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Posted

This thread is to provide early insights and discussion on Round 6 of Mahayoddha heroes.

Don’t get too attached

  • Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
  • It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
  • So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.

The name of the new hero is:  
5 :symbol_star_big_small: Legendary: Rudraditya 

:mahayoddha: Mahayoddha family

Heroes of become stronger when teamed with other unique Heroes of the same family.
Bonus for 1 / 2 / 3 Heroes:

  • At the end of each turn heroes in the Mahayoddha family gain Growth 100 / 110 / 120 attack and 100 / 110 / 120 defense.

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Posted

:mahayoddha: Rudraditya -- Beta Info & Stats (extremely likely to change)

  • Fancy Name: Rudraditya - The Sun Warrior

⭐ Rarity: Legendary - 5 :symbol_star_big_small:
⚧️ Gender: Male
💪 Power: 1281

:attack: Attack: 1306
:defense: Defense: 1328
🤍 HP: 2338

Class: :fighter: Fighter
Element: :herald_red_portrait: Fire (Red) 


Mana Speed: :mana: Average
Family: :ninja: Fighter
Aether Power: :aether_defense: Defense Up

  • Innate Ability: Mana on Damage Received
    • When this character receives direct damage from Special Skills or Normal Attacks they receive a small amount of mana.
    • Maximum of 10% mana gained per turn.
  • Innate Ability: Extra Damage to Minions & Mega minions
    • This character does +150% damage to Minions and Mega Minions.

Special Skill: Agni Talwar Takedown

  • Deals 600% damage to the target.
  • Growth Boon: Deals 2x extra damage for each point of modified attack. (Extra damage  is based on the modified attack on the caster when damage is delt. Up to a maximum 800 of additonal damage. Status effects affecting damage dealt do affect the extra damage. Status effects affecting attack stack do not affect the extra damage.)
  • The target receives 740 Burn damage over 4 turns. Against Ice characters, this status effect becomes uncleansable and lasts 2 turns longer.
  • All allies reflect status ailments, negative stacks, and Wither effects to a random character on the opposing team for 4 turns. (Status effects cast by characters, Minions and Fiends on the same side cannot be reflected.)

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