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Maryij - Ghost Division RO

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Everything posted by Maryij - Ghost Division RO

  1. Veldt -- Beta Info & Stats (extremely likely to change) Fancy Name: Veldt - Trapper form the Wilds Rarity: Legendary - 5 Gender: Male Power: 1287 Attack: 1349 Defense: 1314 HP: 2303 Class: Sorcerer Element: Holy (Yellow) Mana Speed: Fast Family: Titan Hunter Aether Power: Regen Passive: Enhanced Shields on Special Passive Skill as attacking character: Holy shields on the board become enhanced with +54% critical chance when this character casts their Special Skill. Passive Skill as defending character: Holy shields on the board become weakened with -47% accuracy when this character casts their Special Skill. Passive: Mark of the Titan Hunter When this character casts their Special Skill, they mark a random enemy with a Hunting Flare for 4 turns. A target marked with a Hunting Flare receives additional 150 damage when they receive a critical hit. Special Skill: Desert Trap Deals 275% damage to 3 random enemies. Hit enemies become afflicted with Spike Trap. The Spike Trap gives its target with -42% defense against Holy. Against Dark Titans, the Spike Trap gives its target -65% defense against Holy. Spike Trap explode in 3 turns dealing 300 damage to their owner. (If a Spike Trap is replaced by a new Spike Trap of the same element, it explodes. This can happen up to 2 times per turn.)
  2. Orson -- Beta Info & Stats (extremely likely to change) Fancy Name: Orson - Warden of the Grove Rarity: Legendary - 5 Gender: Male Power: 1287 Attack: 1355 Defense: 1306 HP: 2303 Class: Paladin Element: Nature (Green) Mana Speed: Average Family: Titan Hunter Aether Power: Defense Up Passive: Enhanced Shields on Special Passive Skill as attacking character: Nature shields on the board become enhanced with +54% critical chance when this character casts their Special Skill. Passive Skill as defending character: Nature shields on the board become weakened with -47% accuracy when this character casts their Special Skill. Passive: Mark of the Titan Hunter When this character casts their Special Skill, they mark a random enemy with a Hunting Flare for 4 turns. A target marked with a Hunting Flare receives additional 150 damage when they receive a critical hit. Special Skill: Verdant Guard Deals 250% damage to all enemies. Against Titans, deals 500% damage. All allies get +50% attack for 4 turns. Against Ice Titans, all allies get +60% attack. All allies become Soul Connected for 4 turns. Soul Connected allies share received damage.
  3. This thread is to provide early insights and discussion on the initial release of the Round 7 of Titan Hunter Heroes Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Titan Hunter Heroes There are a total of two (2) new hero is added to Beta for testing; these have been indicated to be for Titan Hunter Summon. The name of the new heroes are: 5 Legendary: Orson - Warden of the Grove Veldt - Trapper form the Wilds Family Bonus Titan Hunter family: Heroes become stronger when they are teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: At the start of battle, receives 10% / 15% / 20% mana. Against Titans, receives 40% / 60% / 100% mana. Counterattacks with 100% / 120% / 140% of the damage received from Titan Special Skills.
  4. Version 86 Beta 2 - Build Content New heroes Wild Cats Irme 5* Titan Hunters Veldt 5* Orson 5* New Tournament Rule in Dragonspire: First Strike Attacking Dragons get a First Strike Bonus for the first battle of the day: +150% attack +100% defense +100% health The First Strike Bonus resets daily. Defending Dragons get a Defender's Bonus for all battles: +125% attack +75% defense +75% health Fixes and adjustments to the Wild Cat family Passive Skill: Nine Lives Fixed issue with the revive being preventable with certain status ailments Fixed issue with the passive reviving heroes with an inconsistent amount of mana Balance changes The initial revive is now guaranteed, but the chance to revive on subsequent defeats is reduced slightly more than it was previously Increased health on revive: 50% -> 60% Reduced mana on revive: 80% -> 60% Legendary Troops Leveling Update Some under-the-hood refactoring, resulting in minor changes to stat bonuses while leveling troops from min to max. Stat bonuses at max level are unchanged. Mythic Titan Rewards We are raising the floor for Mythic Titan rewards across the board, with updated summon tokens, more emblems, more food and iron, and increased odds for higher-rarity ascension items. All reward tiers now have less random variance and more reliable rewards. All reward tiers guarantee a selection of Titan parts. In addition, the higher reward tiers guarantee 3* minimum rarity for battle items and crafting materials. The odds and the reward distribution are not finalized yet. Topic for the new Wid Cat hero Topic for the new Titan Hunter heroes Topic for Mythic Titan Reward update Topic for Legendary Troop leveling changes
  5. Irme -- Beta Info & Stats (extremely likely to change) Fancy name: Irme - Crimson Isle Iriomote Rarity: Legendary 5 Gender: Male Power: 1287 Attack: 1421 Defense: 1236 HP: 2276 Class: Rogue Element: Fire (Red) Mana Speed: Average Family: Wild Cat Aether Power: Rage Passive: Nine Lives When defeated this character revives at the beginning of their next turn with 60% health and 60% mana. Activates up to 9 times. Chance to revive is reduced on each activation. Can't be prevented with status ailments on Passive Skills. Passive: Trait: Lithe Frame This character is not affect by effects that increase or reduce defense. This includes: Status effect buffs and ailments. Positive and negative stacks. Growth and Wither effects. Special Skill: Ignited Delitance Deals 300% Clawing damage to all enemies. (Deals 40% damage against enemies with any defensive buffs. Minions or Mega Minions. Enemies with any defensive buffs, Minions or Mega Minions receive -35% defense for 6 turns.) Wither: All enemies get -250 attack. All enemies get Provoked for 6 turns. The Provoked character deals 1% damage to a random opponent at the end of the turn. All allies get +50% attack, and a further 20% increase every time they are hit during 6 turns, up to +150% attack.
  6. This thread is to provide early insights and discussion on the initial release of the Round 8 of Wild Cat Heroes. Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Wild Cat Heroes There are a total of one (1) new hero is added to Beta for testing; these have been indicated to be for Wilderness Summon. The name of the new hero is: 5 Legendary: Irme Family Bonus Wild Cat family: Heroes become stronger when they are teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: 5% / 10% / 15% chance to dodge Special Skills. Each Special Skill dodged damage the attacker 100/200/300 damage. 5 -- Legendary Heroes Irme - Crimson Isle Iriomote
  7. they are the same on the official server, tnx for noticing, I'll fix it once i get the right name for it
  8. Wilbur (Primary Costume) (Epic) • Fire / Red • Cleric • Lagoon • Released: 02/05/2022 • Outfitter: 01/11/2023 • Hero Coach: 01/05/2024 Bold Brewmaster Tap Buttons LB2 MAX Overview HIDEOPEN Rarity (Epic) Element / Class Fire / Red Cleric Family Lagoon Mana Speed Average Special Brilliant Brew Costume Bonus 5% 30% 30% 35% Stats HIDEOPEN Level Attack Defense Health Power Max 637 658 1130 650 +1 Costume 656 677 1197 671 +2 Costume 828 855 1525 827 LB1 692 715 1228 699 +1 Costume 712 736 1301 722 +2 Costume 899 929 1657 891 LB2 803 829 1424 797 +1 Costume 827 853 1509 824 +2 Costume 1043 1077 1922 1020 Special Skill — Average — Brilliant Brew HIDEOPEN All allies get +100% normal attack for 4 turns. This effect can be active in addition to effects that alter attack in general. Normal attacks can have a total maximum of +140% increased power while this effect is active. All allies regenerate 280 HP over 4 turns. Family Bonus / Passives / Aether Power HIDEOPEN Family Bonus Lagoon Bonus for 1/2/3/4/5 Unique Heroes: +3%/+6%/+10%/+15%/+20% attack Passives N/A Aether Power Defense Up At the start of each battle, this Hero gets +20% defense for 6 turns. × In battles with multiple waves, the effect is refreshed at the beginning of each wave. Beta information / Changes / Related topics HIDEOPEN Beta Information N/A Changes From Beta This section will be updated after release. Related Topics N/A Balance Updates HIDEOPEN There are no balance updates for this hero so far. Star ratings are to express how good you think a hero is, read the rules. Hero Topic Code © 2026 AeroMatix.
  9. Wilbur (Epic) • Fire / Red • Monk • Lagoon • Released: 01/06/2017 • Outfitter: 02/11/2023 • Hero Coach: 01/06/2019 Valiant Fisherman Tap Buttons LB2 MAX Overview HIDEOPEN Rarity (Epic) Element / Class Fire / Red Monk Family Lagoon Mana Speed Average Special Wonderful Feast Costume Bonus 5% 30% 30% 35% Stats HIDEOPEN Level Attack Defense Health Power Max 605 690 1143 649 +1 Costume 623 710 1211 671 +2 Costume 786 897 1543 827 LB1 658 750 1242 699 +1 Costume 677 772 1316 722 +2 Costume 855 975 1676 891 LB2 762 870 1440 796 +1 Costume 784 896 1526 823 +2 Costume 990 1131 1944 1020 Special Skill — Average — Wonderful Feast HIDEOPEN All allies become Soul Connected for 4 turns. Soul Connected allies share received damage. All enemies become Soul Connected for 4 turns. Soul Connected enemies share received damage. All allies get +63% defense for 4 turns All enemies get -44% defense for 4 turns Family Bonus / Passives / Aether Power HIDEOPEN Family Bonus Lagoon Bonus for 1/2/3/4/5 Unique Heroes: +3%/+6%/+10%/+15%/+20% attack Passives N/A Aether Power Regen At the start of each battle, this Hero regenerates 420 health over 6 turns. × In battles with multiple waves, the effect is refreshed at the beginning of each wave. Beta information / Changes / Related topics HIDEOPEN Beta Information N/A Changes From Beta N/A Related Topics N/A Balance Updates HIDEOPEN There are no balance updates for this hero so far. Star ratings are to express how good you think a hero is, read the rules. Hero Topic Code © 2026 AeroMatix.
  10. April 2026 Balance Update – Details & Release Notes April 13, 2026 Note: This balance change are now live! Full details of the changes are as follows: Buffs Beauty and the Beast family Family bonus buffed: All members of the family now also gain Humility at the end of each turn Adjusted the amount of Humility required for a stronger Special Skill for all members of the family Dominique: 35 -> 40 The Beast: 35 -> 40 Rose de Flo: 50 -> 60 Pendulus Clonk: 35 -> 40 Cerissa: 50 -> 60 Laurent: 50 -> 60 Chandel: 35 -> 40 Lucas: 35 -> 40 Ronin family Passive Skill: Dishonorable Defeat Direct damage increased: 400% -> 450% Bleed damage increased: 1200 -> 1500 damage over 3 turns This change only affects Legendary members of the family Asakura Masao Range of Growth increased for the x1 and x2 Mana Charges x1 mana charge: The caster -> all allies x2 mana charge: The caster and nearby -> all allies Amount of Growth adjusted for new range x1 mana charge: 100 -> 75 Attack and Defense x2 mana charge: 250 -> 150 Attack and Defense Super Elemental family New Costume Passive Skills added: Resist Fire/Ice/Nature/Dark/Holy Ailments Grants immunity to all ailments cast by the weaker element Mahayoddha family Meenakshi Direct healing increased: 10% -> 20% April Heroes of the Month Frosth Frost Sprite Minion HP increased: 18% -> 20% Silvaria Direct damage increased: 380% -> 390% Zarga Direct damage increased: 465% -> 495% Chance for Bleed damage increased: 55% -> 60% Claeg Max direct healing increased: 35% -> 40% Turgruk Direct damage increased: 480% -> 500% Fixes Fixed issue with Rajesh's Special Skill not safely cleansing ailments
  11. Zarek -- Beta Info & Stats (extremely likely to change) Fancy name: Zarek - Stone-Weaving Caracal Rarity: Legendary 5 Gender: Male Power: 1286 Attack: 1433 Defense: 1225 HP: 2266 Class: Paladin Element: Nature (Green) Mana Speed: Very Fast Family: Wild Cat Aether Power: Attack Up Passive: Nine Lives When defeated this character has 80% chance to revive at the beginning of their next turn with 50% health and 80% mana. Activates up to 9 times. Chance to revive is reduced on each activation. Can't be prevented with status ailments on Passive Skills. Passive: Trait: Lithe Frame This character is not affect by effects that increase or reduce defense. This includes: Status effect buffs and ailments. Positive and negative stacks. Growth and Wither effects. Special Skill: Whirling Stone Storm Deals 300% damage to the target. Deals additional 150% damage to as many random enemies as there are Nature shields on the board, up to maximum of 12 hits. The damage is reduced on each consecutive hit. All hit targets receive 800 Surge Bleed damage over 6 turns every time they are hit. (If the target already has this effect, the duration will be refreshed and the damage will be increased by 200. Max total damage: 3000.)
  12. Tyrix -- Beta Info & Stats (extremely likely to change) Fancy name: Tyrix - The Serval of the Zenith Shadow Rarity: Legendary 5 Gender: Female Power: 1286 Attack: 1444 Defense: 1221 HP: 2245 Class: Barbarian Element: Holy (Yellow) Mana Speed: Fast Family: Wild Cat Aether Power: Special Boost Passive: Nine Lives When defeated this character has 80% chance to revive at the beginning of their next turn with 50% health and 80% mana. Activates up to 9 times. Chance to revive is reduced on each activation. Can't be prevented with status ailments on Passive Skills. Passive: Trait: Lithe Frame This character is not affect by effects that increase or reduce defense. This includes: Status effect buffs and ailments. Positive and negative stacks. Growth and Wither effects. Special Skill: Rending Flurry Deals 300% damage to the target. The attack chains through all the enemies who are adjacent to any hit enemy. All hit targets receive 1500 Surge Bleed damage over 6 turns every time they are hit. (If the target already has this effect, the duration will be refreshed and the damage will be increased by 300. Max total damage: 3300.) Stack (Max: 10): Each hit increases all damage the target receives by +4%.
  13. Mina -- Beta Info & Stats (extremely likely to change) Fancy name: Mina - Lonely Mountain Cat Rarity: Legendary 5 Gender: Female Power: 1286 Attack: 1452 Defense: 1217 HP: 2235 Class: Sorcerer Element: Dark (Purple) Mana Speed: Slow Family: Wild Cat Aether Power: Boosted Regen Passive: Nine Lives When defeated this character has 80% chance to revive at the beginning of their next turn with 50% health and 80% mana. Activates up to 9 times. Chance to revive is reduced on each activation. Can't be prevented with status ailments on Passive Skills. Passive: Trait: Lithe Frame This character is not affect by effects that increase or reduce defense. This includes: Status effect buffs and ailments. Positive and negative stacks. Growth and Wither effects. Special Skill: Ocarina of Sorrow Dispels buffs from the target. Deals 500% damage to the target. The target receives 2900 Poison damage over 5 turns. This effect spreads to nearby enemies and can't be cleansed. The target automatically casts Mindless Attack on a random ally when mana is full at the start of a turn during 5 turns. This effect can't be cleansed.
  14. This thread is to provide early insights and discussion on the initial release of the Round 7 of Wild Cat Heroes. Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Wild Cat Heroes There are a total of three (3) new hero is added to Beta for testing; these have been indicated to be for Wilderness Summon. The name of the new heroes are: 5 Legendary: Mina, Tyrix, Zarek Family Bonus Wild Cat family: Heroes become stronger when they are teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: 5% / 10% / 15% chance to dodge Special Skills. Each Special Skill dodged damage the attacker 100/200/300 damage. 5 -- Legendary Heroes Mina - Lonely Mountain Cat Tyrix - The Serval of the Zenith Shadow Zarek - Stone-Weaving Caracal
  15. Niso – Beta Info & Stats (extremely likely to change) Fancy name: Niso - Asymmetric Secuirty Construct Rarity: Legendary 5 Gender: N/A Power: 1295 Attack: 1409 Defense: 1367 HP: 2103 Class: Barbarian Element: Dark (Purple) Mana Speed: Fast Family: Construct Aether Power: Attack Up Passive: Empowered Resist Special Skill Blocking This character is immune to status ailments that prevent use of Special Skills. They also gain 450 boosted health and 5% mana each time they resist. Passive: Minion Core The Construct Core of this character is Minion Core. The Minion Core activates each time this character’s Special Skill is cast: With fully charged Minion Core, summon Killer Bot Minion with 27% HP and 55% attack inherited from the caster on all allies. HP and attack inherited from the caster is scaled by the Core. All charge is exhausted when the Core is activated. Before Killer Bot Minion hits target, it destroys all Minion from the target and damages Mega Minions. The Killer Bot Minion recovers 5% health for its owner at the end of each turn. Wither: Each hit from a Killer Bot Minion gives its target -50 attack. Special Skill: Karmic Protocol Deals 335% damage to the enemies on the edges of the enemy formation. If there is only one enemy, the damage is doubled. The less HP the caster has before dealing damage to a target, the more damage they will deal, up to 470%. All allies who have 50% or less HP left get additional +55% power for Special Skill attacks for 3 turns. This effect cannot be dispelled. If the caster is defeated during the next 3 turns, they are resurrected in the begining of their next turn with 45% health and 850 damage is dealt to all enemeis. (All status effect and stacks are removed when the caster is defeated.)
  16. Nepant – Beta Info & Stats (extremely likely to change) Fancy name: Nepant - Junkyard Squire Construct Rarity: Legendary 5 Gender: N/A Power: 1295 Attack: 1320 Defense: 1374 HP: 2311 Class: Rogue Element: Nature (Green) Mana Speed: Fast Family: Construct Aether Power: Heal Increase Passive: Empowered Resist Special Skill Blocking This character is immune to status ailments that prevent use of Special Skills. They also gain 450 boosted health and 5% mana each time they resist. Passive: Minion Core The Construct Core of this character is Minion Core. The Minion Core activates each time this character’s Special Skill is cast: With fully charged Minion Core, summon Killer Bot Minion with 27% HP and 55% attack inherited from the caster on all allies. HP and attack inherited from the caster is scaled by the Core. All charge is exhausted when the Core is activated. Before Killer Bot Minion hits target, it destroys all Minion from the target and damages Mega Minions. The Killer Bot Minion recovers 5% health for its owner at the end of each turn. Wither: Each hit from a Killer Bot Minion gives its target -50 attack. Special Skill: Recycled Weapons Recovers 25% health for all allies. All allies get +45% attack, and further +20% increase every time they are hit during 3 turns, up to +145% attack. If this effect is removed before the duration ends, the ally with the effect get +5% mana. Deals 517 - 613 damage to all enemies after 3 turns or if the caster is defeated, based on the damage the caster had taked while this effect was active. (Maximum effect is achieved upon taking 50% of max health in damage.)
  17. Featherweight – Beta Info & Stats (extremely likely to change) Fancy name: Featherweight - Bipedal Reservoir Construct Rarity: Legendary 5 Gender: N/A Power: 1295 Attack: 1277 Defense: 1386 HP: 2399 Class: Paladin Element: Ice (Blue) Mana Speed: Slow Family: Construct Aether Power: Defense Up Passive: Empowered Resist Special Skill Blocking This character is immune to status ailments that prevent use of Special Skills. They also gain 450 boosted health and 5% mana each time they resist. Passive: Minion Core The Construct Core of this character is Minion Core. The Minion Core activates each time this character’s Special Skill is cast: With fully charged Minion Core, summon Killer Bot Minion with 27% HP and 55% attack inherited from the caster on all allies. HP and attack inherited from the caster is scaled by the Core. All charge is exhausted when the Core is activated. Before Killer Bot Minion hits target, it destroys all Minion from the target and damages Mega Minions. The Killer Bot Minion recovers 5% health for its owner at the end of each turn. Wither: Each hit from a Killer Bot Minion gives its target -50 attack. Special Skill: Heavy Drain Deals 385% damage to the target and nearby enemies. Steals all dispellable buffs from the target and nearby enemies and randomly distributes them on allies. The caster steals 85% of any healing applied to the target and nearby enemies for 5 turns. The caster steals generated mana of the target and nearby enemies over 5 turns starting low and increasing every turn until the on the last turn all generated mana is stolen. This effect can't be cleansed, but gets removed if the caster is defeated.
  18. This thread is to provide early insights and discussion on Round 11 of Construct heroes Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Construct Heroes There are a total of three (3) new heroes added to Beta for testing. The names of the new heroes are: 5 Legendary: Featherweight, Nepant, Niso 5 – Legendary Heroes Featherweight - Bipedal Reservoir Construct Nepant - Junkyard Squire Construct Niso - Asymmetric Secuirty Construct Construct Family Members of this family have Construct Core The Construct Core is charged each time this character receives damage for normal attacks or Special Skills.
  19. This thread is to provide early insights and discussion on the August 2026 HOTM, Colt All Information from Beta is Subject to Change! Don’t get attached Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release. It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made. Colt -- Beta Info & Stats (Extremely Likely to Change) Fancy name: Alchemist of the Quiver Gender: Male Power: 1193 Attack: 1215 Defense: 1266 HP: 2060 Element: Holy (Yellow) Class: Ranger Family: Legends 2026 Aether Power: Dodge Innate Resistance: Resist Bleed This character is immune to status ailments deal Beed damage. Innate Ability: Perfect Accuracy This character's Special Skill never misses its targets. Mana Speed: Very Fast Special Skill: Biting Bolt Deals 200% damage to the target. If the target has less than 40% health remaining, deals 600% damage instead. The target receives 656 Bleed damage over 2 turns. The caster and nearby allies absorb 100% of dealt damage as boosted health. Elemental Link recovers +4% health for all Holy allies for 6 turns. This effect can’t be dispelled.
  20. This thread is to provide early insights and discussion on the July 2026 HOTM, Ulfhild All Information from Beta is Subject to Change! Don’t get attached Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release. It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made. Ulfhild -- Beta Info & Stats (Extremely Likely to Change) Fancy name: Battle Wolf Gender: Female Power: 1204 Attack: 1236 Defense: 1277 HP: 2080 Element: Ice (Blue) Class: Barbarian Family: Legends 2026 Aether Power: Rage Innate Resistance: Resist Special Skill Blocking This character is immune to status ailments that prevent the use of Special Skills. Innate Ability: Stacking Attack on Damage Received When this character receives damage from Special Skills, they gain +30% attack Stack (max: 10). Once Stack cn be gained per turn. Mana Speed: Very Slow Special Skill: Iron Gale This Special Skill never misses its targets. Deals 420% damage to 4 random enemies. For each enemy defeated by the attack, the caster recovers +25% mana. (After a character has received 5 direct mana additions from Special Skills during a single turn, all subsequent direct mana additions done by Special Skills will have reduced power on that character.) All enemies get -40% accuracy for 6 turns. (Chance to miss also applies to offensive Special Skils.) Elemental Link recovers +4% health for all Ice allies for 6 turns. This effect can’t be dispelled.
  21. Boldtusk (Glass Costume) (Epic) • Fire / Red • Fighter • Classic • Released: 25/12/2024 • Outfitter: 26/06/2026 • Hero Coach: 25/12/2026 The Reflecting Tap Buttons LB2 MAX Overview HIDEOPEN Rarity (Epic) Element / Class Fire / Red Fighter Family Classic Mana Speed Average Special Glass Warcry Costume Bonus 5% 30% 30% 30% Stats HIDEOPEN Level Attack Defense Health Power Max 595 718 1090 646 +1 Costume 636 768 1209 691 +2 Costume 684 825 1308 738 +3 Costume 696 840 1329 749 +4 Costume 708 854 1351 761 +5 Costume 773 933 1417 815 LB1 646 780 1184 695 +1 Costume 691 834 1314 744 +2 Costume 742 897 1420 794 +3 Costume 755 912 1444 806 +4 Costume 768 928 1468 819 +5 Costume 839 1014 1539 878 LB2 749 904 1373 792 +1 Costume 801 967 1524 849 +2 Costume 861 1039 1647 907 +3 Costume 876 1057 1675 922 +4 Costume 891 1075 1702 936 +5 Costume 973 1175 1784 1004 Special Skill — Average — Glass Warcry HIDE Recovers 34% health for all allies. All allies get +45% attack for 4 turns. All Fire allies reflect status ailments and negative stacks for 2 turns. × Status effects cast by characters, Minions, and Fiends on the same side cannot be reflected. Family Bonus / Passives / Aether Power HIDEOPEN Family Bonus Classic Heroes become stronger when teamed up with unique heroes of the same family. Classic Family Heroes need to be fully ascended to receive the Family Bonus. Bonus for 2 / 3 / 4 / 5 Heroes: +1% / +3% / +5% / +7% attack. +1% / +3% / +5% / +7% defense. +1% / +3% / +5% / +7% healing. Passives Glass 60% extra chance to reflect status ailments back to the attacker. Aether Power Heal Increase At the start of each battle, this Hero gets +50% increase for any healing received for 6 turns. × In battles with multiple waves, the effect is refreshed at the beginning of each wave. Beta information / Changes / Related topics HIDEOPEN Beta Information N/A Changes From Beta This section will be updated after release. Related Topics N/A Balance Updates HIDEOPEN There are no balance updates for this hero so far. Star ratings are to express how good you think a hero is, read the rules. Hero Topic Code © 2026 AeroMatix.