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Posted

This thread is to provide early insights and discussion on the initial release of the new Round 1 of Ninja Hero costumes

Don’t get too attached

  • Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
  • It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
  • So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.

:ninja: Ninja Hero :costume: costume
There are a total of one (1) new hero added to Beta for testing; these have been indicated to be for Ninja Tower.

The names of the new costume is: 

  • :symbol_star_big_small: Legendary: Garnet
    • Garnet - Ninja of Flaming Vigor

👨‍👩‍👧‍👦 Family Bonus
Heroes become stronger, when teamed with other unique Heroes of the same family:


:ninja: Ninja Family
Bonus for 1 / 2 / 3 Unique Heroes:

  • 5% / 10% / 15% chance to dodge normal attacks and Special Skills
  • 5% / 10% / 15% chance to counterattack with 60% / 90% / 120% of the damage received.

:costume: Costume Bonus
5 :symbol_star_big_small: Legendary: 65% :attack: attack, 65% :defense: Defense, 70% 🤍 Health, 10% :mana: Mana

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Posted

:ninja: :costume: Garnet  -- Beta Info & Stats (extremely likely to change)

  • Fancy Name: Garnet - Ninja of Flaming Vigor
     

⭐ Rarity: Legendary - 5 :symbol_star_big_small:
⚧️ Gender: Female
💪 Power: 1247

:attack: Attack: 1199
:defense: Defense: 1247
🤍 HP: 2524

Class: :cleric: Cleric
Element: :herald_red_portrait: Fire (Red) 


Mana Speed: :mana: Charge
Family: :ninja: Ninja
Aether Power: :aether_defense: Defense Up

Passive: Rending Touch

  • Each time this character counterattacks an enemy, the attacker receives 644 Bleed damage over 4 turns.

This Passive Skill has been unlocked by a Costume.

 

Special Skill: Restorative Ki

  • 1x :mana: Mana Charge:
    • Boosts health of all allies by 300. Boosted health can exceed max HP.
    • All allies are immune to new status ailments for 2 turns, and recover 150 health for each attempted status ailment.
  • 2x :mana: Mana Charge
    • Boosts health of all allies by 500. Boosted health can exceed max HP.
    • All allies are immune to new status ailments for 3 turns, and recover 180 health for each attempted status ailment..
  • 3x :mana: Mana Charge:
    • Boosts health of all allies by 1000. Boosted health can exceed max HP.
    • All allies are immune to new status ailments for 4 turns, and recover 250 health for each attempted status ailment.

:costume: Costume Bonus
5 :symbol_star_big_small: Legendary: 65% :attack: attack, 65% :defense: Defense, 70% 🤍 Health, 10% :mana: Mana

  • Heart 1

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