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This thread is to provide early insights and discussion on Round 6 of Mahayoddha heroes.

Don’t get too attached

  • Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
  • It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
  • So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.

The name of the new hero is:  
5:symbol_star_big_small: - Legendary: Ajay 

Mahayoddha family :mahayoddha:

Heroes of become stronger when teamed with other unique Heroes of the same family.

Bonus for 1 / 2 / 3 Heroes:

  • At the end of each turn heroes in the Mahayoddha family gain Growth 100 / 110 / 120 attack and 100 / 110 / 120 defense.

Legendary Heroes

  • Ajay  - Urumi Warrior

Ajay -- Beta Info & Stats (extremely likely to change)
⭐Rarity: Legendary/5:symbol_star_big_small:
⚧️ Gender: Male
💪 Power: 1280
:attack: Attack: 1349
:defense: Defense: 1301
🤍 HP: 2282

Class:  :barbarian: Barbarian
Element: :herald_yellow_portrait: Holy (Yellow)

Mana Speed: :mana: Fast
Family: :mahayoddha: Mahayoddha
Aether Power: :aether_attack: Attack Up

  • Innate Ability: Mana on Damage Received
    •    When this character receives direct damage from Special Skills or Normal Attacks they receive a small amount of mana.
    •    Maximum of 10% mana gained per turn.
  • Innate Ability: Extra Damage to Minions & Mega minions
    •    This character does +150% damage to Minions and Mega Minions.

Special Skill: Urumi Lashings

  • Deals 300% damage to the target.
  • The attack chains through all the enemies who are adjacent to any hit enemy.
  • All hit targets receive 744 Bleed damage over 3 turns.
  • Growth Boon: Deals 2x extra damage for each point of modified attack. (Extra damage  is based on the modified attack on the caster when damage is delt. Up to a maximum 800 of additional damage. Status effects affecting damage dealt do affect the extra damage. Status effects affecting attack stack do not affect the extra damage.)

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