Important: Due to the domain change our email host is unreliable - kindly wait whilst we fix this, you may not receive emails.
Posted (edited)

This topic discusses the Alliance event "Monster Island," which first occurred in November 2022.

Copie_de_Copie_de_Copie_de_S3_vignette__20251230_174250_0000.webp

Table of Contents

  1. Overview
  2. Access Requirements and Difficulty Levels
  3. Interface
  4. The Map and Energy (EMI)
  5. Hero Management
  6. The Hordes
  7. The Apex
  8. Chests
  9. Rankings and Rewards
  10. Summoning Portal
  11. Monster Island Families
  12. Various Documents & Community Playlist

MI_Banner-1.webp

📌 I. Overview

🗺️ A. Exploration of the Mystery Island

Monster Island is an alliance event based on cooperation, energy management, and team strategy on a large, unexplored island.

⚠️ Beta Status: This event is currently being tested; changes are still possible. Last updated: November 2025.

All alliances explore the same base map and start at the base camp in the center. The position of specific gameplay elements is unique to each alliance.

Find the color nomenclature for the map.

MI_legend_map_20251230_143632_0000.webp

 

🗺️ B. Difficulty and Ranking

✨ Four levels are available: Easy, Medium, Hard, and Very Hard.

✨ Impact: This difficulty level determines the strength of the monsters on the island and affects alliance rankings (alliances are ranked only among themselves).

 

🗺️ C. Event Duration

The event takes place in two distinct phases:

⏳ Preparation Phase (24 hours): Players have 24 hours to join an alliance to validate their participation.

⏳ Exploration Phase (48 hours): Exploration begins and lasts 48 hours.

⚠️ Important: Once the exploration phase has started, any alliance change (joining or leaving) excludes the player from the event.

 

🗺️ D. Your Objectives

The main objectives are:

✨ Earning Points: Obtain these by scouting the map, overcoming Hordes (recurring foes), and challenging the mighty Apex (unique bosses).

✨ Looting: Discover Relic Chests (on-field support) and Treasure Chests (shared alliance bonuses).

✨ Ranking: Based on your final score and the portion of the island uncovered within your group. Rewards are issued once the event concludes.

Copie_de_Copie_de_S3_vignette__20260103_123217_0000.webp

 

📌 II. Access Requirements and Difficulty Levels

🗺️ A. Prerequisites for the Island

Must be part of an alliance before the start of the event.

The alliance score must be at least 10,000.

 

🗺️ B. Difficulty Options

The event's difficulty is based on your alliance's power (measured by the Titan you defeat each day).

Available Levels: Easy, Medium, Hard, Very Hard.

This choice impacts:

  • The strength of the monsters on the island.
  • The ranking you participate in (and therefore the rewards you receive).

Screenshot_2025-11-21-08-00-25-377_com.smallgiantgames.empires-1.webp

📌 III. Interface

MI_interface_base_20260103_140100_0000.webp

🗺️ A. Top Banner (Status and Resources)

  • Energy (EMI): Island-specific energy, capped at 1000 total. Recharge time is indicated.
  • Keys: Two distinct counters: one for Treasure Chests and one for Relic Chests.
  • Treasure Chests: Indicates the number of Treasure Chests found.
  • Trophies: Indicates the number of points accumulated by the alliance.

 

🗺️ B. Left Banner (Menus and Navigation)

Four main buttons are accessible on the Left Banner:

  • Settings/Info: Opens a detailed menu:
    • Activation/Deactivation of the alliance chat view.
    • Island Information: official event information.
    • Ranking: alliance ranking and alliances according to difficulty level.
    • Rewards: projected rewards to be obtained.
    • Alliance Information: event history and player points summary.
    • Hero List: view your heroes and items available for the island and those that can be killed. You cannot change your team here.
    • Relics: Indicates the details of the relics found, corresponding to combat bonuses for the alliance heroes.
  • Navigation (Mini-Map):
    • Preview: Open the map miniature.
    • Estimation & Visualization: Click once on the desired zone (the white cursor) to see the energy cost (EMI) and visualize the elements (monsters, chests, teammates) present in that zone.
    • Movement: A second click triggers movement to that zone.

⚠️ Warning: An accidental click can cause unintended movement and energy loss.

  • Exploration: You must slide on the greyed-out zones. Island elements (chests, hordes, apex) are displayed with brighter areas.
    • Safety: You can slide on the map safely without risk of movement (and therefore without energy loss).
    • Profiles: You can view a teammate's profile (team used, items, remaining energy).

 

🗺️ C. Right Banner (Alliance Activity)

  • News Feed: Displays the latest actions performed by players and the sector concerned. You can click on this area, which will open the detailed "Alliance Information" menu. 
    • Someone discovered a horde in “A2”
    • Someone defeated a horde in…
    • Someone discovered an apex monster in…
    • Someone defeated an apex monster…
    • Someone discovered a treasure chest…
    • Someone discovered a relic chest…
    • Someone discovered a key (for a chest)…
    • Someone obtains a new relic for all alliance members
    • Horde reappeared in…
  • Sector: Indicates the sector you are currently viewing on the screen.

 

🗺️ D. Center and Bottom of the map

  • Main game zone: map of the island to explore.
  • Alliance Chat (bottom): a specific chat for the island can be activated or deactivated from the settings.

Monster_island_interface_1_20251221_101429_0000.webp Monster_island_interface_2_20251221_101720_0000.webp

📌 IV. The Map and Energy (EMI)

Credit by BirksG, Turan

1763461077635-1.webp 1763736279089.webp

The island is very vast (more than 3000 tiles), of which about 1800 tiles are explorable.

You start at the Base Camp on a black map.

1766809310271.webp

🗺️ A. Exploration Cost and Points

Exploration and movement consume dedicated energy (EMI). Each explored tile grants 750 points.

✨ Initial Cost (depending on tile type):

  • Earth Tile: 5, 10 or 35 EMI.
  • Desert Tile: 10, 15, or 30 EMI.
  • Ice Tile: 15, 20, 25 or 35 EMI.
  • Forest Tile: 15, 20, 25, or 30 EMI.
  • Water/Rock Tile: 30 EMI
  • Water zones are unexplorable.

Copie_de_MI_legend_map_20251230_163216_0000.webp

✨ Reduced Cost: Exploring an already visited tile costs only 1 EMI.

✨ Exploration reveals adjacent tiles (which turn grey).

IMG_20251227_054857.webp

✨ Mountain tiles reveal a larger area (The size differs depending on the mounting type)

IMG_20260103_124250.webp

 

🗺️ B. Energy Management (EMI)

✨ Start: You begin the event with 500 EMI.

✨ Automatic Recharge: You receive 100 EMI every 2 hours and 25 minutes (2h25).

✨ Cap: The maximum cumulable is 1000 EMI. Any energy recharged beyond this cap is lost.

✨ Total Energy : 2,500 / player, or 75,000 energy for an alliance of 30 players.

Find the energy respawn information here: 

InCollage_20251125_160630477-1.webp

Copie_de_Copie_de_Copie_de_Copie_de_DRAGONSPIRE_20251229_140347_0000.webp

 

📌 V. Hero Management

You must return to the Base Camp to change your team or replenish your items.

🗺️ A. Damage and Persistence

  • Permanent Damage: 40% of the damage received during a fight becomes permanent (grey bar) and cannot be healed.
  • HP Carry-over: The remaining HP (the green part) at the end of a fight is what the hero will start the next fight with.
  • Minion Penalty: Heroes using Minions suffer 250% additional damage!
  • Overheal: Disabled. It acts as a standard heal.
  • Lost Hero: Any hero defeated at the end of a fight is lost for the rest of the event.
  • Resurrection: You can bring a hero back during the fight with a Resurrection Scroll or a special resurrection skill, but their maximum HP is then permanently reduced by 50%.

IMG_20251125_134114.webp

 

🗺️ B. Event Heroes (Bonus)

The Plains Hunter, Abyss Hunter, Jungle Hunter and Titan Hunter families benefit from statistical bonuses:

  • Statistical Bonuses (Attack, Defense, HP):
    • Legendary: +40%
    • Epic: +90%
    • Rare: +150%
  • Survival and Skills: These heroes receive a reduction in the amount of permanent damage they suffer in combat. Their special skills are also enhanced, inflicting an additional ailment on all enemies.

Screenshot_2025-11-25-13-40-33-979_com.miui.gallery-edit.webp

 

📌 VI. The Hordes

Hordes are composed of monsters of the same color. They are the main renewable source of points for the event.

🗺️ A. Size and Location

✨ Horde Size

  • Small Horde (40 monsters): x 10
  • Medium Horde (100 monsters): x 10
  • Large Horde (180 monsters): x 10.

MI_Hordes_20260103_105616_0000.webp

✨ Location: Difficulty increases as you move away from the Base Camp. The easiest Hordes are in the center, the most difficult toward the periphery.

See the example of horde distribution, credit Team VanDamme

Grosse_horde_20251124_104552_0000.webp

✨ Access: The Horde tile is limited in access by a single tile. Adjacent tiles are blocked (crossed spears symbol) until it is defeated.

IMG_20251229_113943.webp

✨ Teamwork: Several players can attack simultaneously. A small symbol appears on the square to show the presence of multiple players. It is therefore important to communicate in order not to waste attack energy.

IMG_20251229_141436.webp

 

🗺️ B. Attack Hordes

  • Monster distribution by attack:
    • Small horde: 4 attacks of 10 monsters
    • Medium horde: 5 attacks of 20 monsters
    • Large horde: 6 attacks of 30 monsters

The battle is in a single wave. Up to 8 monsters visible, replaced until the total is eliminated.

  • Attack Cost: The cost starts at 10 EMI. Each renewed attack by the same player increases the cost by 5 additional EMI (up to a maximum of 75 EMI).

Screenshot_2026-01-03-10-56-23-959_com.canva.editor-edit.webp

  • Time Limit: You have a maximum of 10 minutes per combat.
  • Damage / Items: Hordes cause permanent damage. Battle items are allowed.
  • Reward: You receive a season level type reward.
  • Combat Points: Points are awarded. Hordes have a good chance of dropping the keys for Relic Chests.

The total score is based on two key factors: a base point value determined by difficulty and a speed bonus.

  • Base Points by Difficulty
    • Small Horde: 6,520 points per wave (totaling 26,080 points over 4 waves).
    • Medium Horde: 13,040 points per wave (totaling 65,200 points over 5 waves).
    • Large Horde: 19,560 points per wave (totaling 117,360 points over 6 waves).
  • Time Bonus

In addition to the base points, a Time Bonus is applied. Your score increases based on your execution speed: the faster you clear a wave, the higher the bonus points awarded.

  • Respawn (Repop): A defeated Horde is replaced after 12 hours (countdown displayed on the skull).

IMG_20251229_072010.webp

 

🗺️ C. Scoring & Economy Statregy

🏆 Scoring Strategy

  • Base Points: Every Horde awards points upon defeat. Focus on larger Hordes to maximize the points granted per kill.
  • Speed Bonus: Speed is critical. A significant multiplier is applied based on how quickly the fight is completed.
  • High Frequency: To maximize your ranking, aim to defeat Hordes both rapidly and repeatedly.

💰 Energy Economy

  • The Increment Rule: Attack costs rise quickly (+5 EMI per strike).
  • Efficiency: Limit individual strikes on a single target. It is more cost-effective to rotate attacks with other players to reset or offset rising costs.
  • Sustainability: Prioritize taking turns to ensure everyone stays within the lower-cost brackets.

🤝 Tactical Coordination

  • Communication is Key: Avoid "blind" simultaneous assaults.
  • The Finishing Blow Risk: If two players land the final hit at the same time, only the fastest player receives the points.
  • Waste Prevention: Poor coordination leads to "ghost hits" where the second player spends their energy for zero reward. Always announce your targets.

🏆 Discover [the strategy of the top 100 alliances]() by Alexa

 

📌 VII. The Apex

The Apex are similar to Titans, unique and powerful. There are 10 Apex on the map (2 of each color), randomly distributed.

🗺️ A. Apex Skills

They all possess this passive: 40% extra chance to resist all status effects, mana reductions, and buff dispels.

✨ Carapace Kaiju (Holy) – Blade Tail Swipe

  • Deals 100% damage to all enemies.
  • All enemies get -20% attack for 4 turns.
  • The caster gets +40% defense against Special Skills for 4 turns.
  • Passive: +30% defense.

✨ Megalocroco (Nature) 

  • Deals 100% damage to all enemies.
  • All enemies get -10% mana generation for 4 turns.
  • The caster gets +19% mana generation for 4 turns.
  • Passive: +30% attack

✨ Bat Dragon (Dark) – Dragon Claws

  • Deals 100% damage to all enemies.
  • All enemies get -26% accuracy for 4 turns.
  • The caster resists new negative mana effects for 4 turns.
  • Passive: +30% chance to dodge Special Skill damage

✨ Behemoth Frog (Ice) – Venom Slash

  • Deals 100% damage to all enemies.
  • All enemies receive 584 Poison damage over 4 turns.
  • The caster gets +26% defense for 4 turns.
  • Passive: +30% HP

✨ Brimstone Brut (Fire) – Vockfall Bash

  • Deals 100% damage to all enemies.
  • All enemies get -20% defense for 4 turns.
  • The caster is immune to new status ailments for 4 turns.
  • Passive: +30% defense

Copie_de_Monster_Island_les_monstres_20260103_104352_0000.webp

 

🗺️ B. Attacking the Apex

  • Access: The access tile is unique, adjacent tiles being blocked by "crossed spears" until the Apex is defeated.

IMG_20260103_113036.webp

  • Difficulty: Symbolized by stars (1* to 3*). The island's difficulty category determines the Apex' HP.

Screenshot_2026-01-03-11-25-57-426_com.canva.editor-edit.webp

  • Quantity: 10 Apex are spread across the map regardless of the difficulty mode:
    • 2 x Apex 1⭐
    • 3 x Apex 2⭐
    • 5 x Apex 3⭐

The Apex colors are evenly distributed, with 2 of each color.

  • Unique: Each Apex can be defeated only once.
  • Attack Cost: The cost starts at 10 EMI. Each renewed attack by the same player increases the cost by +10 EMI.

Screenshot_2026-01-03-10-55-18-124_com.miui.gallery-edit.webp

  • Time: You have 1 minute and 30 seconds of combat.
  • Weak Point: Weak point present, allowing damage to be doubled when a tile lands on this weak point.
  • Damage / Items: The damage dealt by the Apex to your heroes is permanent. Battle items are allowed.

 

🗺️ C. Apex HP

 They are rated by stars and vary in size depending on the difficulty level your alliance is ranked in. 

  • 🦖 EASY mode
    • 1 ⭐ : 264 000 HP
    • 2 ⭐ : 420 000 HP
    • 3 ⭐ : 804 000 HP
  • 🦖 MEDIUM mode
    • 1 ⭐
    • 2 ⭐
    • 3 ⭐
  • 🦖 HARD mode
    • 1 ⭐ :    792 000 HP
    • 2 ⭐ : 1 684 000 HP
    • 3 ⭐ : 2 556 000 HP
  • 🦖 VERY HARD mode
    • 1 ⭐ : 1 387 500 HP
    • 2 ⭐ : 2 973 750 HP
    • 3 ⭐ : 4 537 500 HP

 

🗺️ D. Points and Strategies

  • Damage Points: You score 0.25 point per damage dealt (1 point per 4 damage).
  • Final Bonus: Fully defeating the Apex grants a bonus of 200,000 points.
  • Reward: there is no individual reward either after each hit or when the apex is defeated.

🎯 Energy Economy Strategies: 

To save energy (EMI), the alliance must aim to:

  • Minimize the total number of attacks required to defeat the Apex.
  • Minimize the number of attacks performed by a single player to avoid the increasing cost.

🏆 Discover the strategy of the top 100 alliances: 

 

📌 VIII. Chests

There are 2 types of chests: the Relic Chest and the Treasure Chest. They are opened using specific keys obtained by fighting Hordes and Apex. To open a chest, you must move to its location.

🗺️ A. Relic Chests

IMG_20251229_073857.webp

  • Number: 10
  • Content: Enhancement Relics that all heroes of the players used on the island benefit from immediately.
  • Alliance Bonuses (Cumulative):
    • Attack power: +25%
    • Defense: +25%
    • Critical: 50%
    • Recovery amount (Heals): 5%
    • Mana generation: 5%
    • Accumulated attack power (up to 10 times): 5%
    • Special skill power: 25% Melee damage to an enemy with an advantage: 50%
    • Damage reduction: -20%
    • Evasion: 20%
    • Mana restored each turn (at 50% HP or less): 5%
    • Mana recovery with each Special Skill activation: 5%
    • HP recovery with each Special Skill activation: +5%
    • Counterattack: 30%

🎯 Strategy: It is crucial to open these chests as early as possible to quickly benefit from the advantages and facilitate fights against Hordes and Apex.

IMG_20251227_144513.webp

 

🗺️ B. Treasure Chests

IMG_20251229_073908.webp

  • Number: 50
  • Content: Rewards that will be distributed to all players in the alliance who participated in the event.
  • Distribution: The reward is identical for each player and is obtained at the end of the event.

 

📌 IX. Rankings and Rewards

There are two categories of rewards:

  • Alliance Ranking: Earnings are determined by your alliance's final rank within its difficulty category.

Copie_de_MONSTER_ISLAND_rewards_12_20251228_060006_0000.webp

  • Treasure Chests: These rewards are distributed evenly. Every active alliance player on the island receives the exact same loot.

IMG_20260103_122007.webp

Check out the ranking statistics with @ Crazychemist : 

Find the Monster Island top 100 strategy by Alexia (7D): 

 

📌 X. Summoning Portal

Summoning Cost

✨ 1 Summon: 350 gems or 100 MI tokens

✨ 10 Summons: 3000 gems

✨ 30 Summons: 8400 gems

Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 20 chests per session.

IMG_20251228_195246.webp

Appearance Rates

The heroes available in this portal are: 

  • the heroes from the Monster Island families
  • Season 1 heroes without costume.

IMG_20251228_195359.webp
 

Edited by Zanémarossi (see edit history)

Recommended Posts

Posted (edited)

📌 XI. Monster Island Families

This section details the general bonuses of the event heroes and the specific bonuses for the different families.

🗺️ A. Event Heroes Bonuses (General)

These enhancements apply to all designated event heroes:

  • Statistical Enhancements (Attack, Defense, HP):
    • Legendary: +40%
    • Epic: +90%
    • Rare: +150%
  • Survival and Skill Enhancements:
    • Permanent Damage: Heroes suffer a reduction in the amount of permanent damage received in combat.
    • Special Skills: Their skills are enhanced, inflicting an additional ailment on all enemies.

 

🗺️ B. Family Bonuses

Heroes become stronger when they are teamed with other unique Heroes of the same family.

IMG_20251229_134649.webp

🌴 Abyss Hunter Family (Bonus : Defense)

  • Bonus: For 1 / 2 / 3 unique Heroes: gains 10% / 15% / 20% defense.

✨ 5* Members: Otis, Goretooth, Dabria, Sorrow, Staintongue.

✨ 4* Members: Bogart, Numbskull.

✨ 3* Members: Basil, Greel.

IMG_20251229_134702.webp

🌴Plains Hunter Family (Bonus: Attack)

  • Bonus: For 2 / 3 / 4 / 5 unique Heroes: gains 5% / 10% / 15% / 20% attack.

✨ 5* Members: Adalinda, Hawthorn, Cleaver, Malin, Waterpipe, Hammertusk, Ebba, Kai, Thura, Dubhán, Ruadh, Sigyn, Sune, Revna, Amund, Njal, Sorcha, 

✨ 4* Members: Meadow, Maheegan.

✨ 3* Members: Edelaide, Dawn, Fianna.

IMG_20251229_134715.webp

🌴Jungle Hunter Family (Bonus: HP)

  • Bonus: For 2 / 3 / 4 / 5 unique Heroes: gains 5% / 10% / 15% / 20% HP.

✨ 5* Members: Bone Breaker (Brise-os), Hurricane, Thunderclap, Mist Weaver (Tisse-brume), Tremor.

✨ 4* Members: Knuckles.

✨ 3* Members: Cedar.

IMG_20251229_134727.webp

🌴Titan Hunters Family (Special Bonus against Titans)

  • Mana (Start of Battle): For 1 / 2 / 3 Heroes: Receives 10% / 15% / 20% mana.
  • Mana (Against Titans): For 1 / 2 / 3 Heroes: Receives 40% / 60% / 100% mana.
  • Counterattack: For 1 / 2 / 3 Heroes: Counterattacks with 125% / 150% / 175% of damage received from Titans' Special Skills.

✨ 5* Membres : Adelitza, Lumi&Taïga, Borgholf

📌 XII. Various Documents, Community Playlist

 🗺️ OLD DOCUMENTS

1763463680754.webp 1763463684997.webp 1763463670768.webp

Credit by Cap

 🗺️ DOCUMENTS TOP 100

Credit HeyAlexa, Ruskin505, Minko, Raj, Dom, Tobov, Alex, Fox

IMG_20251229_072235.webp

D782CF78-D533-437E-8468-FE61A9C4A030.webp v5-Monster_Island_Ruskin.webp FF782708-0BED-44E0-9ACA-0BD00BA73D04.webp 

IMG_9576.webp

 🗺️ PLAYLIST VIDEO

📍 English 

📍 French 

📍 Spanish

📍 Polish

 

Edited by Zanémarossi (see edit history)
  • 1 month later...
Posted

I don't know if it's correct, to reply on this topic or create a new one. If this topic is only for information, I apologize and my post can be shifted to general discussion.

At first: I love the event! It reminds me of my years playing Heroes of Might and Magic. The way the event ist constructed is great and even if not everyone from the alliance is playing, it is fun. Exploring, finding keys and collecting/opening chest is completely different to the standard of E&P.

BUT: the rewards are absolutely terrible and not worth playing. Our alliance was sorted to the level difficult. We explored about 70 percent of the card, opened 6 treasure chest and the same number of relic chests. We hunted down a lot of monster groups and some of the big monsters.

And what did we get? all in all everyone of us between 50 to 70 monster coins in total and some "normal" emblems. That's it! Nothing else. I needed two events to get one free pull (and of course I got the great hunter Dawa). So as much as I enjoy the structure of the event and actually playing, the invested time and effort isn't worth it and I - as many members of my alliance - will not do the next event again.

That's a pity!

  • Like 1
Posted
51 minutes ago, Raffinho said:

I don't know if it's correct, to reply on this topic or create a new one. If this topic is only for information, I apologize and my post can be shifted to general discussion.

At first: I love the event! It reminds me of my years playing Heroes of Might and Magic. The way the event ist constructed is great and even if not everyone from the alliance is playing, it is fun. Exploring, finding keys and collecting/opening chest is completely different to the standard of E&P.

BUT: the rewards are absolutely terrible and not worth playing. Our alliance was sorted to the level difficult. We explored about 70 percent of the card, opened 6 treasure chest and the same number of relic chests. We hunted down a lot of monster groups and some of the big monsters.

And what did we get? all in all everyone of us between 50 to 70 monster coins in total and some "normal" emblems. That's it! Nothing else. I needed two events to get one free pull (and of course I got the great hunter Dawa). So as much as I enjoy the structure of the event and actually playing, the invested time and effort isn't worth it and I - as many members of my alliance - will not do the next event again.

That's a pity!

How big is your alliance? 70% still leaves a lot to be discovered in terms of chests (and overall tile-flipping points/score). Our nearly-full alliance (29 members) pretty easily flipped 100% of the tiles, dropped all Apex (Very Hard mode), and ended the event with nothing left to score on (all available hoardes were killed). We found all 9 relic chests and 23 treasures. This yielded 421 Monster Island summon tokens as the major loot haul and a wide array of emblems, aethers, and trainer heroes. 

@ Zanémarossi  In section VIII, are you sure about the availability of 10 Relic chests? In the past two events, we've used all Relic Keys and have landed at 9 chests/buffs obtained. This time we hit 100% discovered with no unopened Relic chests on the map. It looks like there's only one available buff that stacks, and it looks like we only had one of those. If I'm missing something, let me know!

 

 spacer.png

 

Posted

18 participants of 28 in total.

We are a recreational alliance, so you won't get everyone involved. 

And 420 coins for 100% in my opinion is also a poor rewarding. Think about the time you invested. The cost-benefit ratio is skewed.

Posted
3 hours ago, Corrado said:

How big is your alliance? 70% still leaves a lot to be discovered in terms of chests (and overall tile-flipping points/score). Our nearly-full alliance (29 members) pretty easily flipped 100% of the tiles, dropped all Apex (Very Hard mode), and ended the event with nothing left to score on (all available hoardes were killed). We found all 9 relic chests and 23 treasures. This yielded 421 Monster Island summon tokens as the major loot haul and a wide array of emblems, aethers, and trainer heroes. 

@ Zanémarossi  In section VIII, are you sure about the availability of 10 Relic chests? In the past two events, we've used all Relic Keys and have landed at 9 chests/buffs obtained. This time we hit 100% discovered with no unopened Relic chests on the map. It looks like there's only one available buff that stacks, and it looks like we only had one of those. If I'm missing something, let me know!

 

 spacer.png

 

There's the same cumulative bonus that's in two chests. I don't remember which one, though.

 

Posted (edited)

The issue of rewards is always problematic in Alliance events; they never seem to reflect the players' involvement or spending.

 

For me, Alliance events are an opportunity for team cohesion, for doing something together by coordinating, and the island is truly a fantastic exercise in itself.

 

This event requires the participation of all players. Without a minimum contribution from everyone, it won't bring any benefit. Regardless of the difficulty, everyone can participate. Exploring already earns points: it only takes 2 minutes to recharge your energy. Attacking Horde players and Apex players requires a different level of commitment.

 

It's all about commitment... An Alliance event requires participation... Whether it's a casual activity or not... It's a minimum level of commitment if the Alliance wants to participate.

 

Here is our legendary ranking and our rewards.

Screenshot-2026-03-23-21-29-50-287-com-m

Screenshot-2026-03-23-21-10-38-621-com-s

The main rewards are found in the treasure chests. We noticed the difference on the previous island, where we opened fewer chests because there were fewer keys.

Edited by Zanémarossi (see edit history)
  • Like 1
Posted
On 3/23/2026 at 3:54 PM, Raffinho said:

18 participants of 28 in total.

We are a recreational alliance, so you won't get everyone involved. 

And 420 coins for 100% in my opinion is also a poor rewarding. Think about the time you invested. The cost-benefit ratio is skewed.

Compared to the Tower Events or W3K, or even the Raid Tournaments, the ROI is much higher for Monster Island if you have an alliance with enough members to flip the tiles you need to kill the things you need to kill.

  • Like 1
Posted
On 3/23/2026 at 4:05 PM, Raffinho said:

BUT: the rewards are absolutely terrible and not worth playing. Our alliance was sorted to the level difficult. We explored about 70 percent of the card, opened 6 treasure chest and the same number of relic chests. We hunted down a lot of monster groups and some of the big monsters.

And what did we get? all in all everyone of us between 50 to 70 monster coins in total and some "normal" emblems. That's it! Nothing else. I needed two events to get one free pull (and of course I got the great hunter Dawa). So as much as I enjoy the structure of the event and actually playing, the invested time and effort isn't worth it and I - as many members of my alliance - will not do the next event again.

That's a pity!

I absolutely agree. We played it three times, in both difficult and very difficult. First time we explored about 60%, then about 98% (and found there were a lot more chests than keys). Third time, with much less motivation, about 30%. The rewards were simply not worth the time or battle items invested. And even though I liked the concept, I won't play Monster Island again.

  • Like 1
Posted
9 hours ago, Corrado said:

Compared to the Tower Events or W3K... the ROI is much higher for Monster Island

I'm not so sure about that - Monster Island, especially effectively speedrunning titans, can readily soak a pretty fair number of battle items.  For someone with a surfeit of such, that's fine of course, but W3K and Tower don't burn items in anything like the same way (notably, W3K doesn't use items at all, though its rewards seem to be much more in line with "how big is your roster and thus what size and thus rank of warband do you get sorted into"). 

All events require time, of course, but MI doles its energy out in dibs and drabs; even discounting purchased Tower Energy flasks, Tower can be done once a day anytime during the day, and W3K can be done even all in one go at the end if desired.  And generally, MI takes more effort, for coordination if nothing else.  

MI is fine for people who enjoy its gameplay for its own sake,  of course, but it feels like to me it demands much more in time and certainly in resources but doesn't give correspondingly more concrete rewards in return (or at least for those in non-top alliances).

Admittedly, tournaments arguably do yield less, but tournaments seem to me, even with high finishes, to generally yield ... little, period -- beyond more bites at the PoV/PoG-tasks apple or playing for pride.

  • Like 1
Posted (edited)

For me, this was the second Monster Island with 30 players. In the first one which was in another alliance the hardest part was getting players to play since it's the first ten or 11 hours that are critical. You need to find all the hordes and defeat them. Not everyone wants to play or have time, even if it takes 3 minutes to use up all your energy by exploring. Usually players are more eager on the second day when everyone has too much energy. Would it be so difficult to give the energy to the players who wants to play? 

For my second time, everyone was much more keen, but some didn't come early enough so we couldn't get all the hordes. In comparison, I barely used items bcs everyone was playing and I didn't have to do as much. Had way too much energy at the end. Next time, we will get all the hordes but what I find ridiculous is the amount of chests for the amount of keys you get, and that it's random. Why put so many chests if you can't open them all? They should give way more keys.

Edited by A&T (see edit history)
Posted

Well, I guess increasing the number of chests is for alliances who don't get to explore vast territories, they would still be able to gain rewards and relics. However, if you do explore a large part of the island, it becomes frustrating to have so many chests you can't open. Last time we were fighting monster hordes again and again, hoping they would drop additional keys - but nope.

Posted
4 hours ago, SnowRaven said:

Last time we were fighting monster hordes again and again, hoping they would drop additional keys - but nope.

I think this is a great point - it often feels like “why are fighting hordes again?”  While there can be a push to hit hordes early to (theoretically) make everything else easier with relics, it sure feels like a lot of hordes drop nothing, much less actual treasure chest keys.

Also, the loot system is nearly entirely about opening treasure chests if not like around or at least the top 100 alliances, so for any alliance not at full membership and participation, grabbing a few relics and knocking down all the titans you can can be kinda what there is.

  • Like 1
Posted
On 3/25/2026 at 10:06 PM, Corrado said:

Compared to the Tower Events or W3K, or even the Raid Tournaments, the ROI is much higher for Monster Island if you have an alliance with enough members to flip the tiles you need to kill the things you need to kill.

I'm not sure about that - why: this theory may be true for alliances where all members participate and all spend all they have. But for lower participating alliances (like ours) I can't agree. Of course, in Tower or W3K I'm on my on, but that's also a chance, because I can invest as much as I want and get rewarded. F.e. I do all flags in W3K and go all stages in Tower events. The rewards always is as high as I can do two summons (or sometimes 3 when some coins stayed from last event). On that way I got some of the new heroes or costumes. So for me the ROI is much higher and the events more interesting, although I like the mechanics of MI.     

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now