta Beat] Early information on the August 2026 HOTM - Colt [Part of The Beta Beat V86]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/766-beta-beat-early-information-on-the-august-2026-hotm-colt-part-of-the-beta-beat-v86/?do=findComment&comment=2003]]></link><description><![CDATA[This thread is to provide early insights and discussion on the August 2026 HOTM, Colt 
	All Information from Beta is Subject to Change! 
	Don’t get attached
 


	
		Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
	
	
		It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
	
	
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
	



	Colt -- Beta Info &amp; Stats (Extremely Likely to Change)
 


	Fancy name: Alchemist of the Quiver
 


	 Gender: Male 
	 Power: 1193
 


	 Attack: 1215 
	 Defense: 1266 
	 HP: 2060
 


	Element:  Holy (Yellow)
 


	Class:  Ranger 
	Family:  Legends 2026 
	Aether Power:  Dodge
 


	Innate Resistance: Resist Bleed
 


	
		This character is immune to status ailments deal Beed damage.
	



	Innate Ability: Perfect Accuracy
 


	
		This character's Special Skill never misses its targets.
	



	Mana Speed:  Very Fast
 


	Special Skill: Biting Bolt
 


	
		Deals 200% damage to the target.
	
	
		If the target has less than 40% health remaining, deals 600% damage instead.
	
	
		The target receives 656 Bleed damage over 2 turns.
	
	
		The caster and nearby allies absorb 100% of dealt damage as boosted health.
	
	
		Elemental Link recovers +4% health for all Holy allies for 6 turns. This effect can’t be dispelled.]]></description><pubDate>Sat, 11 Apr 2026 22:52:09 +0000</pubDate></item><item><title>[Beta Beat] Early information on the July 2026 HOTM - Ulfhild [Part of The Beta Beat V86]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/765-beta-beat-early-information-on-the-july-2026-hotm-ulfhild-part-of-the-beta-beat-v86/?do=findComment&comment=2002]]></link><description><![CDATA[This thread is to provide early insights and discussion on the July 2026 HOTM, Ulfhild 
	All Information from Beta is Subject to Change! 
	Don’t get attached
 


	
		Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
	
	
		It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
	
	
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
	



	Ulfhild -- Beta Info &amp; Stats (Extremely Likely to Change)
 


	Fancy name: Battle Wolf
 


	 Gender: Female 
	 Power: 1204
 


	 Attack: 1236 
	 Defense: 1277 
	 HP: 2080
 


	Element:  Ice (Blue)
 


	Class:  Barbarian 
	Family:  Legends 2026 
	Aether Power:  Rage
 


	Innate Resistance: Resist Special Skill Blocking
 


	
		This character is immune to status ailments that prevent the use of Special Skills.
	



	Innate Ability: Stacking Attack on Damage Received
 


	
		When this character receives damage from Special Skills, they gain +30% attack Stack (max: 10). Once Stack cn be gained per turn.
	



	Mana Speed:  Very Slow
 


	Special Skill: Iron Gale 
	This Special Skill never misses its targets.
 


	
		Deals 420% damage to 4 random enemies.
	
	
		For each enemy defeated by the attack, the caster recovers +25% mana. (After a character has received 5 direct mana additions from Special Skills during a single turn, all subsequent direct mana additions done by Special Skills will have reduced power on that character.)
	
	
		All enemies get -40% accuracy for 6 turns. (Chance to miss also applies to offensive Special Skils.)
	
	
		Elemental Link recovers +4% health for all Ice allies for 6 turns. This effect can’t be dispelled.]]></description><pubDate>Sat, 11 Apr 2026 22:47:17 +0000</pubDate></item><item><title>[Beta News] Early Information from Version 86 Beta</title><link><![CDATA[https://empiresandpuzzles.forum/topic/736-beta-news-early-information-from-version-86-beta/?do=findComment&comment=1938]]></link><description>V86 Beta Schedule: 
 


	
		Beta 1: Wed 8th April - Mon 13th April 2026 
	
	
		Beta 2: Wed 15th April- Mon 20th April 2026
	
	
		Beta 3: Wed 22nd April - Mon 27th April 2026
	
	
		Beta 4: Wed 29th April - Mon 4th May 2026
	
	
		Beta 5 Tue 5th May -  Fri 8th May 2026 (Final Beta) 
		 
	



	Version 86 Beta 1 - Build Content 
	Hero additions 
	 HotMs
 


	
		 Ulfhild 5*
	
	
		 Colt 5*
	



	 Constructs
 


	
		Featherweight 5*
	
	
		Niso 5*
	
	
		Nepant 5*
	



	 Wild Cats
 


	
		Zarek 5*
	
	
		Mina 5*
	
	
		Tyrix 5*
	



	Quality of Life 
	Battle UI Update
 


	
		The new detail tabs on the left of the battle info panel are now anchored to the top.
	
	
		The costume bonus text changes won't make it to v85, but they will be fixed for v86.
	
	
		Minions and Fiends now stay on reviving heroes instead of being removed
	



	[Beta Beat] Early information on the July 2026 HOTM - Ulfhild [Part of The Beta Beat V86]  
	 
 


	[Beta Beat] Early information on the August 2026 HOTM - Colt [Part of The Beta Beat V86]  
	 
 


	[Beat Beat] - Early Information on Round 11 of Construct Heroes [Part of The Beta Beat V86] 
 


	 
 


	[Beta Beat] Early Information on Round 7 of Wild Cat Heroes [Part of The Beta Beat v86]</description><pubDate>Wed, 08 Apr 2026 22:25:04 +0000</pubDate></item><item><title>Springvale Brawl</title><link><![CDATA[https://empiresandpuzzles.forum/topic/734-springvale-brawl/?do=findComment&comment=1931]]></link><description>Credit by PlayForFun 
 


	 Spring Year Brawl
 


	Event Rules
 


	
		Heroes of Springvale family have increased attack, defense and mana generation. 
	
	
		When a Special Skill of a Springvale family Hero deals damage, the target receives Bleed damage for 2 turns. Damage is based on attacker's attack stat.
	
	
		Heroes of the Springvale family reduce more max health reduced with crititcal hits.
	
	
		Heroes of the Springvale family are immune to status ailments that prevent the use of Special Skills.
	
	
		Heroes of the Springvale family resist mana reductions.
	



	Raid Brawl Chest
 


	
		Win 100 Raids during this Brawl Event to collect amazing rewards !
	
	
		Wins in Tournaments and Hero League are also counted.
	
	
		You can collect on chest per event.
	



	 
 


	In Spring Brawl the Springvale family heroes receive +50% stat boost.</description><pubDate>Wed, 08 Apr 2026 17:32:00 +0000</pubDate></item><item><title>Springvale Festival</title><link><![CDATA[https://empiresandpuzzles.forum/topic/732-springvale-festival/?do=findComment&comment=1928]]></link><description><![CDATA[Credit by PlayForFun 
 


	This thread is for information and discussion on the Springvale Festival 2026
 


	Spring Booster
 


	This will be an offer, which is available through the Santa’s Challenge event, and it contains of two components:
 


	
		Battle Bonus
	
	
		Stage Gift
	



	 
 


	The offer also contains 300 gems and 1 Epic Hero tokens, Duke Whitley Avatar.
 


	The price was 11.99 USD in 2022. 
 


	 
 


	 Battle bonus
 


	All of your heroes receive stat boost based on their rarity:
 


	Legendary Heroes have the following bonus in the event:
 


	
		+15% attack, +15% defense, +15% health
	



	Epic Heroes have the following bonus in the event:
 


	
		+25% attack, +25% defense, +25% health
	



	Rare Heroes have the following bonus in the event:
 


	
		+50% attack, +50% defense, +50% health
	



	 
 


	 Stage Gift
 


	If you buy the Santa’s Booster, then a  icon will be shown after each stage, which you can open after you finished that level.
 


	If you buy the offer after you have completed some stages, then you are still able to open the gifts for the already completed stages.
 


	Each stage gives either Food or Iron Bundles (50k / 100k / 250k), and some additional items.
 


	
 


	 
 


	 Special Game-Play - Egg Bombs!
 


	 Easy, Normal and Advanced Modes
 


	New for 2020, there are now three Modes for the Seasonal Event — Easy (new), Normal, and Advanced. You can play any or all three, and must complete each Stage sequentially in that mode to advance.
 


	The Modes are separated, a bit like Tiers in Challenge Events.
 


	Unlike Normal/Hard Modes in Atlantis, advancing in the Easy or Normal Modes won’t give you access to the corresponding Stages in Advanced. You need to beat each Stage in each mode to progress. And unlike Normal/Hard Modes in Valhalla, the Modes can be played entirely separately — you could start with Advanced, for instance, without playing Easy and Normal.
 


	 
 


	 Stages
 


	Like previous versions of Santa's Challenge, there are 20 Stages per Difficulty Mode.
 


	With the addition of Easy, that now means there are a total of 60 Stages across the three Difficulty Modes.
 


	 
 


	 No Hero Restrictions
 


	Unlike Challenge Events, there are no restrictions on Hero or Troop rarity in the Easy, Normal, and Advanced Modes. There are also no restrictions on Hero Classes, unlike Class Trials.
 


	You’re free to use any heroes you’d like!
 


	 
 


	 No Replaying Completed Stages
 


	Unlike Challenge Events, Seasonal Events don’t allow replaying a completed Stage — much like how Quests &amp; the Ninja Tower work.
 


	Once you beat each Stage, it’s locked, and once you beat the entirety of the Seasonal Event, you can’t play any more.
 


	If you fail at a Stage, you can retry as many times as you’d like, up until the Event ends.
 


	 
 


	 Epic Hero Tokens Can Be Used for Seasonal Summoning 
 


	The Seasonal Summons replaces the regular Epic Hero Summons.
 


	Because of that, unlike Challenge Event Summons, the Summoning Portal for Seasonal Events allows using saved up Epic Hero Tokens that can otherwise normally only be used for Epic Hero Summons.
 


	That makes Seasonal Events the only place you can currently use Epic Hero Tokens for a chance at non-Season 1 heroes.
 


	 
 


	 Festive Stronghold
 


	During each of the Seasonal Events, your Base is updated in the spirit of the season. 
 


	For Springvale, this includes colorful eggs, and vibrant plant life all around your Base. 
 


	 
 


	 Springvale Festival 2026 Appearance Rates
 


	Featured heroes:
 


	
		Duke Whitley, Marko, Sir Roostley Costume
	



	 
 


	Appearance Rates
 


	
		Classic Season 1 Heroes
		
			
				Rare Classic Hero: 56.8%
			
			
				Epic Classic Hero: 20.8%
			
			
				Legendary Classic Hero: 0.9%
			
		
	
	
		Seasonal Heroes
		
			
				Rare Seasonal Hero: 14.2%
			
			
				Epic Seasonal Hero: 5.7%
			
			
				Legendary Non featured Seasonal Hero: 0.3 %
			
			
				Legendary Featured Seasonal Hero: 1.3 %*
			
		
	



	   Costume included if available.
 


	 
 


	BONUS DRAW
 


	
		Legendary Hero of the Month: 1.3%
	



	 
 


	PERFECT 10 BONUS
 


	Perfect 10 Bonus can be gained from a Summon x 10.
 


	
		Legendary Hero &amp; Special Items: 2%
	



	 
 


	Summon Cost
 


	
		1x Summon: 1x EHT or 300 gem
	
	
		10x Summon: 2600 gem]]></description><enclosure url="https://empiresandpuzzles.forum/uploads/monthly_2026_04/Srpingvale-2026.webp.864ddcaaa9b3adbf11f4eb6687abda4b.webp" length="121142" type="image/webp"/><pubDate>Wed, 08 Apr 2026 16:40:18 +0000</pubDate></item><item><title>[05 Apr 2026] - 9th Dragon Raid Tournament - 5* Bloody Battle - No Ice</title><link><![CDATA[https://empiresandpuzzles.forum/topic/706-05-apr-2026-9th-dragon-raid-tournament-5-bloody-battle-no-ice/?do=findComment&comment=1854]]></link><description><![CDATA[Schedule
 


	
		Preparation Phase Begins: 2026-04-05 08:00 GMT
	
	
		Battle Phase Begins: 2026-04-06 08:00 GMT
	
	
		Rewards Distributed: 2026-04-12 08:00 GMT
	



	 This Week's Restrictions &amp; Special Rule
 


	
		Elements Allowed:    - No Ice
	
	
		  Dragon Rarities Allowed:  or lower
	



	 Special Rule: Bloody Battle
 


	 Health Boost, Direct Healing, Heal Over Time, revival, and similar effects have no effect!
 


	 History
 


	=&gt; Most Recent Occurrence of This Format: Dragon Raid Tournament: N/A
 


	Defenders of the top 10 finishers: N/A]]></description><pubDate>Sat, 04 Apr 2026 22:07:41 +0000</pubDate></item><item><title>[05 Apr 2026] - 363rt Raid Tournament - 3* Air Support - All Elements</title><link><![CDATA[https://empiresandpuzzles.forum/topic/705-05-apr-2026-363rt-raid-tournament-3-air-support-all-elements/?do=findComment&comment=1853]]></link><description><![CDATA[Schedule
 


	
		Preparation Phase Begins: 2026-04-05 08:00 GMT
	
	
		Battle Phase Begins: 2026-04-06 08:00 GMT
	
	
		Rewards Distributed: 2026-04-12 08:00 GMT
	



	 
	 This Week's Restrictions &amp; Special Rule
 


	
		Elements Allowed:    - All Elements
	
	
		  Hero Rarities Allowed:    or lower
	
	
		  Troop Rarities Allowed:   or lower
	



	 Special Rule: Air Support
 


	Assist Dragons are enabled for all teams! 
	Attacking Attack Assist Dragons have enhanced effects! 
	 
	Assist Dragons are enabled for all teams in the Tournament. 
	Attacking Assist Dragons are more powerful than defending Assist Dragons. Attacking Assist Dragons provide 1.5x Spirit Bonuses to team. 
	 
	Attacking Assist Dragons have 1.5x Direct Damage and 1.5x Direct Healing. 
	 
	Attacking Assist Dragons gain mana when shields of the respective element are matched. 
	 
	Defending Assist Dragons gain mana each turn and when Heroes of the respective element are hit.
 


	 History
 


	=&gt; Most Recent Occurrence of This Format: Raid Tournament 342
 


	Defenders of the top 10 finishers:]]></description><enclosure url="https://empiresandpuzzles.forum/uploads/monthly_2026_04/RT-342-3-Air-Support-All.jpg.9c027c6a7fe69edd01ebc2e3675b51b1.jpg" length="444195" type="image/jpeg"/><pubDate>Sat, 04 Apr 2026 22:05:27 +0000</pubDate></item><item><title>Avatar, Flag and pin in the shop</title><link><![CDATA[https://empiresandpuzzles.forum/topic/703-avatar-flag-and-pin-in-the-shop/?do=findComment&comment=1841]]></link><description>So there was a rotation for these also was documented on the other place.
 


	Does anyone have graphics or information on this .    
 


	 
 


	Id be greatful thanks </description><enclosure url="https://empiresandpuzzles.forum/uploads/monthly_2026_04/Screenshot_20260403-232251.png.a89a87b933b047d16826aa75df9fdb8f.png" length="275012" type="image/png"/><pubDate>Fri, 03 Apr 2026 22:29:42 +0000</pubDate></item><item><title>April 2026 TENTATIVE Calendar</title><link><![CDATA[https://empiresandpuzzles.forum/topic/682-april-2026-tentative-calendar/?do=findComment&comment=1772]]></link><description>Here is the TENTATIVE April 2026 Calendar of Events in multiple formats. 
		 

		
			We&#x2019;re still waiting on the V85 update, and with April just around the corner, this initial version is missing some of the new content &#x2014; especially after the second week.
		 

		
			This calendar may contain errors. If you spot anything incorrect, please reply in this thread and I&#x2019;ll fix it in the next update.
		 

		
			ENGLISH VERSION
		 

		
			
				English Calendar by BirksG (Apr 22)  (Jump to latest) 
			
			
				SGG Official Calendar Thread
			
		
	

	
		ADDITIONAL LANGUAGES
	 

	
		
			Discord Calendar Thread for other languages (Discord Link)</description><enclosure url="https://empiresandpuzzles.forum/uploads/monthly_2026_03/image.png.26b627f8fe4c87c52f60d7f6036332d8.png" length="112463" type="image/png"/><pubDate>Mon, 30 Mar 2026 14:50:04 +0000</pubDate></item><item><title>[29 Mar 2026] - 362th Raid Tournament - 5* Rush Attack - No Fire</title><link><![CDATA[https://empiresandpuzzles.forum/topic/672-29-mar-2026-362th-raid-tournament-5-rush-attack-no-fire/?do=findComment&comment=1742]]></link><description><![CDATA[Schedule
 


	
		Preparation Phase Begins: 2026-03-29 08:00 GMT
	
	
		Battle Phase Begins: 2026-03-30 08:00 GMT
	
	
		Rewards Distributed: 2026-04-04 08:00 GMT
	



	 
	 This Week's Restrictions &amp; Special Rule
 


	
		Elements Allowed:   No Ice
	
	
		  Hero Rarities Allowed:   or lower
	
	
		  Troop Rarities Allowed:   or lower
	



	 Special Rule: Rush Attack
 


	All Special Skills are set to Very Fast!
 


	 History
 


	=&gt; Most Recent Occurrence of This Format: Raid Tournament 323
 


	Defenders of the top 10 finishers:]]></description><enclosure url="https://empiresandpuzzles.forum/uploads/monthly_2026_03/RT-323-5-Rush-NoFire.jpg.f4106a3b415d0c21efd76af9a3653f21.jpg" length="853761" type="image/jpeg"/><pubDate>Sat, 28 Mar 2026 23:10:15 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Round 22 of Dragons [Part of The Beta Beat v85]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/656-beta-beat-early-information-on-round-22-of-dragons-part-of-the-beta-beat-v85/?do=findComment&comment=1657]]></link><description>This thread is to provide early insights and discussion on Round 22 of Dragons. 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	  Dragons 
	*There is a total of six (6) dragons are arrived to Beta for testing.
 


	*The name of the new dragons are: 
	5  Legendary: Chitinmaw, Crestram, Wingmane, Zoostrog 
	4 Epic: Parukhrax 
	3 Rare: Phantrasz
 


	5  -- Legendary Dragons
 


	
		Chitinmaw - Scale-Eating, Chitinous Wyrm
	
	
		Crestram - Serpent Selenomancer
	
	
		Wingmane - Leonine Vigilante Dragon
	
	
		Zoostrog - Rousing Roosterdrake
	



	4  -- Epic Dragons
 


	
		Parukhrax - Fire-Bellowing Psittadrake
	



	3  --  Rare Dragons
 


	
		Phantrasz - Sleep-Flying Wyrm</description><pubDate>Thu, 26 Mar 2026 23:38:41 +0000</pubDate></item><item><title>Early Information on Fated Dragon Summon [Part of The Beta Beat V85]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/655-early-information-on-fated-dragon-summon-part-of-the-beta-beat-v85/?do=findComment&comment=1656]]></link><description>This thread is to provide early insights and discussion on Fated Dragon Summon 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	Fated Dragon Summon  
	Fated Dragon Summon will become available in Dragonspire!
 


	
		After summoning enough Dragons, you can choose a reward of your choice
	
	
		For beta purposes, the required threshold has been set to 10.
	
	
		Each reward can be claimed only once
	
	
		Currently, the following rewards are available in the selection:
		
			
				1x Dragon 1 (Changes each iteration)
			
			
				1x Dragon 2 (Changes each iteration)
			
			
				1x Dragon 3 (Changes each iteration)
			
			
				1x of each of the Epic ascension materials
			
			
				2x of each of the scarce Rare ascension materials
				
					
						Each reward can be claimed only once, but claiming will award 2 of each item
					
				
			
			
				Assist Skill Parchment V
			
			
				2x Assist Skill Parchment IV
				
					
						Can be claimed only once, but claiming will award 2 items
					
				
			
		
	
	
		Reward selection is still subject to change
	



	Options in Beta
 


	Dragons:
 


	
		Stargazer
	
	
		Saestrasz
	
	
		Aranth
	



	Items:
 


	
		1x Amethyst Pedant
	
	
		1x Jade Pedant
	
	
		1x Ruby Pedant
	
	
		1x Sapphire Pedant
	
	
		1x Topaz Pedant
	
	
		1x Dragonstone Pedant
	
	
		1x Rainbow Chalice
	
	
		2x Uncut Amethyst
	
	
		2x Uncut Ruby
	
	
		2x Uncut Sapphire
	
	
		2x Uncut Topaz
	
	
		2x Ornate Headdress
	
	
		1x Assist Skill Parchment V
	
	
		2x Assist Skill Parchment IV</description><pubDate>Thu, 26 Mar 2026 23:34:32 +0000</pubDate></item><item><title>Early Information on Soul Exchange Updates [Part of The Beta Beat V85]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/654-early-information-on-soul-exchange-updates-part-of-the-beta-beat-v85/?do=findComment&comment=1655]]></link><description>This thread is to provide early insights and discussion on Soul Exchange Updates 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. 
		 
	



	Soul Exchange Updates 
 


	
		The tiers are changed from 10, 15, and 20  to 5, 15, and 50.
	
	
		You can perform now 1 trade in all tiers instead of doing a single trade during the whole event. 
		 
	



	Quote of info tooltip in the game: 
	Soul Exchange
 


	
		The Soul Exchange allows you to trade your Legendary Heroes for a new Legendary Hero of your choice from this Soul Exchange's selection.
	
	
		Soul Exchange cannot be undone.
	
	
		Traded heroes will be lost.
	
	
		Soul Exchange can be done once for each tier.
	



	Heroes available 
	Tier I - 5 Heroes Required
 


	
		Odile
	
	
		Meresankh
	
	
		Abigail
	
	
		Thalassa
	
	
		Ahmose Costume
	



	Tier II - 15 Heroes Required
 


	
		Swiftpaw
	
	
		Silverpaw
	
	
		Iocantha
	
	
		Pophit
	
	
		Peregine
	



	Tier III - 50 Heroes Required
 


	
		Agadh
	
	
		Iron-Heart
	
	
		Gardered
	
	
		Wu Song
	
	
		Fafnir</description><pubDate>Thu, 26 Mar 2026 23:30:01 +0000</pubDate></item><item><title>[Beta Beat] - Early Information on Round 4 of Valiant Vegetable Heroes [Part of The Beta Beat V85]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/651-beta-beat-early-information-on-round-4-of-valiant-vegetable-heroes-part-of-the-beta-beat-v85/?do=findComment&comment=1650]]></link><description>This thread is to provide early insights and discussion on Round 4 of  Valiant Vegetable heroes. 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	Valiant Vegetable Heroes 
	*There are a total of two (2) new heroes are added to Beta for testing, which are for the  Vigilant Vegetables Event Summon.
 


	*The names of the new heroes are: 
	5  Legendary: Big Barry, Melonius
 


	 Valiant Vegetable Family: 
	Heroes become stronger when teamed with other unique Heroes of the same family.
 


	
		Bonus of 2 / 3 Heroes:

		
			
				Fiends and Mega Fiends summoned by this character get +5% / +10% attack,
			
			
				Fiends and Mega Fiends summoned by this character get +2% / +3% health.
			
		
	
	
		Event Hero Bonus
		
			
				The members of this family have additional perks in the Vigilant Vegetables event.
			
		
	



	 
	5  &#x2013; Legendary Heroes
 


	
		Big Barry - Strawberry Thug
	
	
		Melonius - Watermelon Wizard</description><pubDate>Thu, 26 Mar 2026 22:59:42 +0000</pubDate></item><item><title>[Beta Beat] - Early Information on Round 3 of Ronin Heroes [Part of The Beta Beat v85]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/648-beta-beat-early-information-on-round-3-of-ronin-heroes-part-of-the-beta-beat-v85/?do=findComment&comment=1631]]></link><description>This thread is to provide early insights and discussion on Round 3 of  Ronin heroes. 
	Don&#x2019;t get too attached 
	Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release. 
	It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
 


	 Adventurous Rodents Heroes 
	There are a total of two (2) new heroes added to Beta for testing. They will be pullable in the Ninja Tower Summon.
 


	The names of the new heroes are: 
	5  Legendary:  Hiyori, Kitou Sayomi
 


	 Ronin Family
 


	
		Heroes become stonger when teamed with other unique Heroes of the same family.
	
	
		Bonus for 1 / 2 / 3 Heroes:
		
			
				This character has 30% / 50% / 70% extra chance to bypass defensive buffs with their attacks. If any defensive buffs are bypassed, this character's mana is increased by 5%.
			
		
	



	5  &#x2013; Legendary Heroes
 


	
		Hiyori - Geisha of Horai-zan
	
	
		Kitou Sayomi - Midnight Hunter Ronin</description><pubDate>Thu, 26 Mar 2026 17:20:01 +0000</pubDate></item><item><title>[Beta Beat] - Early Information on Round 7 of Mimic Heroes [Part of The Beta Beat v85]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/647-beta-beat-early-information-on-round-7-of-mimic-heroes-part-of-the-beta-beat-v85/?do=findComment&comment=1624]]></link><description>This thread is to provide early insights and discussion on Round 7 of Mimic heroes. 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	 Mimic Heroes 
	There are a total of five (5) new heroes added to Beta for testing. They will be pullable in the Secret Summon.
 


	The names of the new heroes are: 
	5  Legendary: Food  Mimic
 


	 Mimic Family
 


	
		Members of the Mimic family have a Mimic Loot passive.
		
			
				 Mimic Loot gives a chance for extra loot rewards when completing a map or quest level.
			
			
				Chances for extra loot increase with energy cost of the level.
			
			
				Mimics need to be at max level and fully ascended for Mimic Loot to be active.
			
			
				Mimics have reduced leveling and ascension cost.
			
		
	



	5 &#x2013; Legendary Heroes
 


	
		Food Mimic - Flesh-eating Chest</description><pubDate>Thu, 26 Mar 2026 16:31:19 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Hero League Changes [Part of The Beta Beat v85]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/646-beta-beat-early-information-on-hero-league-changes-part-of-the-beta-beat-v85/?do=findComment&comment=1620]]></link><description><![CDATA[This thread is to provide early insights and discussion on the Hero League changes. 
	Don’t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	
	
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	Hero League changes
 


	
		Stat bonuses updated 
		
			
				5* : ( ATK: 80 % -&gt; 90%,  DEF: 50 %,  HP: 40 % -&gt; 30%)
			
			
				4* : ( ATK: 120 % -&gt; 110%,  DEF: 80 % -&gt; 60 %,  HP: 60 % -&gt; 40%)
			
			
				3* : ( ATK: 170 % -&gt; 140%,  DEF: 140 % -&gt; 90 %,  HP: 110 % -&gt; 60%)
			
		
	



	League Rage
 


	
		League specific tiebreaker Starts at turn 10
	



	Hero League Summon 
	All Heroes and Costumes of featured families released 180 days before the start of this event are included in this Summon.
 


	Featured Heroes
 


	There are 6 selectable Legendary Featured Heroes (with costume costumes if available), which are released at least  180 days before the event. 
	Only these Legendary heroes are pullable from the portal.
 


	Legendary Featured Hero is guaranteed to be Limit Broken Twice.
 


	Available heroes
 


	It contains heroes from the Hero League's featured families only
 


	Appearance Rates
 


	
		3  Rare Hero: 71.0%
	
	
		4  Epic Hero: 26.5%
	
	
		5  Legendary Featured Hero: 2.5%
	
	
		Bonus Draw:  Hero of the Month: 1.3%
	



	 Power Grade Rates:
 


	
		 Ascended Once: 20.0%
	
	
		  Ascended Twice: 20.0%
	
	
		   Fully Ascended: 20.0%
	
	
		 Limit Broken Once: 20.0%
	
	
		  Limit Broken Twice: 20.0%
	



	Bonus Ascension Material Chest 
	There is a no Bonus Ascension Material chest for the summon
 


	Summon Costs
 


	Single Summon: 500  Gems 
	Summon x10: 4500  Gems]]></description><pubDate>Thu, 26 Mar 2026 15:46:31 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Challenge of Toons Quest [Part of The Beta Beat v85]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/645-beta-beat-early-information-on-challenge-of-toons-quest-part-of-the-beta-beat-v85/?do=findComment&comment=1618]]></link><description>This thread is to provide early insights and discussion on the  Challenge of  Toons  Quest. 
	Don&#x2019;t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don&#x2019;t tend to be very reliable for actual release.
	
	
		It&#x2019;s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn&#x2019;t get too attached to any of this &#x2014; it&#x2019;s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
	



	 Challenge of Toons Quest
 


	
		This is 5 level Quest.
	
	
		Each level can be played once.
	
	
		It is like Covenant Quest when you are playing against 5 enemy heroes in various raid formations.
	
	
		Battle items can not be used.
	



	 Special Rule: Challange of the Toons
 


	
		Try your strength against  Toon Heroes.
	
	
		This quest is played without the use of battle items.
	



	 Quest Stages 
	| Stage | WE | Recommended TP | Raid Format |  Enemies  | Reward | 
	| --- | --- | --- | --- | --- | --- | 
	| 1 | 5 | 2500| V | Mnesseus C2, Sumitomo C2, Gill-Ra C2, Proteus C2, Melia C2 | 1x Costume Key, 50K Food Bundle, 1x Common Master Trainer 
	| 2 | 10 | 3500| W | Proteus C2, Wilbur C2, Gaderius C2, Agwe C2, Sumitomo C2 | 2x Costume Keys, 100K Food Bundle, 1x Common Master Trainer 
	| 3 | 15 | 4500| V | Kageburado C2, Tarlak C2, Inari C2, Atomos C2, Poseidon C2 | 3x Costume Keys, 250K Food Bundle, 1x Uncommon Master Trainer 
	| 4 | 20 | 5500| A | Kageburado C2, Ariel C2, Mitsuko C2, Inari C2, Misandra C2 | 3x Costume Keys, 250K Food Bundle, 1x Rare Master Trainer 
	| 5 | 25 | 6500| W | Misandra C2, Ursena C2, Ariel C2, Mok-Arr C2, Posiedon C2 | 4x Costume Keys, 500K Food Bundle, 1x Epic Master Trainer 
	 
	Total: 75 WE, 1150K Food Bundle, Master Trainers</description><pubDate>Thu, 26 Mar 2026 15:23:35 +0000</pubDate></item><item><title>[Beta Beat] Early Information on Platinum Trader and Platinum Shop [Part of The Beta Beat v84]</title><link><![CDATA[https://empiresandpuzzles.forum/topic/644-beta-beat-early-information-on-platinum-trader-and-platinum-shop-part-of-the-beta-beat-v84/?do=findComment&comment=1616]]></link><description><![CDATA[This thread is to provide early insights and discussion on  Platinum Trader and  Platinum Shop. 
	Don’t get too attached
 


	
		Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
	
	
		It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
	
	
		So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. 
		 
	



	Platinum
 


	
		Platinum is a resource used in the Platinum Shop when the shop is active.
	



	Platinum Trader
 


	
		Trade items from your inventory for Platinum.
	
	
		Platinum can be used to gain useful items from the Platinum Shop when the shop is active.
	



	There is a free Gift, where you can choose from 3 options:
 


	
		5 Platinum
	
	
		10 Aether Crystal
	
	
		500 Emblems
	



	Offered exchangeable items: 
	Each exchange offer can be claimed once, but you can perform more (or even all) exchanges.
 


	
		4x Mystic Ring -&gt; 30x Platinum
	
	
		20x Sturdy Shield -&gt; 22x Platinum
	
	
		120x Super Mana Potion -&gt; 6 Platinum
	
	
		500x Wizard Emblem -&gt; 5x Platinum
	
	
		350 Midnight Roots -&gt; 3 Platinum
	
	
		50x Nature Aether II -&gt; 2x Platinum
	
	
		700x Crystal Shard -&gt; 2x Platinum
	
	
		50x Nature Aether I -&gt; 1x Platinum
	
	
		700x Clean Cloth -&gt; 1x Platinum
	



	Latest Update on Platinum Shop
 


	
		Purchase items from the Platinum Shop with Platinum.
	
	
		Platinum can be gained by trading items for it while Platinum Trader is active.
	



	Offered items to be purchased with Platinum: 
	Each items can be purchased once, but you can purchase more offers (even all) if you have enough Platinum for it.
 


	
		1x Tome of Limit Break II: 70x Platinum
	
	
		5x Farisght Telescope: 42x Platinum
	
	
		5x Omnia Booster: 25x Platinum
	
	
		4x Ice Aether II: 20x Platinum
	
	
		3x Epic Tome of Experience: 10x Platinum
	
	
		50x Hurricane: 10x Platinum
	
	
		2x Hero Cap Increase: 8x Platinum
	
	
		5x Master Rogue Emblem: 2x Platinum
	
	
		20x Loot Ticket: 2x Platinum]]></description><pubDate>Thu, 26 Mar 2026 15:16:00 +0000</pubDate></item></channel></rss>
