Important: Due to the domain change our email host is unreliable - kindly wait whilst we fix this, you may not receive emails.
-
Posts
242 -
Joined
-
Last visited
-
Days Won
11
Everything posted by Maryij - Ghost Division RO
-
Almur -- Beta Info & Stats (extremely likely to change) Fancy Name: Almur - Shadowtoon of Svartalfheim Rarity: Epic - 4 Gender: Male Power: 836 Attack: 811 Defense: 845 HP: 1648 Class: Sorcerer Element: Nature (Green) Mana Speed: Fast Family: Svartalfheim Aether Power: Special Boost Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gain 5% mana on each successful resist. Special Skill: Toon Sweep Deals 180% damage to the target and nearby enemies. Reduces max health from the target and nearby enemies by 100. The effect is stronger against targets with boosted health. (Max health can't get lower than 30% of the original max health. Any boosted health is reduced by an additional 100.) The target and nearby enemies get -59% defense against Nature for 4 turns. Deal extra damage against Ice.
-
Norns -- Beta Info & Stats (extremely likely to change) Fancy Name: Norns - Weavers of Toon Destiny Rarity: Legendary - 5 Gender: Female Power: 1329 Attack: 1389 Defense: 1288 HP: 2556 Class: Sorcerer Element: Holy (Yellow) Mana Speed: Average Family: Vanaheim Aether Power: Special Boost Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gain 5% mana on each successful resist. Special Skill: Twist of Toon Fate Deals 330% damage to the target and nearby enemies. The target and nearby enemies become weak against the element they are strong against for 5 turns. They stay weak against the element they are normally weak against. Deals extra damage against Dark.
-
Fenrir -- Beta Info & Stats (extremely likely to change) Fancy Name: Fenrir - Toon Leader of Nilfheim Rarity: Legendary - 5 Gender: Male Power: 1324 Attack: 1407 Defense: 1323 HP: 2403 Class: Fighter Element: Ice (Blue) Mana Speed: Fast Family: Niflheim Aether Power: Rage Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gain 5% mana on each successful resist. Special Skill: Toontastic Bite Deals 375% damage to the target. If the target has less than 50% health remaining, deals 750% damage instead. If the target defeated by the attack the caster gains + 50% mana. (After a character has received 5 drect mana additions from Special Skill during a single turn, all subsequent direct mana additions done by Special Skills will have reduced power on that character.) Boosts the caster's health for 50% of damage dealt. Deals extra damage against Fire.
-
This thread is to provide early insights and discussion on the initial release of the new Round 1 of Season 3 Hero costumes Don’t get attached Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release. It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made. Season 3 hero costumes: The names of the new costumes are: 5 Legendary: Fenrir - Toon Leader of Nilfheim Norns - Weavers of Toon Destiny 4 Epic: Almur - Shadowtoon of Svartalfheim Fura - Poisoner Toon of Svartalfheim Sumle - Toon Fire Giant 3 Rare: Bjorn - Brave Toon Ei-Dunn - Cursed Viking Toon Kvasir - Toon Beekeeper Nordri - Toon Dwarf of Jotunheim Costume Bonus 5 Legendary: 80% attack, 80% defense, 85% health, 5% mana 4 Epic: 30% attack, 30% defense, 30% health, 5% mana 3 Rare: 25% attack, 25% defense, 25% health, 5% mana
-
Turning the page on 9 years of matching magic! The book of Empires & Puzzles history is officially open to celebrate our 9th Anniversary! Leaf through the pages of our epic journey together. We couldn’t have written this incredible tale without you! But wait... did you notice something magical hidden in the text? To thank you for writing this incredible tale with us, we hid a special 9th Birthday Gift Code across the images! Check the pages, piece the code together, and claim your anniversary loot at empiresandpuzzles.com/redeem
-
- 3
-
-
-
Calendar of Events for April 2026 Schedule March 28, 7:00 UTC → April 2, 7:00 UTC: War of the Three Kingdoms March 30, 7:00 UTC → April 27, 7:00 UTC: Springvale April 2, 7:00 UTC → April 6, 7:00 UTC: Vigilant Vegetables April 5, 7:00 UTC → April 9, 7:00 UTC: Astral Plane April 6, 7:00 UTC → April 11, 7:00 UTC: Ninja Tower April 10, 7:00 UTC → April 14, 7:00 UTC: Costume Chamber April 11, 7:00 UTC → April 16, 7:00 UTC: War of the Three Kingdoms April 14, 7:00 UTC → April 18, 7:00 UTC: Shadows of the Deep April 16, 7:00 UTC → April 21, 7:00 UTC: Alliance Quest: Brave and the Beautiful April 17, 7:00 UTC → April 20, 7:00 UTC: Dragon Cave April 18, 7:00 UTC → April 21, 7:00 UTC: Visiting Outfitter April 21, 7:00 UTC → April 25, 7:00 UTC: Windfall Temple April 24, 7:00 UTC → April 28, 7:00 UTC: Contest of Elements April 25, 7:00 UTC → April 29, 7:00 UTC: Charming Costume Chamber April 29, 7:00 UTC → May 3, 7:00 UTC: Vigilant Vegetables April 30, 7:00 UTC → May 4, 7:00 UTC: Astral Plane EDIT: Ninja Tower and War of the Three Kingdoms swapped places. Ninja Tower will start 6th of April and War of the Three Kingdoms starts on the 11th of April. Starting October 25, Season II Atlantis Rises, Season III Valhalla Forever, Season IV Tremors of Underwild, Season V Judgment of Dunes, Untold Tales I and Untold Tales II will rotate every 4 days without pause. From February onward Ancient Underroot will have a 4 day event starting every Tuesday. From April onward Legendary Troop Quest will have a 4 day event starting every other Thursday. Disclaimer As always, the above schedule is accurate at the time of publication, but may be affected by future updates and/or unforeseen live service issues. We will of course update this post if any changes are made.
-
- 1
-
-
Konradus -- Beta Info & Stats (extremely likely to change) Fancy Name: Konradus - Vangaurd of the Tundra Rarity: Legendary - 5 Gender: Male Power: 1281 Attack: 1341 Defense: 1306 HP: 2294 Class: Monk Element: Ice (Blue) Mana Speed: Fast Family: Titan Hunter Aether Power: Attack Up Passive: Enhanced Shields on Special Passive Skill as attacking character: Ice shields on the board become enhanced with +54% critical chance when this character casts their Special Skill. Passive Skill as defending character: Ice shields on the board become weakened with -47% accuracy when this character casts their Special Skill. Passive: Mark of the Titan Hunter When this character casts their Special Skill, they mark a random enemy with a Hunting Flare for 4 turns.* A target marked with a Hunting Flare receives additional 150 damage when they receive a critical hit. Special Skill: Arctick Hunt Deals 600% damage to the target. Against Titans, deals 700% damage. The attack bypasses defensive buffs. (This includes counterattacks.) The target gets -40% defense for 3 turns. Against Fire Titans, the target get -60% defense and the status effect lasts 2 turns longer.
-
This thread is to provide early insights and discussion on the initial release of the Round 6 of Titan Hunter Heroes Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Titan Hunter Heroes There are a total of one (1) new hero is added to Beta for testing; these have been indicated to be for Titan Hunter Summon. The name of the new hero is: 5 Legendary: Konradus - Vangaurd of the Tundra Family Bonus Titan Hunter family: Heroes become stronger when they are teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: At the start of battle, receives 10% / 15% / 20% mana. Against Titans, receives 40% / 60% / 100% mana. Counterattacks with 100% / 120% / 140% of the damage received from Titan Special Skills.
-
Rudraditya -- Beta Info & Stats (extremely likely to change) Fancy Name: Rudraditya - The Sun Warrior Rarity: Legendary - 5 Gender: Male Power: 1281 Attack: 1306 Defense: 1328 HP: 2338 Class: Fighter Element: Fire (Red) Mana Speed: Average Family: Fighter Aether Power: Defense Up Innate Ability: Mana on Damage Received When this character receives direct damage from Special Skills or Normal Attacks they receive a small amount of mana. Maximum of 10% mana gained per turn. Innate Ability: Extra Damage to Minions & Mega minions This character does +150% damage to Minions and Mega Minions. Special Skill: Agni Talwar Takedown Deals 600% damage to the target. Growth Boon: Deals 2x extra damage for each point of modified attack. (Extra damage is based on the modified attack on the caster when damage is delt. Up to a maximum 800 of additonal damage. Status effects affecting damage dealt do affect the extra damage. Status effects affecting attack stack do not affect the extra damage.) The target receives 740 Burn damage over 4 turns. Against Ice characters, this status effect becomes uncleansable and lasts 2 turns longer. All allies reflect status ailments, negative stacks, and Wither effects to a random character on the opposing team for 4 turns. (Status effects cast by characters, Minions and Fiends on the same side cannot be reflected.)
-
This thread is to provide early insights and discussion on Round 6 of Mahayoddha heroes. Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. The name of the new hero is: 5 Legendary: Rudraditya Mahayoddha family Heroes of become stronger when teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: At the end of each turn heroes in the Mahayoddha family gain Growth 100 / 110 / 120 attack and 100 / 110 / 120 defense.
-
Tengo – Beta Info & Stats (extremely likely to change) Rarity: Legendary - 5 Gender: N/A Power: 1287 Attack: 1376 Defense: 1336 HP: 2189 Class: Cleric Element: Holy (Yellow) Mana Speed: Average Family: Construct Aether Power: Regen Passive: Mana on Empowered Resist Special Skill Blocking This character is immune to status ailments that prevent use of Special Skills. They also gain 450 boosted health and 5% mana each time they resist. Passive: Minion Core The Construct Core of this character is Minion Core. The Minion Core activates each time this character’s Special Skill is cast: With fully charged Minion Core, summon Killer Bot Minion with 27% HP and 55% attack inherited from the caster on all allies. HP and attack inherited from the caster is scaled by the Core. All charge is exhausted when the Core is activated. Before Killer Bot Minion hits target, it destroys all Minion from the target and damages Mega Minions. The Killer Bot Minion recovers 5% health for its owner at the end of each turn. Wither: Each hit from a Killer Bot Minion gives its target -50 attack. Special Skill: Sunlord's Forbidden Flame Deals 500% damage to the target and minor daage to all other enemies. Heals the caster for 30% of damage dealt. The caster gets Taunt that prevents enemies from using Special Skills on the caster's allies for 4 turns. Deals 467-1210 damage to all enemies after 4 turns, based on the damage the caster had taked while this effect was active. (Maximum effect is achieved upon taking 50% of max health in damage.)
-
Elx – Beta Info & Stats (extremely likely to change) Rarity: Legendary - 5 Gender: N/A Power: 1287 Attack: 1343 Defense: 1384 HP: 2177 Class: Wizard Element: Fire (Red) Mana Speed: Average Family: Construct Aether Power: Special Boost Passive: Mana on Empowered Resist Special Skill Blocking This character is immune to status ailments that prevent use of Special Skills. They also gain 450 boosted health and 5% mana each time they resist. Passive: Minion Core The Construct Core of this character is Minion Core. The Minion Core activates each time this character’s Special Skill is cast: With fully charged Minion Core, summon Killer Bot Minion with 27% HP and 55% attack inherited from the caster on all allies. HP and attack inherited from the caster is scaled by the Core. All charge is exhausted when the Core is activated. Before Killer Bot Minion hits target, it destroys all Minion from the target and damages Mega Minions. The Killer Bot Minion recovers 5% health for its owner at the end of each turn. Wither: Each hit from a Killer Bot Minion gives its target -50 attack. Special Skill: Grimoire Fatalis Deals 200% damage to 6 random enemies. All enemies get -34% defense against Nature for 3 turns. For 3 turns, the element of all enemies is change each turn. On the first 2 turns, the element is random. On the last turn, enemies revert to their original element. After each element change, enemies take 1235 damage if their element is Nature.
-
This thread is to provide early insights and discussion on Round 10 of Construct heroes Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Construct Heroes There are a total of two (2) new heroes added to Beta for testing. The names of the new heroes are: 5 Legendary: Elx - Mage's Vessel Construct Tengo - Profaned Sunlord Construct Construct Family Members of this family have Construct Core The Construct Core is charged each time this character receives damage for normal attacks or Special Skills.
-
Garnet -- Beta Info & Stats (extremely likely to change) Fancy Name: Garnet - Ninja of Flaming Vigor Rarity: Legendary - 5 Gender: Female Power: 1247 Attack: 1199 Defense: 1247 HP: 2524 Class: Cleric Element: Fire (Red) Mana Speed: Charge Family: Ninja Aether Power: Defense Up Passive: Rending Touch Each time this character counterattacks an enemy, the attacker receives 644 Bleed damage over 4 turns. This Passive Skill has been unlocked by a Costume. Special Skill: Restorative Ki 1x Mana Charge: Boosts health of all allies by 300. Boosted health can exceed max HP. All allies are immune to new status ailments for 2 turns, and recover 150 health for each attempted status ailment. 2x Mana Charge Boosts health of all allies by 500. Boosted health can exceed max HP. All allies are immune to new status ailments for 3 turns, and recover 180 health for each attempted status ailment.. 3x Mana Charge: Boosts health of all allies by 1000. Boosted health can exceed max HP. All allies are immune to new status ailments for 4 turns, and recover 250 health for each attempted status ailment. Costume Bonus 5 Legendary: 65% attack, 65% Defense, 70% Health, 10% Mana
-
This thread is to provide early insights and discussion on the initial release of the new Round 1 of Ninja Hero costumes Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Ninja Hero costume There are a total of one (1) new hero added to Beta for testing; these have been indicated to be for Ninja Tower. The names of the new costume is: 5 Legendary: Garnet Garnet - Ninja of Flaming Vigor Family Bonus Heroes become stronger, when teamed with other unique Heroes of the same family: Ninja Family Bonus for 1 / 2 / 3 Unique Heroes: 5% / 10% / 15% chance to dodge normal attacks and Special Skills 5% / 10% / 15% chance to counterattack with 60% / 90% / 120% of the damage received. Costume Bonus 5 Legendary: 65% attack, 65% Defense, 70% Health, 10% Mana
-
Mnesseus -- Beta Info & Stats (extremely likely to change) Rarity: Rare - 3 Gender: Male Power: 558 Attack: 619 Defense: 540 HP: 898 Class: Cleric Element: Nature (Green) Mana Speed: Fast Family: Atlantis Aether Power: Attack Up Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gains 5% mana on each successful resist. Special Skill: Atlantean Toon Spear Deals 330% damage to the target. Deals extra damage against Ice. Dispels buffs from all enemies.
-
Melia -- Beta Info & Stats (extremely likely to change) Rarity: Rare - 3 Gender: Female Power: 561 Attack: 657 Defense: 506 HP: 889 Class: Druid Element: Holy (Yellow) Mana Speed: Fast Family: Atlantis Aether Power: Attack Up Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gains 5% mana on each successful resist. Special Skill: Atlantean Toon Sword Deals 130% damage to all enemies. All allies get +36% critical chance for 4 turns. Deals extra damage against Dark.
-
Gill-Ra -- Beta Info & Stats (extremely likely to change) Rarity: Rare - 3 Gender: Female Power: 559 Attack: 535 Defense: 613 HP: 971 Class: Sorcerer Element: Dark (Purple) Mana Speed: Slow Family: Lagoon Aether Power: Counterattack Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gains 5% mana on each successful resist. Special Skill: Toon Lament All enemies get -34% defense for 4 turns. Against Holy characters, this status effect becomes uncleansable and lasts 2 turns longer. All enemies get -34% attack for 4 turns. Against Holy characters, this status effect becomes uncleansable and lasts 2 turns longer. Cleanses status ailments from all allies.
-
Triton -- Beta Info & Stats (extremely likely to change) Rarity: Epic - 4 Gender: Male Power: 830 Attack: 877 Defense: 855 HP: 1422 Class: Ranger Element: Ice (Blue) Mana Speed: Fast Family: Atlantis Aether Power: Regen Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gains 5% mana on each successful resist. Special Skill: Toon Trident Deals 365% damage to the target. All allies get +45% increase for any healing received for 4 turns. Deals extra damage against Fire.
-
Sumitomo -- Beta Info & Stats (extremely likely to change) Rarity: Epic - 4 Gender: Male Power: 828 Attack: 880 Defense: 806 HP: 1502 Class: Fighter Element: Fire (Red) Mana Speed: Average Family: Sakura Aether Power: Attack Up Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gains 5% mana on each successful resist. Special Skill: Toon-Waza Deals 330% damage to the target. The caster counterattacks with 155% of the damage received for 5 turns. The caster regenerates a moderate amount of mana for each counterattack for 5 turns. This effect gets diminished for consecutive activations during the same turn. Deals extra damage against Nature.
-
Proteus -- Beta Info & Stats (extremely likely to change) Rarity: Epic - 4 Gender: Male Power: 827 Attack: 906 Defense: 791 HP: 1474 Class: Wizard Element: Dark (Purple) Mana Speed: Average Family: Atlantis Aether Power: Damage Reduction Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gains 5% mana on each successful resist. Special Skill: Toon of the Depths The target and nearby enemies receive 474 Poison damage over 3 turns. The target and nearby enemies can't gain mana for 3 turns. Deals extra damage against Holy.
-
Gadeirus -- Beta Info & Stats (extremely likely to change) Rarity: Epic - 4 Gender: Male Power: 825 Attack: 820 Defense: 884 HP: 1474 Class: Druid Element: Nature (Green) Mana Speed: Slow Family: Atlantis Aether Power: Fiend Resist Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gains 5% mana on each successful resist. Special Skill: Toon Bash Deals 195% damage to the target and minor damage to nearby enemies. The caster and nearby allies get +50% attack for 4 turns. The caster and nearby allies regenerate 812 HP over 4 turns. Deals extra damage against Ice.
-
Agwe -- Beta Info & Stats (extremely likely to change) Rarity: Epic - 4 Gender: Male Power: 825 Attack: 902 Defense: 786 HP: 1462 Class: Cleric Element: Ice (Blue) Mana Speed: Average Family: Lagoon Aether Power: Boosted Regen Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gains 5% mana on each successful resist. Special Skill: Toon Wave Deals 220% damage to all enemies. All allies get +54% defense against Nature for 4 turns. Deals extra damage against Fire.
-
Poseidon -- Beta Info & Stats (extremely likely to change) Rarity: Legendary - 5 Gender: Male Power: 1329 Attack: 1359 Defense: 1356 HP: 2495 Class: Fighter Element: Holy (Yellow) Mana Speed: Fast Family: Atlantis Aether Power: Attack Up Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gains 5% mana on each successful resist. Special Skill: Toon Tide Deals 550% damage to the target. All allies resist new negative mana effects for 3 turns, and their mana is increased by 20% each resisted effect. All allies are immune to new effects that prevent the usage of Special Skills for 3 turns. Deals extra damage against Dark.
-
Mok-Arr -- Beta Info & Stats (extremely likely to change) Rarity: Legendary - 5 Gender: Male Power: 1324 Attack: 1359 Defense: 1252 HP: 2667 Class: Barbarian Element: Dark (Purple) Mana Speed: Average Family: Lagoon Aether Power: Rage Passive: Empowered Toon 75% extra chance to resist all status ailments, mana reductions, and buff dispels. Gains 5% mana on each successful resist. Special Skill: Toon Tide Deals 500% damage to all enemies. Deals 50% damage to all allies. All allies and enemies et -545% defense against Dark for 4 turns. Deals extra damage against Holy. All Dark allies and enemies are immune to this Special Skill.
