Important: Due to the domain change our email host is unreliable - kindly wait whilst we fix this, you may not receive emails.
Posted
Wilcox
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Legendary) • :herald_red: Fire / Red • :ranger: Ranger • :institute: The Institute • Released: 11/01/2026 • Outfitter: 13/07/2027 • Hero Coach: 11/01/2028
 
Tap Buttons
Hero Image MAX
Hero Image LB2
Overview HIDEOPEN
Rarity
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Legendary)
Element / Class
:herald_red: Fire / Red
:ranger: Ranger
Family
:institute: The Institute
Mana Speed
Fast
Special
Volatile Crystal Conduit
Costume Bonus
N/A
Stats HIDEOPEN
Level
:attack: Attack
:defense: Defense
:health: Health
:emoji_spritesheet_68: Power
Max
1343
1293
2241
1270
LB1
1447
1394
2415
1359
LB2
1656
1595
2763
1538
Special Skill — Fast — Volatile Crystal Conduit HIDEOPEN
  • Deals 265% damage to the target.
  • The attack chains through all the enemies who are adjacent to any hit enemy.
  • All hit targets 20 Insanity every time they are hit.
    • Insanity adds a chance of reversing the targeting of a Special Skill.
    • When Insanity activates, Special Skills that target enemies instead will target allies, and vice versa.
    • Special Skills aimed at a caster will be cast on a random target. Special Skills aimed at a target will be cast on the caster.
    • When Insanity activates, Passive Skills that grant extra effects on cast won't activate.
    • Reaching 100 Insanity automatically casts a Special Skill when mana is full.
    • Insanity cannot be dispelled, cleansed or resisted.
    • Hero's Insanity can be lowered by 10 each time they are healed directly by Special Skills, Items or Tiles. Direct heals from Special Skills lower Insanity only once per cast.
    • Insanity is completely removed when a reversed Special Skill is cast.
  • After 1 turn the target gets Paralyzed for 2 turns.
    • Paralyzed enemies can't attack or gain mana and receive +50% increased damage.
    • Once Paralyzed, the effect can't be cleansed.
    • Bosses, Titans and Mythic Titans are not affected by this status effect.
  • Inflicts 40 Insanity on the caster.
    • Insanity adds a chance of reversing the targeting of a Special Skill.
    • When Insanity activates, Special Skills that target enemies instead will target allies, and vice versa.
    • Special Skills aimed at a caster will be cast on a random target. Special Skills aimed at a target will be cast on the caster.
    • When Insanity activates, Passive Skills that grant extra effects on cast won't activate.
    • Reaching 100 Insanity automatically casts a Special Skill when mana is full.
    • Insanity cannot be dispelled, cleansed or resisted.
    • Hero's Insanity can be lowered by 10 each time they are healed directly by Special Skills, Items or Tiles. Direct heals from Special Skills lower Insanity only once per cast.
    • Insanity is completely removed when a reversed Special Skill is cast.
Family Bonus / Passives / Aether Power HIDEOPEN
Family Bonus
:institute: The Institute
  • Heroes become stronger when teamed with other unique Heroes of the same family.
  • Bonus for 1 / 2 / 3 Heroes:
    • +5% / +9% / +13% mana generation
    • +20% / +30% / +40% health
 
Passives
:passive_eldritch_pact: Eldritch Pact
  • If defeated, this character has a chance to be reborn as Eldritch Host
  • The chance is 5% per 10 Insanity on this character, up to maximum chance of 50%.
  • The Eldritch Host has:
    • 100% inherited health.
    • 1000 attack.
    • 1000 defense.
    • Special Skill: Eldrich Bright
 
Aether Power
:aether_special_boost: Special Boost
At the start of each turn, this Hero's Special Skill deals an additional +30% damage for 6 turns.
  • In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Beta information / Changes / Related topics HIDEOPEN
Beta Information
  • N/A
Changes From Beta
  • Damage is reduced from 290% to 265%.
  • Insanity on hit enemies is increased from 15 to 20.
  • Self Insanity is reduced from 50 to 45.
Related Topics
  • N/A
Balance Updates HIDEOPEN
  • There are no balance updates for this hero so far.
 
Star ratings are to express how good you think a hero is, read the rules.
Hero Topic Code © 2026 AeroMatix.
  • Thanks 1

Wilcox Polls  

1 member has voted

  1. 1. Is Wilcox worth summoning for?

    • Yes
      0
    • No
      1
    • Unclear
      0
  2. 2. Is Wilcox worth levelling and investing in?

    • Yes — LB2 (+25)
      0
    • Yes — LB1 (+20) -
      0
    • Yes — 4/80 (+20)
      0
    • Yes — 4/80 only
      0
    • No
      0
    • Unsure
      1
  3. 3. Which emblem path suits Wilcox best?

    • Full Attack
      0
    • Full Defense / HP
      0
    • Hybrid (50/50)
      0
    • Unsure
      1
  4. 4. How does Wilcox perform overall?

    • Overpowered (nerf candidate)
      0
    • Strong
      0
    • Average
      0
    • Weak
      0
    • Very weak (buff candidate)
      1
    • Unsure
      0
  5. 5. Where is Wilcox useful?

    • PvP Attack
      0
    • PvP Defense
      0
    • PvP Rush / Bloody / Buff Booster, etc
      0
    • PvE Stages / Farming
      0
    • PvE Events (Towers, Challenges, etc)
      0
    • Titans
      0
    • Unsure
      1
  6. 6. Where is Wilcox best on defense?

    • Left Wing
      0
    • Left Flank
      0
    • Tank
      0
    • Right Flank
      0
    • Right Wing
      0
    • Not suited for defense
      0
    • Unsure
      1
  7. 7. How many levelled copies of Wilcox are worth keeping?

    • 1
      1
    • 2
      0
    • 3+
      0
    • None
      0
    • Unsure
      0

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now