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A&T

A&T

For me, this was the second Monster Island with 30 players. In the first one which was in another alliance the hardest part was getting players to play since it's the first ten or 11 hours that are critical. You need to find all the hordes and defeat them. Not everyone wants to play or have time, even if it takes 3 minutes to use up all your energy by exploring. Usually players are more eager on the second day when everyone has too much energy. Would it be so difficult to give the energy to the players who wants to play?

For my second time, everyone was much more keen, but some didn't come early enough so we couldn't get all the hordes. In comparison, I barely used items bcs everyone was playing and I didn't have to do as much. Had way too much energy at the end. Next time, we will get all the hordes but what I find ridiculous is the amount of chests for the amount of keys you get, and that it's random. Why put so many chests if you can't open them all? They should give way more keys.

A&T

A&T

For me, this was the second Monster Island with 30 players. In the first one which was in another alliance the hardest part was getting players to play since it's the first ten hours that are critical. You need to find all the hordes and defeat them. Not everyone wants to play or have time, even if it takes 3 minutes to use up all your energy by exploring. Usually players are more eager on the second day when everyone has too much energy. Would it be so difficult to give the energy to the players who wants to play? 

For my second time, everyone was much more keen, but some didn't come early enough so we couldn't get all the hordes. In comparison, I barely used items bcs everyone was playing and I didn't have to do as much. Had way too much energy at the end. Next time, we will get all the hordes but what I find ridiculous is the amount of chests for the amount of keys you get, and that it's random. Why put so many chests if you can't open them all? They should give way more keys.