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Posted

This thread is to provide early insights and discussion on the initial release of the Round 7 of Titan Hunter Heroes
Don’t get too attached

  • Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
  • It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
  • So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.

:titan_hunter:  Titan Hunter Heroes

  • There are a total of two (2) new hero is added to Beta for testing; these have been indicated to be for Titan Hunter Summon.

The name of the new heroes are: 
5 :symbol_star_big_small:Legendary:

  • Orson - Warden of the Grove
  • Veldt - Trapper form the Wilds

👨‍👩‍👧‍👦 Family Bonus

:titan_hunter: Titan Hunter family:

Heroes become stronger when they are teamed with other unique Heroes of the same family.

  • Bonus for 1 / 2 / 3 Heroes:
    • At the start of battle, receives 10% / 15% / 20% mana. Against Titans, receives 40% / 60% / 100% mana.
  • Counterattacks with 100% / 120% / 140% of the damage received from Titan Special Skills.
  • Like 1

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Posted

:titan_hunter: Orson -- Beta Info & Stats (extremely likely to change)

  • Fancy Name: Orson - Warden of the Grove

⭐ Rarity: Legendary - 5 :symbol_star_big_small:
⚧️ Gender: Male
💪 Power: 1287

:attack: Attack: 1355
:defense: Defense: 1306
🤍 HP: 2303

Class: :paladin: Paladin
Element: :herald_green_portrait: Nature (Green)


Mana Speed: :mana: Average
Family: :titan_hunter: Titan Hunter
Aether Power: :aether_defense: Defense Up

Passive: :status_tile_enhancment_titan_hunter_green: Enhanced Shields on Special

  • Passive Skill as attacking character:

Nature shields on the board become enhanced with +54% critical chance when this character casts their Special Skill.

  • Passive Skill as defending character:

Nature shields on the board become weakened with -47% accuracy when this character casts their Special Skill.

Passive: :passive_mark_of_the_titan: Mark of the Titan Hunter

  • When this character casts their Special Skill, they mark a random enemy with a Hunting Flare for 4 turns.
    • A target marked with a Hunting Flare receives additional 150 damage when they receive a critical hit.

Special Skill: Verdant Guard

  • Deals 250% damage to all enemies.
  • Against Titans, deals 500% damage.
  • All allies get +50% attack for 4 turns. Against Ice Titans, all allies get +60% attack.
  • All allies become Soul Connected for 4 turns. Soul Connected allies share received damage.
  • Like 1
Posted

:titan_hunter: Veldt -- Beta Info & Stats (extremely likely to change)

  • Fancy Name: Veldt - Trapper form the Wilds

⭐ Rarity: Legendary - 5 :symbol_star_big_small:
⚧️ Gender: Male
💪 Power: 1287

:attack: Attack: 1349
:defense: Defense: 1314
🤍 HP: 2303

Class: :sorcerer: Sorcerer
Element: :herald_yellow_portrait: Holy (Yellow) 


Mana Speed: :mana: Fast
Family: :titan_hunter: Titan Hunter
Aether Power: :aether_regen: Regen

Passive: :status_tile_enhancment_titan_hunter_yellow: Enhanced Shields on Special

  • Passive Skill as attacking character:

Holy shields on the board become enhanced with +54% critical chance when this character casts their Special Skill.

  • Passive Skill as defending character:

Holy  shields on the board become weakened with -47% accuracy when this character casts their Special Skill.

Passive: :passive_mark_of_the_titan: Mark of the Titan Hunter

  • When this character casts their Special Skill, they mark a random enemy with a Hunting Flare for 4 turns.
    • A target marked with a Hunting Flare receives additional 150 damage when they receive a critical hit.

Special Skill: Desert Trap

  • Deals 275% damage to 3 random enemies.
    • Hit enemies become afflicted with Spike Trap.
  • The Spike Trap gives its target with -42% defense against Holy. Against Dark Titans, the Spike Trap gives its target -65% defense against Holy.
  • Spike Trap explode in 3 turns dealing 300 damage to their owner. (If a Spike Trap is replaced by a new Spike Trap of the same element, it explodes. This can happen up to 2 times per turn.)
  • Like 1

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