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Posted
Ariel
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Legendary) • :herald_blue: Ice / Blue • :cleric: Cleric • :atlantis: Atlantis • Released: 31/05/17 • Outfitter:01/12/18 • Hero Coach: 31/05/19
Princess of Atlantis
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Hero Image MAX
Hero Image LB2
Overview HIDEOPEN
Rarity
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Legendary)
Element / Class
:herald_blue: Ice / Blue
:cleric: Cleric
Family
:atlantis: Atlantis
Mana Speed
Average
Special
Divine Protection
Costume Bonus
:mana: 5%
:attack: 83%
:defense: 83%
:health: 85%
Stats HIDEOPEN
Level
:attack: Attack
:defense: Defense
:health: Health
:emoji_spritesheet_68: Power
Max
731
768
1260
772
+1 Costume
913
960
1638
942
+2 Costume
1337
1405
2331
1312
LB1
788
828
1358
822
+1 Costume
985
1035
1765
1006
+2 Costume
1442
1515
2512
1405
LB2
901
947
1554
923
+1 Costume
1126
1183
2020
1133
+2 Costume
1648
1733
2874
1589
Special Skill — Average — Divine Protection HIDEOPEN
  • Recovers 40% health for all allies.
  • All allies get +24% mana generation for 4 turns.
  • Cleanses status ailments from all allies.
Family Bonus / Passives / Aether Power HIDEOPEN
Family Bonus
:atlantis: Atlantis
  • Heroes become stronger when teamed with other unique Heroes of the same family.

  • Bonus for 1 / 2 / 3 / 4 / 5 Heroes:
    • +5% / +10% / +15% / +20% / 25% defense.
 
Passives
N/A
 
Aether Power
:aether_defense: Defense Up
At the start of each battle, this Hero gets +20% defense for 6 turns.
  • In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Beta information / Changes / Related topics HIDEOPEN
Beta Information
  • N/A
Changes From Beta
  • N/A
Related Topics
  • N/A
Balance Updates HIDEOPEN
  • There are no balance updates for this hero so far.
 
Star ratings are to express how good you think a hero is, read the rules.
Hero Topic Code © 2026 AeroMatix.
  • Like 1
  • Thanks 1

Ariel Polls  

2 members have voted

  1. 1. Is Ariel worth summoning?

    • Yes
    • No
      0
    • Unsure
      0
  2. 2. Is Ariel worth levelling and investing in?

    • Yes — LB2 (+25)
    • Yes — LB1 (+20)
    • Yes — 4/80 (+20)
      0
    • Yes — 4/80 only
      0
    • No
      0
    • Unsure
      0
  3. 3. Which emblem path suits Ariel best?

    • Full Attack
      0
    • Full Defense / HP
    • Hybrid (50/50)
      0
    • Unsure
      0
  4. 4. How does Ariel perform overall?

    • Overpowered (nerf candidate)
      0
    • Strong
    • Average
    • Weak
      0
    • Very weak (buff candidate)
      0
    • Unsure
      0
  5. 5. Where is Ariel useful?

    • PvP Attack
    • PvP Defense
    • PvP Rush / Bloody / Buff Booster, etc
      0
    • PvE Stages / Farming
    • PvE Events (Towers, Challenges, etc)
    • Titans
    • Unsure
      0
  6. 6. Where is Ariel best on defense?

    • Left Wing
      0
    • Left Flank
    • Tank
      0
    • Right Flank
      0
    • Right Wing
      0
    • Not suited for defense
      0
    • Unsure
  7. 7. How many levelled copies of Ariel are worth keeping?

    • 1
    • 2
    • 3+
      0
    • None
      0
    • Unsure
      0
  8. 8. Which version of Ariel is better?

    • Base
      0
    • C 1
      0
    • Situational
    • Unsure

Recommended Posts

Posted

Heal plus mana boost is what makes her good. These days it's hard to keep her alive long enough though. I now use Thalassa with costume bonus for blue healer (isn't that a dog in Australia?) but I miss the mana boost.

  • Like 1
Posted

Ariel was one of those cards that gave me a trip down memory lane, as someone who quipped that I don't ever get the new cards (even when I beat the odds and grab one) on the first pass (e.g. when they make their very first appearance with a New tag).

Throughout the S2 release, the storyboard had her adventuring with the gang, and I had commented on how much her blue hair is just going wild everywhere on the screen.  So never did manage to get her during her initial release, it was actually during her costume's first release during an Atlantis Rises sessions, and I was trying a summoning trick some of my alliance mates say they try, and that was to summon with less than 30 seconds to go before the portal closes up.  Did that with Atlantis Coins that time and managed to get her base and costume.

Unfortunately, with my type of play style, I actually didn't work on her for a very long time (I work on 3* before 4* before 5*) and there were a lot of interruptions even during this process.  So by the time I finished with both her base and costume, she was already 1 or 2 shots away from dead from one of the more modernized heroes.

I use her costume form more because I like boosted health that goes over the max, had it been the first gen HoT (e.g. don't go over the max), I would have probably stuck with her base form for the bulk heal.  She still comes with me when I need an abled bodied card for trips up the various towers. 

I do have Thalassa (with costume), just haven't gotten around to work on her yet.  Guess she's like Ariel's grandma?  So I can see similarities in the abilities but just with passive attached.

  • Heart 1
Posted

Thalassa's base for overheals and resists insanity, which is handy for those PITA Insanity wars. I don't see enough of an improvement to warrant the added mats to max her costume beyond 4/80. If I get Ariel's costume I will most likely max that (as in LB2).

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