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Tremor
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Legendary) • :herald_blue: Ice / Blue • :wizard: Wizard • :jungle_hunter: Jungle Hunter • Released: 27/07/2023 • Outfitter: 27/01/2025 • Hero Coach: 27/07/2025
Baboon Swordmaster
Tap Buttons
Hero Image MAX
Hero Image LB2
Overview HIDEOPEN
Rarity
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Legendary)
Element / Class
:herald_blue: Ice / Blue
:wizard: Wizard
Family
:jungle_hunter: Jungle Hunter
Mana Speed
Fast
Special
Protective Stance
Costume Bonus
N/A
Stats HIDEOPEN
Level
:attack: Attack
:defense: Defense
:health: Health
:emoji_spritesheet_68: Power
Max
896
953
1738
948
LB1
965
1027
1873
1012
LB2
1104
1176
2143
1140
Special Skill — Fast — Protective Stance HIDEOPEN
  • All allies recover 500 health after 3 turns. If this effect is removed before the duration ends, recovers 800 health instead.
  • The caster deals 500 damage to all enemies after 3 turns. If this effect is removed or replaced before the duration ends, deals 800 damage instead.
  • Stack (Max: 10😞 The caster gets +15% attack against the weaker element.
Family Bonus / Passives / Aether Power HIDEOPEN
Family Bonus
:jungle_hunter: Jungle Hunter
  • Bonus for 2/3/4/5 Heroes:
    • +5%/+10%/+15%/+20% HP.
  • Event Bonus: Heroes belonging to the Jungle Hunter family receive the following perks on Monster Island:
    • +40% attack, +40% defense, +40% health
 
Passives
:passive_mark_of_the_titan: Hunter's Vigor
  • When this character casts their Special Skill, they mark a random enemy with a Hunting Flare for 4 turns.
    • In battles with multiple waves, the effect is refreshed at the beginning of each wave.
  • A target marked with a Hunting Flare receives additional 150 damage when they receive a critical hit.
:passive_mark_of_the_hunter: Damage Over Time on Special
  • When this character casts their Special Skill, they give a Hunter's Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.
 
Aether Power
:aether_defense: Defense Up
At the start of each battle, this Hero gets +20% defense for 6 turns.
  • In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Beta information / Changes / Related topics HIDEOPEN
Beta Information
  • N/A
Changes From Beta
  • N/A
Related Topics
  • N/A
Balance Updates HIDEOPEN
  • There are no balance updates for this hero so far.
 
Star ratings are to express how good you think a hero is, read the rules.
Hero Topic Code © 2026 AeroMatix.
  • Thanks 1

Tremor Polls  

  1. 1. Is Tremor worth summoning?

    • Yes
      0
    • No
      0
    • Unsure
      0
  2. 2. Is Tremor worth levelling and investing in?

    • Yes — LB2 (+25)
      0
    • Yes — LB1 (+20)
      0
    • Yes — 4/80 (+20)
      0
    • Yes — 4/80 only
      0
    • No
      0
    • Unsure
      0
  3. 3. Which emblem path suits Tremor best?

    • Full Attack
      0
    • Full Defense / HP
      0
    • Hybrid (50/50)
      0
    • Unsure
      0
  4. 4. How does Tremor perform overall?

    • Overpowered (nerf candidate)
      0
    • Strong
      0
    • Average
      0
    • Weak
      0
    • Very weak (buff candidate)
      0
    • Unsure
      0
  5. 5. Where is Tremor useful?

    • PvP Attack
      0
    • PvP Defense
      0
    • PvP Rush / Bloody / Buff Booster, etc
      0
    • PvE Stages / Farming
      0
    • PvE Events (Towers, Challenges, etc)
      0
    • Titans
      0
    • Unsure
      0
  6. 6. Where is Tremor best on defense?

    • Left Wing
      0
    • Left Flank
      0
    • Tank
      0
    • Right Flank
      0
    • Right Wing
      0
    • Not suited for defense
      0
    • Unsure
      0
  7. 7. How many levelled copies of Tremor are worth keeping?

    • 1
      0
    • 2
      0
    • 3+
      0
    • None
      0
    • Unsure
      0

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