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Wilbur
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Epic) • :herald_red: Fire / Red • :monk: Monk • :lagoon: Lagoon • Released: 01/06/2017 • Outfitter: 02/11/2023 • Hero Coach: 01/06/2019
Valiant Fisherman
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Hero Image MAX
Hero Image LB2
Overview HIDEOPEN
Rarity
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Epic)
Element / Class
:herald_red: Fire / Red
:monk: Monk
Family
:lagoon: Lagoon
Mana Speed
Average
Special
Wonderful Feast
Costume Bonus
:mana: 5%
:attack: 30%
:defense: 30%
:health: 35%
Stats HIDEOPEN
Level
:attack: Attack
:defense: Defense
:health: Health
:emoji_spritesheet_68: Power
Max
605
690
1143
649
+1 Costume
623
710
1211
671
+2 Costume
786
897
1543
827
LB1
658
750
1242
699
+1 Costume
677
772
1316
722
+2 Costume
855
975
1676
891
LB2
762
870
1440
796
+1 Costume
784
896
1526
823
+2 Costume
990
1131
1944
1020
Special Skill — Average — Wonderful Feast HIDEOPEN
  • All allies become Soul Connected for 4 turns. Soul Connected allies share received damage.
  • All enemies become Soul Connected for 4 turns. Soul Connected enemies share received damage.
  • All allies get +63% defense for 4 turns
  • All enemies get -44% defense for 4 turns
Family Bonus / Passives / Aether Power HIDEOPEN
Family Bonus
:lagoon: Lagoon
  • Bonus for 1/2/3/4/5 Unique Heroes:
    • +3%/+6%/+10%/+15%/+20% attack
 
Passives
N/A
 
Aether Power
:aether_regen: Regen
At the start of each battle, this Hero regenerates 420 health over 6 turns.
  • In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Beta information / Changes / Related topics HIDEOPEN
Beta Information
  • N/A
Changes From Beta
  • N/A
Related Topics
  • N/A
Balance Updates HIDEOPEN
  • There are no balance updates for this hero so far.
 
Star ratings are to express how good you think a hero is, read the rules.
Hero Topic Code © 2026 AeroMatix.

Wilbur Polls  

  1. 1. Is Wilbur worth summoning for?

    • Yes
      0
    • No
      0
    • Unsure
      0
  2. 2. Is Wilbur worth levelling and investing in?

    • Yes — LB2 (+25)
      0
    • Yes — LB1 (+20)
      0
    • Yes — 4/80 (+20)
      0
    • Yes — 4/80 only
      0
    • No
      0
    • Unsure
      0
  3. 3. Which emblem path suits Wilbur best?

    • Full Attack
      0
    • Full Defense / HP
      0
    • Hybrid (50/50)
      0
    • Unsure
      0
  4. 4. How does How does Wilbur perform overall?

    • Overpowered (nerf candidate)
      0
    • Strong
      0
    • Average
      0
    • Weak
      0
    • Very weak (buff candidate)
      0
    • Unsure
      0
  5. 5. Where is Wilbur useful?

    • PvP Attack
      0
    • PvP Defense
      0
    • PvP Rush / Bloody / Buff Booster, etc
      0
    • PvE Stages / Farming
      0
    • PvE Events (Towers, Challenges, etc)
      0
    • Titans
      0
    • Unsure
      0
  6. 6. Where is Wilbur best on defense?

    • Left Wing
      0
    • Left Flank
      0
    • Tank
      0
    • Right Flank
      0
    • Right Wing
      0
    • Not suited for defense
      0
    • Unsure
      0
  7. 7. How many levelled copies of Wilbur are worth keeping?

    • 1
      0
    • 2
      0
    • 3+
      0
    • None
      0
    • Unsure
      0

Recommended Posts

Posted

The Wilbur card arrived at a time when there were not nearly as many cards and game mechanics as there are now, that got one of those "game changer tags" that Boldtusk once had when vanillas were still prominent, largely because it did what no other cards did at the time, and that was SC (Spirit Link as it was once called) for both allies and opponents, and also that defensive buff on allies and defensive down on enemies.

Many at the time saw the impact of the SC, sure it made allies survive longer because of the damage sharing, but how does it help when the damage sharing applies to enemies (it was considered a buff at the time, ergo, made individual enemies harder to kill because the damage is spread out).   S2 arrived when fast snipers are still highly prized commodities for their abilities to decimate opponents by firing in quick succession, so SC being applied seemed counterintuitive.  The devastating impact shows up when it is combined with the right cards.

This was also the time when going rainbow was deemed too basic and not maximizing the damage potential (going mono was on the up and up).  So how would a ultra defensive looking support card which also seem to give a buff to the opponent beneficial?  The key is exactly in the SC and the mono nature of attack team and defense team.

When using Wilbur, and if your attack team also features a attack buffer, for me that's BT, which also helps with red attack stack, it means I will have at least one color less and that creates the gap in elemental damage.  So when there are colors made unavailable, it does create damage gaps against the opponent from tiles (1 damage from hero missing).  However, when you have the SC activated, those opponents who normally would have survived with those tile damages missing the corresponding colored heroes will receive damages received by those that are being damaged by the tiles.  The SC, being considered a positive, generally gets applied instead of blocked by ailment blockers.

So Wilbur fires off the special, it creates a better shielding by not just SC, but also a defensive buff, the opponent, receiving a def down in addition to the SC, having a damage manipulator is where this created "kill dome" will see its potential.  So at the time, the newer heroes of the damage manipulators are the likes of Tarlak and Miki, but their damage output are generally capped at a percentage, having neither of them, I had Wu Kong whose damage augmentation cap is higher.  The combination of the BT attack buff, Gambler's Stance, and the Def down, and damage sharing, and assuming the hits connect, generally can wipe out the opposing field or severely maiming them (even those that don't have right colored tiles hitting them are not totally safe from damage).  This setup has a lot of luck needed, the tiles need to be favorable, and the damage will only work if they land (Wu's potential damage caused is higher, but they can also totally miss, so while Tarlak/Miki manipulated damage are capped at a lower, they at least don't miss, unless blinded, so could potentially add up to a better damage output than Wu's scenario).

The scenario (which does take some setting up) still has drawbacks and potentials for backfires.  It relies heavily on favorable board placement and cascades of favorable colors being best case scenario.  However, if the opponent has Riposte activated and you didn't dispel it first, this whole setup can end up wiping out your own team, and if the boards are bad or if the cascades are not the right colors, you might have also managed to do little to no damage and charged up the opponent.

I had the luck of getting Wilbur back as he was just being released when Season 2 is still ongoing.  Back then, my roster didn't have too many cards that allow me to advance very far in PvE contents, when he showed up, and also when I did also managed to get Proteus, I started being able to pass PvE events with some setup and the typical 3 boss event stages are generally done very quickly without the bosses being able to do much.

I eventually did get Wilbur C1, but I still stayed with his base and totally still welcomed the costume stat bonus.   I still use Wilbur from time to time and he is one of my favorite cards.

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